Anabella
New member
That explains ALL the problems with the game. LOLThe developers are all males. Just sayin...
That explains ALL the problems with the game. LOLThe developers are all males. Just sayin...
Play Citys skylines, most devs are women. Comparable problems^^That explains ALL the problems with the game. LOL
Lemme guess, lots of traffic jams and road accidents?Play Citys skylines, most devs are women. Comparable problems^^
LOL I see that!Lemme guess, lots of traffic jams and road accidents?
(Love you Ana, please don't beat me!)
<too hard>
Awfully selective rigor mortis to keep the muscles around the nipples contracted but not affect any other muscle.Rigor mortis![]()
Well, we all know the priority, right?Awfully selective rigor mortis to keep the muscles around the nipples contracted but not affect any other muscle.
Yep, that would be great.I think that shape selection is great!
You have a bunch of shapes and a bunch of materials and any combination of the two is valid.
What this does is when devs introduce a new material, all the shapes for that material are ready and when they create a new shape, it is immediately available for all materials.
Such system would be much simpler and neat that what we currently have. Construction would be simplified a lot.
No more missing shapes for some materials. Like "Why is there no rebar frame for that shape?"
Block ID changes to Vanilla blocks breaks POIs every single time, unless you go through a lengthy out of game process to physically convert them. If they reshuffle block Ids then a brand new save would be a necessity.Because...?
Correct me if I'm wrong, cause I have no idea how these things work, but by adding a shape selector tool aren't we getting rid of individual block shapes from the game's menu? I mean, instead of having two blocks (one being a cube and the other being a ramp) we got one block with a variety of shapes to choose from, isn't that how it works?No...why would a shape selector change the block ids if you are still getting the same shapes and all that is changing is how you get them?
People keep claiming the shape selector tool will reduce or change block ids and I wish to understand how.
the selector should make it so you do not have to keep tons of blocks with you at all times (thats how it worked in another game i used to play), but... still every shape that can be made must still have an id associated to it for when the block becomes physical. you can still make those tons and carry them but you can also use the selector to make just one block for a special occasion. thats of course if TFPs go that route, they may be doing something completely different. also, dont hold me to that, but it is what i remember from a few years back so its not a new concept.No...why would a shape selector change the block ids if you are still getting the same shapes and all that is changing is how you get them?
People keep claiming the shape selector tool will reduce or change block ids and I wish to understand how.
Sneaky devil editing your quote to NOT include the part about the save.No...why would a shape selector change the block ids if you are still getting the same shapes and all that is changing is how you get them?
People keep claiming the shape selector tool will reduce or change block ids and I wish to understand how.
Im totally rooting for the second one because we need those extra blocks but i know prefabbers may riot over that. I have used every single block id in Ravenhearst and i have so much more I want to add. Very limiting.2 Possibilitys
1: The Shape Selector is finaly only a different way to Craft and a other Menue. Means It uses the existent BLock ID´s and switch between them
2: The Block system is overhauled and there is only one master with one id lets say id "116" awning Master
And the new system would simply use one Byte of the saved Variable to Choose a shape As example
116 xxxxx0 = Block
116 xxxxx1 = Ramp
...
116 xxxxxa = Pillar
...
111 xxxxx. = Plate
The second system would be nicer and set really many Blocks ID´s (The 116 in this example) free. But i doubt that they would make such a big change, if it would be possible at all. (and i have no clue how exactly 7D2D saves a block, i know only that Texctures, Rotation, Meta Data and more must be included)
You would have to be careful with how it is implemented. Having 32+ varieties of wood, concrete, etc as a separate identifier could end up using more ids, or space within the data structure. This is because for a tree and other types, there is one type. So you may end up reducing the number from 2048 to 64, but some of them have lots of varieties and the others waste the space.Well wasnt that spose to clear/free up block ids so we weren't left with such a stupid low amount of free blocks. Because mm had mentioned he was gonna work something out to sort out the ridiculously low block id count.
They definately need to sort the block ids. Because 2047 isn't enough. And there are still alot of block shapes missing, needing to be added etc to. So where does that solve the block of problems.
Maybe if the block ids had 2 xmls. 1 for actual blocks like the ramps. Wedges. Blocks. Glass etc and the other for the nitty gritty stuff like trees. Rocks etc all the other clutter.
Or just increase the block id limit to like 10 000 lol or what ever. Which would give plenty of ids for all that be needed by the pumps to add the extra block stuff as well as for modders.
Also if the block selector doesn't fix the block id problem then the block selector tool would just be a waste and wouldn't solve anything but rather hinder and slow game play/prefab building.
Wouldn't make construction slower because you have to select the shape (and orientation maybe) when you place the block? It would mean that it would be pointless carrying around a wet cement block, may as well carry cement mix and a trowel.I think that shape selection is great!
You have a bunch of shapes and a bunch of materials and any combination of the two is valid.
What this does is when devs introduce a new material, all the shapes for that material are ready and when they create a new shape, it is immediately available for all materials.
Such system would be much simpler and neat that what we currently have. Construction would be simplified a lot.
No more missing shapes for some materials. Like "Why is there no rebar frame for that shape?"