PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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No... Try f7. Repeatedly. And record your attempts. For science.

You need to hit f7 exact 3476 Times then it works !
Oh that's right! With the last update >.> :playful:

Guppycur and Royal made me say it. So hate on them..
 
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If I hit F7 and then turn my computer off I can no longer see the HUD but it makes the game unplayable. Once I turn on my computer and restart the game I can play again but the HUD is back. Is this a glitch? Should I post in bug section?

C'mon, that has to make some of you at least smirk... :D

 
If I hit F7 and then turn my computer off I can no longer see the HUD but it makes the game unplayable. Once I turn on my computer and restart the game I can play again but the HUD is back. Is this a glitch? Should I post in bug section?




















C'mon, that has to make some of you at least smirk... :D
I'm sorry but you modded your game from default so no bug reports please.. :caked:

 
IMO, the XP bar is 100% useless on the main HUD. Using that space for a stat display without numbers or icons is apparently okay so instead use the same space for hunger / thirst bars in the same fashion. =)
Again, very well said. It is an absolutely needless addition, I have no idea who on earth would want that. Of all the things I have checked in this game, the last thing is the experience bar.

And you know that if, for example, you are level X, if you need to be level Y in order to unlock something like tool smithing level Z then you just wait for that level. There are popups, there is no need for constant checking, unlike food and drink which does require monitoring.

And again, where is the compromise, why are we seeing black and white and not gray? Just have the option to display it or not, along with some snazzy survival indicators perhaps? xD

Also, Gazz's suggestion just like the pic with the deer and the rainbow thirst, temp, hunger bar, isnt a completely bad idea.

There are more visually stimulating things, but hey a suggestion is a suggestion, and you don't need to start with a wheel.

 
Any estimated date to the alpha release?
A17 ?

Between this christmas as a very small update (for <1%) next year summer (80%) or next year Christmas as a huge one that maybe is the last alpha and marks the start of beta.

Only my guess

It would be so nice to get (only) the bike as a christmas present !

 
Again, very well said. It is an absolutely needless addition, I have no idea who on earth would want that. Of all the things I have checked in this game, the last thing is the experience bar.
And you know that if, for example, you are level X, if you need to be level Y in order to unlock something like tool smithing level Z then you just wait for that level. There are popups, there is no need for constant checking, unlike food and drink which does require monitoring.

And again, where is the compromise, why are we seeing black and white and not gray? Just have the option to display it or not, along with some snazzy survival indicators perhaps? xD

Also, Gazz's suggestion just like the pic with the deer and the rainbow thirst, temp, hunger bar, isnt a completely bad idea.

There are more visually stimulating things, but hey a suggestion is a suggestion, and you don't need to start with a wheel.
But we do get pop ups on food and water as well and when low enough it stays on screen. I get not everyone feels the same and I'm not knocking on anyones play style. This is why I think options for hud should be added in vanilla in my opinion anyway. That way I can play the way it is with others that liken the way it is and then those that like to see that stuff 24/7 can do so as well. This is just one of those things that people have very different opinions on that nothing is going to change for either side obviously. This subject doesn't seem to be a majority it seems to be split 50/50 so I say options lol

 
I say options too, but if we speak about optimizing the Hud my suggestion is

DOsJ2gDXUAENpXH.jpg:large
With the same style but as 5 small Bars for the 5 main values the player would be aware of in reality

(hope a repost a dozend pages later disturb nobody)

 
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I get it I really do. But this still doesn't solve the part where we don't want to see that at all no matter how small it is lol. Just like those that do want to see the stuff are good with seeing anything as long as they want to see it. I personally and seems a few that have posted anyway don't have the problem with he pop up notifications. I can't speak for them but I have never opened my menu to see where I was on this. I just know when the last time I ate and can see the pop ups as they come. Before I leave base I eat and know I'm good to go for X amount of time. As that time goes I see the pop ups and I don't and never have worried about dieing. So I don't need something on screen 24/7 telling me. But this is me and how I like it and don't expect everyone to be the same. So again options 😁

 
My only fear with returning the bars is that they might decide to remove the sound effects and that would wreck invisible HUD play. As long as they keep the audio cues in I’m happy to use a mod that removes the bars

 
My only fear with returning the bars is that they might decide to remove the sound effects and that would wreck invisible HUD play. As long as they keep the audio cues in I’m happy to use a mod that removes the bars
have both

 
Yes but what is more immersion breaking. The large Pop ups we have or let the minbars blink 1-3 Times each time they cross a important border. And maybe more if they hit critical Values.

I personally prefer only Hp, Stamina, Temperature too (with decent temperature management i can plan my food/water)

But such small bars are nothing i would percive as "Clutter" on my screen

 
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I say options too, but if we speak about optimizing the Hud my suggestion is

With the same style but as 5 small Bars for the 5 main values the player would be aware of in reality

(hope a repost a dozend pages later disturb nobody)
Nice idea but it would take awhile for new people to catch up on.

Could you reload the image of the bars with indicators so we know what bar represents what please?

Just so we can see what's what.

Thanks.

 
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