PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
I sometimes wish he was a renegade international arms dealer with an arctic base as well. Maybe next year.
Weeell, he does seem to have a way to evade customs and lands on all kinds of unmarked runways so that's more than a bit suspicious, wouldn't you say?

 
Weeell, he does seem to have a way to evade customs and lands on all kinds of unmarked runways so that's more than a bit suspicious, wouldn't you say?
Why else would NORAD feel the need to keep a close eye on his progress?

 
They just wanna know who`s been bad boy/girl too .
That would be the NSA, NORAD tend to deal with armed aerial threats from unknown or foreign sources :-)

SANTA and the NSA... only two letters missing! You know what that means!

<tokes on bong>

CONSPIRACY!

OMG! SANTA is the NSA with T & A!

Okay... I need to go do something. I'm getting weird.

 
Last edited by a moderator:
I don't think Santa brings anti-personnel weapons... sorry.
I sometimes wish he was a renegade international arms dealer with an arctic base as well. Maybe next year.

Merry Christmas Everyone!
Maybe he is! NORAD is tracking him as we speak! Call NORAD for Santa's last know location. America is on heightened alert as none of the elves has a green card! Merry Christmas you filthy animals!

But seriously, wouldn't that be a fun call center to work? :)

 
This joke flew right over my head. I don't get it.
IE is known to be a really slow browser.

VGuEsi4m.jpg


 
Some say microsoft invened it, so you be able download other browsers. Look at Edge, cool tool to download browsers, it even shows weather !

 
First of all: Merry Christmas!

The health bars are somewhat that troubles me. They seem misplaced in this game. Its sorta immersion breaking.

Knowing how much life the lifeless stinky walking meat bags have left seems inappropriate. It kills the randomness of situations and instead replaces them with a pure numbers game. This is okay for RTS games and probably for quiet a few other genres but it feels misplaced here because of the nature of this particular game.

And even in PvP it feels wrong. Sure, in a real life situations you might see your enemy bleed and you get some sort of idea how badly wounded he is - which we can't really see in 7 Days. But on the other hand we shouldn't know for sure. In a situation where we both are wounded I would probably not re-engage carelessly sticking to the small chance of maybe winning the confrontation. But if I'm able to know that my opponent has just 10 hp left while I'm at (i.e.) 50% it will radically change my decision making.

Same goes for killing Zeds. Its awkward to think "oh hey, just 20 hp left" and kill it without fear instead of "hm ■■■■, this guy still stands" and stay focussed and careful.

If this really is something you guys want to implement please consider to make it a setting on game creation. Which either activates or deactivates it for everyone.

Thanks in advance.

 
First of all: Merry Christmas!

The health bars are somewhat that troubles me. They seem misplaced in this game. Its sorta immersion breaking.

Knowing how much life the lifeless stinky walking meat bags have left seems inappropriate. It kills the randomness of situations and instead replaces them with a pure numbers game. This is okay for RTS games and probably for quiet a few other genres but it feels misplaced here because of the nature of this particular game.

And even in PvP it feels wrong. Sure, in a real life situations you might see your enemy bleed and you get some sort of idea how badly wounded he is - which we can't really see in 7 Days. But on the other hand we shouldn't know for sure. In a situation where we both are wounded I would probably not re-engage carelessly sticking to the small chance of maybe winning the confrontation. But if I'm able to know that my opponent has just 10 hp left while I'm at (i.e.) 50% it will radically change my decision making.

Same goes for killing Zeds. Its awkward to think "oh hey, just 20 hp left" and kill it without fear instead of "hm ■■■■, this guy still stands" and stay focussed and careful.

If this really is something you guys want to implement please consider to make it a setting on game creation. Which either activates or deactivates it for everyone.

Thanks in advance.
I second this motion...

 
If your using a lot of JavaScript its a bit faster and with ActiveX stuff its good, but if you're just surfing the web its generally slower.
Java is anything but fast, alot of vulnerabilities to. Scary thing most websites are bloated with it. Don't care for Active X either.

Which reminds me, does 7 days to Die have Vulkan support? If not does it plan to later on? Because Vulkan is just amazing, if you look at benchmarks compared to DirectX its usually much better.

 
Java is anything but fast, alot of vulnerabilities to. Scary thing most websites are bloated with it. Don't care for Active X either.
Which reminds me, does 7 days to Die have Vulkan support? If not does it plan to later on? Because Vulkan is just amazing, if you look at benchmarks compared to DirectX its usually much better.
I think! (could almost swear I saw it) Roland? or MM? at one point showed a screen shot of the upcoming video settings and it showed DX11 and Vulkan as options for A17.

 
Status
Not open for further replies.
Back
Top