PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Guppy really does need to argue for the opposite of what he really wants. Plus, we'd agree more.
forget it... last time i saw him using reverse psychology, he was outside driving on the street in reverse and arguing with the neighbors.

and the argument was about going in the wrong direction. :)

 
Watched the new video earlier and its made me super excited for the new alpha. From someone that really enjoys the building aspect of the game its great to see new textures, shapes and trims/pipes etc are being added, I can't wait to get stuck into building new bases when it arrives. Its easy to forget the world is a fully destructible voxel based when you see the level of detail in the new POIs. Great work!

The only thing I didn't care for was the health bar of the zombies, but i'm sure that will be possible to turn off.

 
1 block ability to sneak into another spot thru 1 block. As seen in 14.23 where he is jumping to show you a gap but has a shaft door on it.
Or blocks can destroy upon walking on it but not all the block dissappear.. (may be just my eyes lol)

The car4wd In the entityspawner

Noise range
ROLAND

if no one has guessed the thing that MM inadvertently showed maybe you should just tell us lol and give us all a prize :-D

 
Guys, get over the magazine extender.This was so alpha those weren't even programmer numbers.

Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.
Dude, it was the very first thing i asked like 10 pages back :D

Instead of answering it's just WIP you started trolling us. Don't blame it on people and videos of unfinished stuff. Not cool!

Are all the modifications going to be lvl 1-600 with decimal changes to numbers you'd have to calculate to see the actual outcome or is it just the state of the development?
 
Whatever happens to open cupboards i hope we will still be able to interact with them. In a world where dropped items disappear i have much use for empty containers.

 
Guys, get over the magazine extender.This was so alpha those weren't even programmer numbers.

Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.
19ei0u.jpg


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I'll take ape♥♥♥♥ over the doldrums that have been the forums with no news. This got people talking and even if it wasn't all positive it was...activity. And most here trust TFP and know its all WIP. Everyone is excited for weapon mods.
Besides, we already got MM to back off a bit on the hp indicator idea, or at least admit they'll discuss it.

=)

/taking credit for things since 1971

 
I like that. Maybe we could make the day and time showing up and the compass showing up perks as well? That could be cool...
Or purchased/looted? A watch, a compass, a GPS perhaps? And a FitBit for whatever health stats we end up with.

 
Guppy really does need to argue for the opposite of what he really wants. Plus, we'd agree more.
...who says I don't?

/manipulating the world since 1971

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Except there is a LOT more to those houses now..... I think they make the place look more "realistic" as far as the apocalypse goes, besides, do you really want more empty cans and jars?
I can never, EVER, give up hope for a wrench.

 
Heh.

The HP indicator is just as new as the aforementioned mod.

It was literally programmer art. =P

There was not even a rule set for it, much less implemented. It was put in to have a talking point for the discussion about when/if it should appear and for what.

Now what is a real feature:

If you aim a sniper rifle (variable zoom) you can see the crosshairs slightly contract and expand as they readjust to show you the exact area where your bullets might land - based on current zoom level, moving, crouching, mods, skills, etc.

That's a big step up from A16 where the weapon crosshairs may as well display egyptian hieroglyphs to inform you about the target area.

Merry christmas, gun nuts.

 
This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.

I agree with this completely. I loved everything in that video except the health bars. Not having any indication of when the zombie is going to drop is one of the best things in 7 Days. I hope it is for sure Moddable but I'd really like it to just be a toggle in the game itself.

 
Now what is a real feature:

If you aim a sniper rifle (variable zoom) you can see the crosshairs slightly contract and expand as they readjust to show you the exact area where your bullets might land - based on current zoom level, moving, crouching, mods, skills, etc.

That's a big step up from A16 where the weapon crosshairs may as well display egyptian hieroglyphs to inform you about the target area.

Merry christmas, gun nuts.
See, this I like; because as much as I like UT style shooting games, I've always felt that format didn't work well for a "realistic" shooter like I wish 7days would be. I have always liked that my bow arrows go "somewhere" other than where I'm pointing, it's about time that happens for guns as well.

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I agree with this completely. I loved everything in that video except the health bars. Not having any indication of when the zombie is going to drop is one of the best things in 7 Days. I hope it is for sure Moddable but I'd really like it to just be a toggle in the game itself.
Was just chatting it up with Dust2Death (premier ui modder) about it, it should be a gui element which means moddable.

 
I like that. Maybe we could make the day and time showing up and the compass showing up perks as well? That could be cool...
Or go Legend of Zelda style and do a dungeon to find the compass, which you would have to wander random-gen for potentially weeks to find, and the map in a separate dungeon! And no starting food or water! And start surrounded by 3 cops, 5 dogs, and 12 other assorted zombies!

/manicepisode

 
Except there is a LOT more to those houses now..... I think they make the place look more "realistic" as far as the apocalypse goes, besides, do you really want more empty cans and jars?
Yes! I want more scrap iron and empty jars.

 
ROLAND
if no one has guessed the thing that MM inadvertently showed maybe you should just tell us lol and give us all a prize :-D
Someone did and I gave credit. Searchy searchy... :)

 
Heh.
The HP indicator is just as new as the aforementioned mod.

It was literally programmer art. =P

There was not even a rule set for it, much less implemented. It was put in to have a talking point for the discussion about when/if it should appear and for what.
At least now you won’t have to speculate about community reception. That should save about 5 seconds of team meeting time...

 
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