PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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In a normal world you simply dont know if a enemy is death.
In a normal world, you cannot stack stones and wood in insane quantities into your backpack. let's not even talk about zombies. We all understood that YOU deem this arcady and YOU don't like it, but maybe others do ... and, that said, let's wait for the first implementation before beating dead horses. I for one trust TFP.

 
I didn't see if anyone mentioned this but what if the health bars were only in the first difficulty, Scavenger? Or if it does get made into the game options, then make it unclickable for harder difficulties.

If it is made in to the game via perks or buffs, I would like to see it done by reading research notes you find at lab POIs or work it into the story of the POIs. If the POIs have a story to tell and a boss at the end, make a document you have to find and read that has a description of the boss and then a perk will be earned showing the health bar of that boss when you engage them.

 
In a normal world, you cannot stack stones and wood in insane quantities into your backpack. let's not even talk about zombies. We all understood that YOU deem this arcady and YOU don't like it, but maybe others do ... and, that said, let's wait for the first implementation before beating dead horses. I for one trust TFP.
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If it is made in to the game via perks or buffs, I would like to see it done by reading research notes you find at lab POIs or work it into the story of the POIs. If the POIs have a story to tell and a boss at the end, make a document you have to find and read that has a description of the boss and then a perk will be earned showing the health bar of that boss when you engage them.
Winner. This would be cool.

 
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Actually just posted something similar in Discord. Great minds and all that. ;)

[1:26 PM] -TSBX-: It would be one thing if a boss zombie would spawn in X area, and you could talk to NPC's, and do quests for them which would reveal things about the boss either from dialogue from the quest givers, or contextually through the missions they give you. Not "Dig a big hole so you can get skill points to see if you can kill the guy in the attic of this one house with fire"

 
Guys, get over the magazine extender.

This was so alpha those weren't even programmer numbers.

Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.

 
Both or the second one?

Actually just posted something similar in Discord. Great minds and all that. ;)
[1:26 PM] -TSBX-: It would be one thing if a boss zombie would spawn in X area, and you could talk to NPC's, and do quests for them which would reveal things about the boss either from dialogue from the quest givers, or contextually through the missions they give you. Not "Dig a big hole so you can get skill points to see if you can kill the guy in the attic of this one house with fire"
The second one along with TSBX

 
Guys, get over the magazine extender.This was so alpha those weren't even programmer numbers.

Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.
I'll take ape♥♥♥♥ over the doldrums that have been the forums with no news. This got people talking and even if it wasn't all positive it was...activity. And most here trust TFP and know its all WIP. Everyone is excited for weapon mods.

 
Guys, get over the magazine extender.This was so alpha those weren't even programmer numbers.

Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.
YOu are right, at least for 80%

 
I'll take ape♥♥♥♥ over the doldrums that have been the forums with no news. This got people talking and even if it wasn't all positive it was...activity. And most here trust TFP and know its all WIP. Everyone is excited for weapon mods.
This.

Besides, feedback always helps development. Now the devs know that not everyone is up to the idea for healthbars, so they might add the option to turn them off in the XMLs. Now they also know Guppy doesn't like open cupboards, so they might increase the chance of them appearing over lootable containers.

It's all positives :)

 
In a normal world, you cannot stack stones and wood in insane quantities into your backpack. let's not even talk about zombies. We all understood that YOU deem this arcady and YOU don't like it, but maybe others do ... and, that said, let's wait for the first implementation before beating dead horses. I for one trust TFP.
Noctornas, i asked from the very first moment on if we can disable it. I never asked to remove it. and how can a new Gamefeature be a death horse the very first time it is mentioned ?

And btw. MM said he understand my/our point and that the feature and how it will work is still in the consideration stage.

That said i think we can agree that we all trust in TFP.

 
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Hey Madmole, will you ever add advanced forges or some industry stuff like conveyer belts etc. Maybe have one special POI where you can fix some big machine and use it to produce something or a nuclear power plant where after you've cleaned up the zombies and have a rad suit you could fix up the power plant to have a lot of power for other stuff.

 
This.
Besides, feedback always helps development. Now the devs know that not everyone is up to the idea for healthbars, so they might add the option to turn them off in the XMLs. Now they also know Guppy doesn't like open cupboards, so they might increase the chance of them appearing over lootable containers.

It's all positives :)
Guppy really does need to argue for the opposite of what he really wants. Plus, we'd agree more.

 
Actually just posted something similar in Discord. Great minds and all that. ;)
[1:26 PM] -TSBX-: It would be one thing if a boss zombie would spawn in X area, and you could talk to NPC's, and do quests for them which would reveal things about the boss either from dialogue from the quest givers, or contextually through the missions they give you. Not "Dig a big hole so you can get skill points to see if you can kill the guy in the attic of this one house with fire"
Yes! Of course I am that guy that rapidly hits the "skip" button and clicks on books just to get the skill, accepting all and every mission then trying to figure it out later when it's too late. LOL I still want all this tho.

 
As to the video:
The shotgun would have taken more mods because it was tier 6 out of 6.

The shown magazine extender worked fine. It was tier 1 and increased capacity from 8 to 8.8.

(all programmer number but technically it works =)
Sure looks nice!

Since Madmole said he had 11 shots last he tried it, would this mean he then had a "quality" 4 magazine extender?

That would make sense...

 
I apologize, I need a Snickers. Haven't had a weekday off in almost a year so I don't know what to do with myself.
Dude, just go to Starbucks and ask for an, "adult latte". It comes with full release from the stresses of the world.

 
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