PC Dew collector should use glass jars

Since most people play default settings in games I am suggesting that the 40% is counter intuitive and would actively make the game worse for new players IMO.

I agree that jars would stack up, but I think the devs are going about it the wrong way. Instead of making dew collectors require them they should allow them to be used elsewhere such as making your own moltov cocktails. The only real way to solve the issue is to have more crafting use for the jars to put strain on the otherwise infinite jar source.

Requiring dew collectors to use jars does use a small portion of the jars, but it also negates the value of the collector itself. While not everything in the game needs to be 100% viable I feel like the collector is pointless. If it filled faster with rain then perhaps it could have some value in replacing water sources but as it stands water is just too east to find.

The collector would have to churn out more water and/or offer some added benefit to the water itself compared to boiling IMHO.
I really do not know if most people play default settings in this game specifically. Every update that I have seen that changed/added setting options was hailed for its customizability to the game. Maybe most people play default settings in this game, maybe they do not. I feel like my opinion differs from yours, and I really have no idea how we could prove one way or the other. I feel like any reasonable person who started on default settings would assess the amount of jars they have/have been getting, then log out to adjust the setting as needed.

I agree that they should allow jars to be used elsewhere such as making your own molotov cocktails. Heck, make the Yucca Smoothie require them or the honey that you get from an Apiary. Anytime that a container makes sense, a jar could be a requirement. This would help solve the issue by having more crafting use for the jars to put strain on the otherwise infinite jar source.

Here are the two scenarios that play out when I consider these options:
1) Player gathers murky water from a source in jars (Crafted or found). Player places jars in the campfire to purify. Player has to craft/find more jars as they are consumed (0% refund). Player leaves their base to go questing while the water is being purified.
2) Player crafts Dew Collector. Player crafts mods for Dew Collector. Player crafts jars for Dew Collector. Player places mods and jars into Dew Collector. Player leaves their base to go questing while the water is being collected and purified all at once. Player may or may not have to craft/find more jars as they are consumed (60% refund).

To me, both of these are perfectly viable options, and their application is wholly dependent on the playstyle of the player, as it should be, and either one can be used in V2.6 EXP.
 
We are definitely on the slippery slope of the jar return decision. How much jar scope creep will the devs continue to accept all to fix problems that emerged from abandoning a perfectly fine abstraction?

We want jars back —> we need something to do with all our excess jars —> the dew collector needs to be fixed to make it relevant again
 
We are definitely on the slippery slope of the jar return decision. How much jar scope creep will the devs continue to accept all to fix problems that emerged from abandoning a perfectly fine abstraction?

We want jars back —> we need something to do with all our excess jars —> the dew collector needs to be fixed to make it relevant again

Is for over Thinkers /shrugs. I still haven't had to contend with "what am I going to do with all these jars"

I welcome the change.

First thing I will do when I fire up the game again is go collect some water from Tower tank that is currently my perch..... And Boil some water.

Guess what I couldn't do before they came back?
 
The way I understand it, Dew Collectors needing jars does not defeat the purpose of them. Before a Dew Collector is crafted and used, the player has to manually fill the jars at a water source. Once the Dew Collector is crafted and used, the player can set some jars in there to save time and allow passive water collection compared to active water collection. Additionally, applying the Filter mod to the Dew Collector allows for passively obtained clean water vs. actively obtained and actively cleaned water. I like this better in concept, and I am eager to see if I like it better in practice.
This isn't really that accurate, though. Unless you are in the wilderness without any lakes or rivers nearby and you avoid towns, there is a lot of water within a short distance. Many of the ditches have water, there are many pools, and in the larger cities, there are the larger water culverts/aqueducts. That's in addition to lakes and rivers and ponds. So you shouldn't ever need to go more than 500m to reach water, even if you don't try to build near water, unless you choose to build in the middle of the wilderness without lakes or rivers or towns nearby. So, here are the scenarios...

