stample
New member
Except t0 stuff. The primitive tools and weapons still have set stats with no variation or randomness.
Every q3 stone ax is identical.
The hand-crafted, one-at-time, each-made-individually items are all identical.
The production-line, mass-produced, machined parts with standardized clips/mags have wild variances in power and number of bullets they can hold.
The things we just accept for the sake of gameplay...