Aldranon
New member
I want my refrigerator to follow me around... Just in case I need a beer or someone to calculate one of my weapons attachments.How cool would it be if the door opened?
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I want my refrigerator to follow me around... Just in case I need a beer or someone to calculate one of my weapons attachments.How cool would it be if the door opened?
Most of the commentary on the health bar has been constructive feedback, with one or two exceptions.As proven with this video, people flip out to see unfinished stuff, like the enemy health bar.
I'm sorry I said it made me throw up in my mouth. That wasn't constructive.Most of the commentary on the health bar has been constructive feedback, with one or two exceptions.
Getting it with a perk would be good. Or with an option in along with making the other UI stuff an option. Options make live better and stop people from complaining as much.We're still deciding that. It might be a perk you buy, so its not even there by default. Maybe it will just be for bosses. Originally it was for them because we have these cool group quests you can do, and having a health bar for the big boss is kind of essential in our opinion. Nobody likes a stupid radiated feral that you can't even kill because he's regenerating or whatever. We're going to communicate what kind of strengths they have as well with little icons so you know their strengths and weaknesses.
I agreeI think the zeds should be the main threat for players not the bandits.
Death means Ressurection. Ressurection menas Transplantation. Transplantation means Unpredictablility. Unpredict...Unpredictability means surprise. Surprise means senseless actions. Senseless actions mean mistakes. Mistakes mean death.
I like that. Maybe we could make the day and time showing up and the compass showing up perks as well? That could be cool...We're still deciding that. It might be a perk you buy, so its not even there by default. Maybe it will just be for bosses. Originally it was for them because we have these cool group quests you can do, and having a health bar for the big boss is kind of essential in our opinion. Nobody likes a stupid radiated feral that you can't even kill because he's regenerating or whatever. We're going to communicate what kind of strengths they have as well with little icons so you know their strengths and weaknesses.
But it is constructive. in A17 it may replenish your stamina.I'm sorry I said it made me throw up in my mouth. That wasn't constructive.
What level to I have to be to see my hunger bar?I like that. Maybe we could make the day and time showing up and the compass showing up perks as well? That could be cool...
I would consider this in a later Development stage, means do the balance first with predictable zombies and then add a +- 20% randomization on the zombievalues. This way they are still predictable on large scale, but they can surprise you really if running speed, chance to stun, Attackspeed and damage roll all a +20%Unpredictability means surprise. Surprise means senseless actions. Senseless actions mean mistakes. Mistakes mean death.
Options.....you know those little things you can get to when you press ESC and they have check marks in front of them.I like that. Maybe we could make the day and time showing up and the compass showing up perks as well? That could be cool...
[image removed pending permission]What level to I have to be to see my hunger bar?
You might want to read up on the several pages of discussion where bullet-sponges were considered a cheap cop-out.We're still deciding that. It might be a perk you buy, so its not even there by default. Maybe it will just be for bosses. Originally it was for them because we have these cool group quests you can do, and having a health bar for the big boss is kind of essential in our opinion. Nobody likes a stupid radiated feral that you can't even kill because he's regenerating or whatever. We're going to communicate what kind of strengths they have as well with little icons so you know their strengths and weaknesses.
This is a voxel-based board... destructiveness is a feature!I'm sorry I said it made me throw up in my mouth. That wasn't constructive.
It needs to round-up. Even a tier 1 extender should increase cap by at least 1.As to the video:
The shotgun would have taken more mods because it was tier 6 out of 6.
The shown magazine extender worked fine. It was tier 1 and increased capacity from 8 to 8.8.
(all programmer number but technically it works =)
Yes this!It needs to round-up. Even a tier 1 extender should increase cap by at least 1.
x-ray glasses for zombie-hookers confirmed.We're still deciding that. It might be a perk you buy, so its not even there by default. Maybe it will just be for bosses. Originally it was for them because we have these cool group quests you can do, and having a health bar for the big boss is kind of essential in our opinion. Nobody likes a stupid radiated feral that you can't even kill because he's regenerating or whatever. We're going to communicate what kind of strengths they have as well with little icons so you know their strengths and weaknesses.
Maybe its only a matter of naming. From a Magazine extender i wuld indeed expect at least 1 more round in the magazine.It needs to round-up. Even a tier 1 extender should increase cap by at least 1.
You mean other than the change of position to the day and time of day counters to be on either side of the compass?btw.....Madmole inadvertently showed a brand new feature in the most recent video but you have to be really observant to have caught it. If someone can spot the change I'll confirm it and it may lay to rest one of the biggest #gates we've had around here...
This is new and exciting. Co-op gameplay just got a nice swig of Grain Alcohol...cool group quests