  • You find some empty jars while you are running around and whenever you see water, you fill them up. This requires almost no extra time or effort and you have that number of filled murky water. You'll have to boil it, but you can do that by dropping them into a campfire and then leaving to do other things and it will be clean water when you return. No effort or time needed.
  • You craft some empty jars and want them filled with water. You can either run to a nearby water source and fill all of them at once and start them boiling right away (boiling doesn't take all that long, especially if you have points in Master Chef). Or you can put the empty jars into some dew collectors that you have to use resources to build and dukes if you want clean water or faster production or more production versus only needing to use a campfire that you already have built for cooking and some wood or coal, and then you have to wait for a long time before the water is ready... far longer than boiling. Which makes more sense? Which are more people likely to do? There just isn't much of any reason to use a dew collector when it's cheaper and faster to just fill them at a water source and boil them.
  • The idea of it being passive instead of active pretty much went out the window with this change to require empty jars. That was what it used to be. Now, it's not really that. By requiring you to use empty jars, you have to either craft jars or find jars to get water from a dew collector, making it active rather than passive. And as mentioned above, it isn't even a better option for actively getting water than filling water at a water source. *IF* you had to stand at a campfire while boiling water instead of being able to leave, then it would be a different situation. Since that's not how it works, the dew collectors just aren't useful anymore.

The short of it is that dew collectors have practically zero value anymore beyond aesthetics. In order to make them useful, you have to remove the empty jar requirement.

Add in the fact that the way it was previously, people who wanted to use empty jars could do so and people who didn't want to use them didn't have to. Now, everyone has to use empty jars unless they mod the game. You might find enough stuff to drink from looting, but it's unlikely you'll find enough stuff for the glue needed to craft everything you need to craft without getting water from somewhere. And since the only source of water now other than the limited amount you find looting is to use empty jars, you force people to use empty jars. It's dumb. They spent a ton of time bringing back empty jars for the people upset about them being gone and then a lot of people didn't want to use them and just ignored them, so now they are forcing people to use them so they feel like the amount of time spent on empty jars was worth it. To be clear, that last statement is how it feels to me and may not be the reason they are forcing people to use empty jars and killing off the dew collectors.
 
By requiring you to use empty jars, you have to either craft jars or find jars to get water from a dew collector, making it active rather than passive.
Search? At the beginning of the game, finding empty cans will be important, but by the middle of the game, cans from loot can only be thrown away. They will have to be made, since you don’t want to fill your inventory with them instead of normal loot. A stack of 10 makes finding them too much of a hassle.
 
I really do not know if most people play default settings in this game specifically. Every update that I have seen that changed/added setting options was hailed for its customizability to the game. Maybe most people play default settings in this game, maybe they do not. I feel like my opinion differs from yours, and I really have no idea how we could prove one way or the other. I feel like any reasonable person who started on default settings would assess the amount of jars they have/have been getting, then log out to adjust the setting as needed.
It's all good we don't always have to agree or change an opinion, but at least we can appreciate the others opinion and understand where they are coming from. It's not doom and gloom if they keep it at 40% default, just some minor preferences.

We are definitely on the slippery slope of the jar return decision. How much jar scope creep will the devs continue to accept all to fix problems that emerged from abandoning a perfectly fine abstraction?

We want jars back —> we need something to do with all our excess jars —> the dew collector needs to be fixed to make it relevant again
Technically it started when they abandoned jars for the dew collector which looks like a rain collector, but that is the byproduct of having to fix something. It will be similar when the new skill tree system arrives.
 
A more immersive experience requires empty bottles. It’s completely unscientific to magically create a bottle of water out of thin air under any circumstances—needing empty bottles is just perfect. Also, it’s great that glass jars have to be crafted in a forge. As we all know, making glass requires melting sand. You can’t go against physics; otherwise, it’s just too unrealistic.


If I were designing this, I would make natural water sources in the world infected. Even boiling them over a campfire wouldn’t remove the infection—only water from the dew collector would be safe. To make natural water completely safe to drink, you would have to use water purification tablets to fully eliminate the infection.
 
A more immersive experience requires empty bottles. It’s completely unscientific to magically create a bottle of water out of thin air under any circumstances—needing empty bottles is just perfect. Also, it’s great that glass jars have to be crafted in a forge. As we all know, making glass requires melting sand. You can’t go against physics; otherwise, it’s just too unrealistic.

It is completely fine in a game to rationalize away stuff that is there but not shown. Like empty gas cans bottles would be simply everwhere. Without empty glass jars the game world was meant to be full of glass jars just like empty gas cans or dinner plates and containers for the food you create.

It is ok that you can't do that mental leap because you saw empty jars before in the game, but you should recognize it is a deficiency of your imagination and not a scientific problem.

If I were designing this, I would make natural water sources in the world infected. Even boiling them over a campfire wouldn’t remove the infection—only water from the dew collector would be safe. To make natural water completely safe to drink, you would have to use water purification tablets to fully eliminate the infection.
 
