Kyoji
Survivor
The issue was taking something from the game that needed minor tweaks and they did a rework which was worse than the original for many. Keep in mind I don't really care about jars. The only value jars had was providing value to the water sources in the world which could have been fixed in other ways. I agree that you can never make people 100% happy and that the developers are now having to spend a lot of time fixing such a minor issue.That wasn’t part of the slippery slope. Everything in the game was aligned and consistent. All containers were abstracted and only existed when they were filled. I agree that in terms of a survival sim the abstraction of empty vessels was not a good immersive fit. But as a video game design it worked fine.
The slippery slope is now all the chain reaction demands by fans to keep pushing on jars since they are no longer consistent or work well with other aspects of the game. With 0% jar return the dew collectors just makes water but with 100% jar return it produces jars. So now that gets “fixed”. Next it will be jar producing stumps and next people will want to have empty containers for other things.
We’ve already witnessed that people who originally stated that all they wanted was jars returned were swiftly unsatisfied with jars being returned. They then wanted dew collectors changed to support the optional setting for jar return. That won’t be the end of it and TFP will probably continue to scope creep water.
The issue isn't that we can't abstract jars, but that it was in the game and people remember. It wouldn't be an issue if it was never in the game.
That would be nice. 10 at a time would be much. A single one with a 2 second animation time would be sufficient.They could make it so you can only fill jars one at a time. I'd 100% use the dew collector then, because it already annoys me how long it takes to fill jars, even when it's 10 at a time.