PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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See, this I like; because as much as I like UT style shooting games, I've always felt that format didn't work well for a "realistic" shooter like I wish 7days would be. I have always liked that my bow arrows go "somewhere" other than where I'm pointing, it's about time that happens for guns as well.
Heh...There’s a learning curve to it so I expect it to be a hot topic during the first couple of weeks of experimental. People will hate it until they adapt or progress enough to have the skills, perks, and attachments that will help.

I was very much in wtf mode the first time I tried it after it was hooked up. My wtf buff hasn’t fully expired yet either....

 
Ok here's my 2 cents....

Animations look great for our charecters . Love all the new houses and climbable vines and trellis.

HATE THE HEALTH BAR......Can it be any bigger??? Why do bosses need a health bar...if you aren't killing it...RUN AWAY and bring back some friends.

I have said this before....Radiated zombies should only be killed with explosions. Use pipe bombs, explosive bolts, barrels, rockets, dynamite..whatever...at least you know their weakness and you are sure to damage them. Don't have any of that stuff..Run like hell and go find some or make some. Not knowing how much health is all the fun in the fight. Will I make it through, should I run away...Damn I'm dead!! Wasn't the idea to clean up the screen from clutter? Now to have this giant arcade red band across the screen...Decluttering.... I THINK NOT!

Swing, shoot, stab until its dead...I would rather have an OH ♥♥♥♥ moment in game.. its more fun that way! What's next power ups in the buff system? Maybe a raccoon suit that helps me fly. Cmon make it as realistic as possible...more immersive.

As for the HUD and time...I would rather be able to find/loot/build a compass and watch in game, in order to determine direction and time. More things to loot(like madmole said). Hell make it a quest then. Go find x. y, z...bring it to a trader and he will make you a compass and/or a watch. Then add it to the HUD. Not knowing is half the fun....how many times you get into looting or building and finally look at the time and go OH ♥♥♥♥..I have to get inside...like now!!

Open cabinets/fridge....mehhh....not a fan...they look cool, but I would rather be able to loot something and find it empty then not loot something at all. Rather have different types of lootable fridges...like MM mentioned. Maybe a standing freezer in the garages.. like some people have.

Regards

OUCH

 
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Can it be any bigger???

0AFB1ED636931B202807221F700F745EE305701E


sure

Joke beside, the bar is only a placeholder and first implementations (mm said this if i get it right)

Dont interpret too much in it

 
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If you have the same mag extender it will do that every single time. A different one may be better or worse.
As for installing one with a 10% increase for an 8 round magazine... learn to math.

That's like installing a different spring on the firing pin of a bolt action rifle and expecting a higher rate of fire. That's not how it works...
I normally agree with most things you post but an extender that adds room for .8 bullets because of its quality? How would that physically work?

A magazine extender has room for X number of rounds. You put it in the crappiest gun in existence and it still gives X extra rounds to fire. You put it in the nicest most expensive gun in existence and it still gives how much? That's right X number of extra rounds. It's quality could affect the number but the QL of the gun you put it in can't possibly make a physical difference in how many rounds the extender holds.

 
I normally agree with most things you post but an extender that adds room for .8 bullets because of its quality? How would that physically work?
A magazine extender has room for X number of rounds. You put it in the crappiest gun in existence and it still gives X extra rounds to fire. You put it in the nicest most expensive gun in existence and it still gives how much? That's right X number of extra rounds. It's quality could affect the number but the QL of the gun you put it in can't possibly make a physical difference in how many rounds the extender holds.
You've got to take the projectile out of the bullet before you put it in the magazine, it'll fit then. :-)

Worry not, this is just a test setup. I wouldn't be surprised if the finished version rounded up fractions with a minimum limit of 1 extra round.

 
You've got to take the projectile out of the bullet before you put it in the magazine, it'll fit then. :-)
Worry not, this is just a test setup. I wouldn't be surprised if the finished version rounded up fractions with a minimum limit of 1 extra round.
Q1 = one bullet and double so much for each Q level more

 
You've got to take the projectile out of the bullet before you put it in the magazine, it'll fit then. :-)
Worry not, this is just a test setup. I wouldn't be surprised if the finished version rounded up fractions with a minimum limit of 1 extra round.
There shouldn't be anything to round. Explain physically how a magazine extender that gives a % increase would work in a physical world?

Any rounding should be done when the item is spawned in. The game would determine the INTEGER number of bullets that extender holds. My skills shouldn't affect it. My level shouldn't affect it. The QL gun I put it in shouldn't affect it. Other than possibly its own QL, nothing should affect how many rounds it adds to a gun. I could see as its QL goes down it might hold less. I think the normal way an extender works that wouldn't be the case but you could probably design an extender that damage could cause it to hold less. Maybe.

Edit: And may this is exactly how it will work. But it didn't sound like it in the earlier discussion.

 
There shouldn't be anything to round. Explain physically how a magazine extender that gives a % increase would work in a physical world?
In answer to that particular question, different bullets are different sizes. You'll lay more 5.56 side-by-side in a metre than you will 7.62.

As was mentioned, it's a rough draft, nobody knows what the finished form will be yet... even the devs.

 
In Real a Extender for a Shotgun would be 100% different as a extender for a AK.

And how you can imagine a extender for a revolver i dont even try to imagine

 
With bosses coming it was needed so you know if you even have a chance. Its also a nice way of feeling your actual progression or gauging if an enemy can be slain or not based on the amount of damage you are dishing out. Its actually pretty cool, but no you can't disable it. When you face your first boss you will be glad we put it in. I'm sure mods can disable it, but its a nice way to tell how strong your enemies are.
Nooo that's horrible. Not knowing is part of the fun. If I pump a few mag into a boss and a rocket or two and it doesn't die. I'm just going to run away. This is part of the horror. Seeing HP on zombies, is silly. Double tapping zombies is zombie survival 101. Not knowing if its truly dead is part of the fun.

Less is more. That's just one more UI clutter.

 
Humans have built a lot of crazy things.

If you use a very strong casing you could build a belt-fed revolver. The mechanism to rotate the cylinder can just as well advance the belt. Then you could have a rev...something with a maga...pacity of 30 or 50?

Or you do a classic revolver with a cy...ring that is so large that it only passes by the barrel at one point.

All a matter of geometry. And I suppose practicality. ;)

 
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