This isn't really that accurate, though. Unless you are in the wilderness without any lakes or rivers nearby and you avoid towns, there is a lot of water within a short distance. Many of the ditches have water, there are many pools, and in the larger cities, there are the larger water culverts/aqueducts. That's in addition to lakes and rivers and ponds. So you shouldn't ever need to go more than 500m to reach water, even if you don't try to build near water, unless you choose to build in the middle of the wilderness without lakes or rivers or towns nearby. So, here are the scenarios...

  • You find some empty jars while you are running around and whenever you see water, you fill them up. This requires almost no extra time or effort and you have that number of filled murky water. You'll have to boil it, but you can do that by dropping them into a campfire and then leaving to do other things and it will be clean water when you return. No effort or time needed.
  • You craft some empty jars and want them filled with water. You can either run to a nearby water source and fill all of them at once and start them boiling right away (boiling doesn't take all that long, especially if you have points in Master Chef). Or you can put the empty jars into some dew collectors that you have to use resources to build and dukes if you want clean water or faster production or more production versus only needing to use a campfire that you already have built for cooking and some wood or coal, and then you have to wait for a long time before the water is ready... far longer than boiling. Which makes more sense? Which are more people likely to do? There just isn't much of any reason to use a dew collector when it's cheaper and faster to just fill them at a water source and boil them.
  • The idea of it being passive instead of active pretty much went out the window with this change to require empty jars. That was what it used to be. Now, it's not really that. By requiring you to use empty jars, you have to either craft jars or find jars to get water from a dew collector, making it active rather than passive. And as mentioned above, it isn't even a better option for actively getting water than filling water at a water source. *IF* you had to stand at a campfire while boiling water instead of being able to leave, then it would be a different situation. Since that's not how it works, the dew collectors just aren't useful anymore.

The short of it is that dew collectors have practically zero value anymore beyond aesthetics. In order to make them useful, you have to remove the empty jar requirement.

Add in the fact that the way it was previously, people who wanted to use empty jars could do so and people who didn't want to use them didn't have to. Now, everyone has to use empty jars unless they mod the game. You might find enough stuff to drink from looting, but it's unlikely you'll find enough stuff for the glue needed to craft everything you need to craft without getting water from somewhere. And since the only source of water now other than the limited amount you find looting is to use empty jars, you force people to use empty jars. It's dumb. They spent a ton of time bringing back empty jars for the people upset about them being gone and then a lot of people didn't want to use them and just ignored them, so now they are forcing people to use them so they feel like the amount of time spent on empty jars was worth it. To be clear, that last statement is how it feels to me and may not be the reason they are forcing people to use empty jars and killing off the dew collectors.
After being on these forums for a little over a year, I am pretty familiar with how anti-jars you are, @Riamus, so I would not expect you to be supportive of any addition or inclusion of jars or their necessity. I respect you opinion and stance there. That being said, your second bullet above does not seem to hit its mark.

In your first bullet, you say "You'll have to boil it, but you can do that by dropping them into a campfire and then leaving to do other things and it will be clean water when you return. No effort or time needed." How is that any different from "You have some empty jars (crafted or found), so you put them in your Dew Collector (that you can choose to build or not) to collect water (purified or not) before leaving to do other things." Yes, without the filter, you would then have to boil them, which adds another step, but if you are not dying of thirst, then you are just trying to get eventual water for whatever recipes you are pursuing, so speed of production may not even matter.

As someone else already commented, "Dukes if you want clean water or faster production or more production" is not a true statement since all Dew Collector mods are craftable now. "There just isn't much of any reason to use a Dew Collector when it's cheaper and faster to just fill them at a water source and boil them." It is certainly cheaper, and it might be faster, but some people do not care about faster. I personally would rather put some empty jars into a Dew Collector with a filter installed to produce clean water by the time I return from a POI when compared to manually filling jars and leaving them in the campfire to produce clean water by the time I return from a POI. Both of them are easy to do, and it is nice to have options. Both the Dew Collector and the campfire will give me clean water by the time I return from what I am doing. One of them is more task-intensive by requiring me to fill the jars myself while the other is more resource intensive because of crafting the Dew Collector (and mods if desired).

Obtain jar + fill with water + boil for purity = Clean water OR Obtain jar + place in Dew Collector with mod(s) = Clean water

They are not really all that different. Some people would rather manually gather their water while others would prefer a more automatic system, and either path is possible in the current system. Crafting jars vs. finding them is irrelevant to these equations because of a tunable setting for jar refund, combined with good ol' RNG. One player might find jars galore while another player might hardly ever find them.

