PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The meta values already exist in the blocks, so the space is there... Just needs to be filled...
I'm still against this method though.

But Jax is right, about people installing EVERY mod available... Hell, people try to do it with this game, and the launcher has what, 15 mods? Go look at mc or your precious skyrim and see how many people install at once. =)

Tldr; need more id's. Y'all are still adding blocks too. Need recipe lag gone. Y'all are starting to see the issue as well.
gah! I actually have to agree somewhat.... people love there mods need a way to keep conflicts down

 
gah! I actually have to agree somewhat.... people love there mods need a way to keep conflicts down
But how ?

This would need flexible ID´s

And it start to become really complicated if a mod change Vanilla content

Mod 1 Remove Ammo from recipes and set the Price x50

Mod 2 Add a recipe to produce huge amounts of ammo for really low costs

= Player has 5 Trillion coins in week 2

Problem is that many players act not self-reliant.

 
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But how ?This would need flexible ID´s

And it start to become really complicated if a mod change Vanilla content

Mod 1 Remove Ammo from recipes and set the Price x50

Mod 2 Add a recipe to produce huge amounts of ammo for really low costs

= Player has 5 Trillion coins in week 2

Problem is that many players act not self-reliant.
um...where can I download this mod.... :)

 
To Heck with more ID's I want a good starting plot! :) I would like a mod that starts you at the bottom of the Red Mesa POI or something like a half-life.

You start on an operating table with what appears someone just started surgery on you. (Hence your low health? Maybe something else?)

You awoke with the echo of a scream dying off. You can find a few things in the room but the character will be killed at night if they stay. You can come back at VERY high level and discover... something about your character.

I never liked just appearing in the middle of nowhere.

 
um...where can I download this mod.... :)
Day 33, mostly Vanilla @ economy

(the 181 Stack are 181 000 Casino Coins)

(Vanilla+mod https://7daystodie.com/forums/showthread.php?76753-Royals-Vanilla-Mod)

B2BD0728245BE77AA07D2B923B3B7510271C6956


 
Mostly vanilla huh? :)
The mod pushes the first 1-3 Days, and speed up the Playerleveling until Lvl 200 (early high gamestages), but reduce the Skillpoints at the same time, means after lvl ?30-40? character development starts to get very fast very slow.

The money i made on that screen i made on the same way as in Vanilla

btw

60 min days

18h daylight

Insane

25% loot abundancy

30 Days loot respawn

Death is death

 
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But how ?This would need flexible ID´s
Yes, but that should be possible. In the xml blocks should only be defined by name and given ids dynamically. Any (vanilla) blocks that need a fixed id for optimization purposes could still request specific numeric ids.

Without that feature you can practically forget using different content mods at the same time.

If you want to make it possible to add/remove mods mid-game the name->id table would have to be stored in the save game. if not, a deterministic order for reading the xml files is enough to make sure no ids change midway through a game.

And it start to become really complicated if a mod change Vanilla content

Mod 1 Remove Ammo from recipes and set the Price x50

Mod 2 Add a recipe to produce huge amounts of ammo for really low costs

= Player has 5 Trillion coins in week 2
That is not really a problem of TFP or the mod writers. Any moddable game that allows to set both the price and damage of items has already fundamentaly broken universal mod compatibility

Hah. You make it sound as if this was turning into a console game.
No, he made it sound like features depend on the target platform with the lowest specs, which is, not surprisingly, the console.

In many ways this is similar to getting it to run on low-end PCs as well, both will need compromises to be taken and prevent some features for all platforms. So I can't really fault TFP for that, and multi-platform is a feature I appreciate as a linux user. But it makes JaxTellers statement still completely true.

 
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The big issue with a shape selector: TANSTAAFL.
If every block shape is still it's own ID then you need the same number of IDs.

If every block saves as material + shape then you need more bits to save every individual block.

Savegame sizes are already ginormous and especially consoles area already struggling.

The UI presentation and data organisation is the easy part.
The problem seems to beg for a hash->value solution.

If you only stored the hash keys persistently, with the hash values only loaded during startup or during actuall execution reference to the key->value...the size of the game save and possibly ram usage should be reduced.

I.E. data structure examples:

Hash of objects.

Hash of hashes.

 
I'd love to get some glass, plastic/metal and elec parts from a flashlight instead of melting the whole thing into "iron" in a forge

 
So if I can make Augers and Chainsaws, why now a lawn mower? add Mower Parts, use Machette blades + Mower Parts + engine + bow string + pipes + duct tape.

I would be able to mow all the grass/shrubs/cactus around and maybe even smooth out the ground? think about it TFP!

PS: I got the idea from Plants vs. Zombies.

 
So if I can make Augers and Chainsaws, why now a lawn mower? add Mower Parts, use Machette blades + Mower Parts + engine + bow string + pipes + duct tape.
I would be able to mow all the grass/shrubs/cactus around and maybe even smooth out the ground? think about it TFP!

PS: I got the idea from Plants vs. Zombies.
And not to forget the perfect weapon

deadalive.jpg


 
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The problem seems to beg for a hash->value solution.
If you only stored the hash keys persistently, with the hash values only loaded during startup or during actuall execution reference to the key->value...the size of the game save and possibly ram usage should be reduced.
I don't see where the hash value can save storage space. You need to store the full key from which you generate the possibly shorter hash to disambiguate hash collisions.

 
max gamma setting for A17 should be 100%, most people use 200% and they dont need to use torches or any light
I can agree. The corners of some areas should be blacked out without some form of light.

- - - Updated - - -

Did you know that the first vehicle accident was a man who hit a woman who was walking? At least that is what the instructor stated in Gender Class in college.
Some women have trouble walking while some can run in high heels. Go figure. And the you have the phone-tards that do not look up while using the phone or gps. They make for nice hood ornaments.

 
I don't see where the hash value can save storage space. You need to store the full key from which you generate the possibly shorter hash to disambiguate hash collisions.
So then we're back to TANSTAAFL

 
max gamma setting for A17 should be 100%, most people use 200% and they dont need to use torches or any light
I would say max should be 75% tryed that now after your post (read it a few times but never tried)

What a joke , lol

 
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