"They spent a ton of time bringing back empty jars for the people upset about them being gone and then a lot of people didn't want to use them and just ignored them, so now they are forcing people to use them so they feel like the amount of time spent on empty jars was worth it." I understand that this is your opinion, as explained in your italicized comment at the end, but I do not feel like this is some kind of Return On Investment (ROI) thing. I think that they saw what people said about "jars from thin air" with the Dew Collector (That is basically why this thread in this forum was created), so they decided to take action to help with immersion. I am one of the people who missed glass jars, though I was not vocal about them returning, and I was also one of the people who felt pretty confused about the Dew Collector producing glass jars, so I think it just makes sense vs. some kind of "forcing people" to play in a certain way.
 
After being on these forums for a little over a year, I am pretty familiar with how anti-jars you are, @Riamus, so I would not expect you to be supportive of any addition or inclusion of jars or their necessity. I respect you opinion and stance there. That being said, your second bullet above does not seem to hit its mark.

In your first bullet, you say "You'll have to boil it, but you can do that by dropping them into a campfire and then leaving to do other things and it will be clean water when you return. No effort or time needed." How is that any different from "You have some empty jars (crafted or found), so you put them in your Dew Collector (that you can choose to build or not) to collect water (purified or not) before leaving to do other things." Yes, without the filter, you would then have to boil them, which adds another step, but if you are not dying of thirst, then you are just trying to get eventual water for whatever recipes you are pursuing, so speed of production may not even matter.

As someone else already commented, "Dukes if you want clean water or faster production or more production" is not a true statement since all Dew Collector mods are craftable now. "There just isn't much of any reason to use a Dew Collector when it's cheaper and faster to just fill them at a water source and boil them." It is certainly cheaper, and it might be faster, but some people do not care about faster. I personally would rather put some empty jars into a Dew Collector with a filter installed to produce clean water by the time I return from a POI when compared to manually filling jars and leaving them in the campfire to produce clean water by the time I return from a POI. Both of them are easy to do, and it is nice to have options. Both the Dew Collector and the campfire will give me clean water by the time I return from what I am doing. One of them is more task-intensive by requiring me to fill the jars myself while the other is more resource intensive because of crafting the Dew Collector (and mods if desired).

Obtain jar + fill with water + boil for purity = Clean water OR Obtain jar + place in Dew Collector with mod(s) = Clean water

They are not really all that different. Some people would rather manually gather their water while others would prefer a more automatic system, and either path is possible in the current system. Crafting jars vs. finding them is irrelevant to these equations because of a tunable setting for jar refund, combined with good ol' RNG. One player might find jars galore while another player might hardly ever find them.

"They spent a ton of time bringing back empty jars for the people upset about them being gone and then a lot of people didn't want to use them and just ignored them, so now they are forcing people to use them so they feel like the amount of time spent on empty jars was worth it." I understand that this is your opinion, as explained in your italicized comment at the end, but I do not feel like this is some kind of Return On Investment (ROI) thing. I think that they saw what people said about "jars from thin air" with the Dew Collector (That is basically why this thread in this forum was created), so they decided to take action to help with immersion. I am one of the people who missed glass jars, though I was not vocal about them returning, and I was also one of the people who felt pretty confused about the Dew Collector producing glass jars, so I think it just makes sense vs. some kind of "forcing people" to play in a certain way.
Awesome, man. You don’t have to use them, but their existence is justified. I totally agree with you. Blaming developers this way is harsh. You can’t dismiss such interesting content just because there’s an extra collection step. We want more of this fun stuff, as long as it’s done properly. I’d welcome more steps like this to enhance immersion—it would make the experience even better for us.
 
Awesome, man. You don’t have to use them, but their existence is justified. I totally agree with you. Blaming developers this way is harsh. You can’t dismiss such interesting content just because there’s an extra collection step. We want more of this fun stuff, as long as it’s done properly. I’d welcome more steps like this to enhance immersion—it would make the experience even better for us.
+, 7 days to die should go back to its roots
 
you got your wish.

I haven't been drinking fresh water because I found the helmet filter mod early.

I have only been using it to make glue.

Requiring jars for the dew collector certainly makes water that more precious. the issue I see is why would we use the dew collector at all if it requires jars "unless it gives you pure water?"

I can fill up jars in an instant from any puddle day 1. If we still need to boil it and we can make jars....

it makes the dew collector irrelevant in my opinion. its just a more complicated and slower way to get H2O
 
Technically it started when they abandoned jars for the dew collector which looks like a rain collector, but that is the byproduct of having to fix something. It will be similar when the new skill tree system arrives.

That wasn’t part of the slippery slope. Everything in the game was aligned and consistent. All containers were abstracted and only existed when they were filled. I agree that in terms of a survival sim the abstraction of empty vessels was not a good immersive fit. But as a video game design it worked fine.

The slippery slope is now all the chain reaction demands by fans to keep pushing on jars since they are no longer consistent or work well with other aspects of the game. With 0% jar return the dew collectors just makes water but with 100% jar return it produces jars. So now that gets “fixed”. Next it will be jar producing stumps and next people will want to have empty containers for other things.

We’ve already witnessed that people who originally stated that all they wanted was jars returned were swiftly unsatisfied with jars being returned. They then wanted dew collectors changed to support the optional setting for jar return. That won’t be the end of it and TFP will probably continue to scope creep water.
 
After being on these forums for a little over a year, I am pretty familiar with how anti-jars you are, @Riamus, so I would not expect you to be supportive of any addition or inclusion of jars or their necessity. I respect you opinion and stance there. That being said, your second bullet above does not seem to hit its mark.
Yes, and I have no problem standing by my opinion and letting people know it. I make it clear in discussions related to it, but I don't spam it all over the place, so I don't see it as a problem. Do you?

In your first bullet, you say "You'll have to boil it, but you can do that by dropping them into a campfire and then leaving to do other things and it will be clean water when you return. No effort or time needed." How is that any different from "You have some empty jars (crafted or found), so you put them in your Dew Collector (that you can choose to build or not) to collect water (purified or not) before leaving to do other things." Yes, without the filter, you would then have to boil them, which adds another step, but if you are not dying of thirst, then you are just trying to get eventual water for whatever recipes you are pursuing, so speed of production may not even matter.
I'm not sure what you're trying to say here. I gave a couple of scenarios. They aren't mutually exclusive. They are similar. They are just different scenarios. In each, you are not getting any real benefit from using a dew collector. Ignoring speed, you are still left with the question of why bother with a dew collector if you can do the same thing for fewer resources (not building them) and in a faster time (whether you care about the time or not) and with pretty much the same effort. Is there really any reason to use a dew collector if you can just fill the jars immediately at any water source? Sure, you have to boil the water, but if we're not talking about time, that's not exactly a big deal. And if we are talking about time, then that's still faster than the dew collectors. Dew collector = find or craft jars, insert jars, wait, collect jars of water. Campfire = find murky water and/or find or craft jars, fill jars with water as you're running around so they are already full of water or else fill them all at once at a nearby water source, start cooking water, wait, collect jars of water. Campfires are cheap and faster than a dew collector, especially if you have points in Master Chef. Dew collectors offer what that a campfire doesn't, besides aesthetics now? You do have to fill the jars, but that's easy and quick, especially if you do it while you're out doing stuff. You're already probably going to boil murky water that you find, so you're already going to be using the campfire for water. Why not just do all your water there?

In any case, we were talking about passive versus active. Dew collectors are no longer really passive since you have to continually refill them with empty jars.

As someone else already commented, "Dukes if you want clean water or faster production or more production" is not a true statement since all Dew Collector mods are craftable now. "There just isn't much of any reason to use a Dew Collector when it's cheaper and faster to just fill them at a water source and boil them." It is certainly cheaper, and it might be faster, but some people do not care about faster. I personally would rather put some empty jars into a Dew Collector with a filter installed to produce clean water by the time I return from a POI when compared to manually filling jars and leaving them in the campfire to produce clean water by the time I return from a POI. Both of them are easy to do, and it is nice to have options. Both the Dew Collector and the campfire will give me clean water by the time I return from what I am doing. One of them is more task-intensive by requiring me to fill the jars myself while the other is more resource intensive because of crafting the Dew Collector (and mods if desired).

Obtain jar + fill with water + boil for purity = Clean water OR Obtain jar + place in Dew Collector with mod(s) = Clean water

They are not really all that different. Some people would rather manually gather their water while others would prefer a more automatic system, and either path is possible in the current system. Crafting jars vs. finding them is irrelevant to these equations because of a tunable setting for jar refund, combined with good ol' RNG. One player might find jars galore while another player might hardly ever find them.
This is basically the point... dew collectors really don't offer much over a campfire. Sure, people will have preferences, but there's no real benefit. If people are using a lot of water for glue or whatever else, then they'd be making 10-20 dew collectors or more just to handle it, and cost then becomes more significant in the resources needed. On the other hand, campfires are cheap and you're already going to have them because you're going to be cooking food. So you can choose to spend a lot more on dew collectors that don't offer much of any kind of benefit beyond not having to click to fill your stacks of jars, which can be done very quickly and easily.

Consider that you can click once per campfire after initially choosing the clean water and setting a number of water to boil to get it boiling. A campfire can be set to boil 100s of water at once and will continue where it left off when you collect the water that fills the 60 output without any other clicking until you either run out of fuel or finish all the water. Now, consider a dew collector. You can do 9 water (it was 6, but I think the patch notes said it was expanded to 9) per dew collector. You have to refill those with empty jars repeatedly and you can only get 9 at a time when collecting, compared to 60 at a time from a campfire. Even if you don't care about speed, think of what happens if you need 1000 water. If you have 20 dew collectors, that's 180 per 2-3 days. On the other hand, you can just fill the 1000 jars in a fairly short amount of time at a water source and then queue 10 campfires with 100 each and you'll have all 1000 in under a day (I don't have the exact speed, so maybe more than a day, but it depends on your Master Chef perk level). Either way, you'll have all 1000 you need in FAR less time. And when you're talking a difference of days, that's enough time to make it matter.

"They spent a ton of time bringing back empty jars for the people upset about them being gone and then a lot of people didn't want to use them and just ignored them, so now they are forcing people to use them so they feel like the amount of time spent on empty jars was worth it." I understand that this is your opinion, as explained in your italicized comment at the end, but I do not feel like this is some kind of Return On Investment (ROI) thing. I think that they saw what people said about "jars from thin air" with the Dew Collector (That is basically why this thread in this forum was created), so they decided to take action to help with immersion. I am one of the people who missed glass jars, though I was not vocal about them returning, and I was also one of the people who felt pretty confused about the Dew Collector producing glass jars, so I think it just makes sense vs. some kind of "forcing people" to play in a certain way.
As I said, it's just how it feels and may not be the actual reason.


Considering both meganoth and Roland, who are both strong supporters of TFP and more often than not agree with what they do, or at least say they think it's not a bad option, are both saying that the dew collectors aren't worth much anymore... that is a good indication that there's something wrong with the approach taken.
 
They could make it so you can only fill jars one at a time. I'd 100% use the dew collector then, because it already annoys me how long it takes to fill jars, even when it's 10 at a time.

Also, presumably the dew collector has the same mods now (haven't messed with the experimental) so you could theoretically get 18 jars of water instead of 6.
 
At this point, it's hard to balance the usefulness of both, it's either the dew collector is pointless, or the empty jar is useless. The only solution is now create a third type of water that cannot be acquired in the wild. My suggestion would be:

Dirty Water > Water > Purified Water (higher thirst recovery and duration time)

You can only get Purified water with a dew collector plus the filter add-on. Without the add-on, it creates just water. You can boil dirty water from lakes and ditches to water, then you can insert water into the dew collector plus filter to get purified water.

Antibiotics, Pure mineral water, and glue crafting would require purified water instead of water.

What you guys think?
 
There is also little immersion thing for dirty water, 2:1 ratio. 2 dirty water required produce 1 clean water. Water evaporate while boiling it to make safe. This would make dew collector little bit more desirable when you have water filter mod on it.

Nice idea.

At this point, it's hard to balance the usefulness of both, it's either the dew collector is pointless, or the empty jar is useless.

I don't think there is a big problem balancing those two methods. One can be used from day 1 and is almost free, the other needs money or resources for a dew collector upfront and recipe(s) to learn. Usually in a game the latter method would be the upgrade, for example better, cheaper, faster, more comfortable. How much it should be better is rather subjetive.
But in this case the first method will always have the advantage that it scales much better to mass production of water (it is dirt cheap to produce a lot of campfires with cooking pots). There must be an incentive large enough to entice players to produce dew collectors.

The only solution is now create a third type of water that cannot be acquired in the wild. My suggestion would be:

Dirty Water > Water > Purified Water (higher thirst recovery and duration time)

You can only get Purified water with a dew collector plus the filter add-on. Without the add-on, it creates just water. You can boil dirty water from lakes and ditches to water, then you can insert water into the dew collector plus filter to get purified water.

Antibiotics, Pure mineral water, and glue crafting would require purified water instead of water.

What you guys think?

Why the intermediate step of purified water when the game already has pure mineral water that could be used for differentiation?
 
Back
Top