You are giving me a whole lot of little technicalities, almost as if you didn't want to understand my point behind it.
This isn't my argument for not having the food bar. This is my argument for why removing everything and playing with invisible HUD is so awesome. On the issue of popups, however, which one is it? Are they too distracting or too unnoticeable? Seems pro food bar people will say whatever they want. If the pop ups are more distracting then why are you missing the notification?
As i said in the text you quoted, it's information at a time i don't look for it. That popup is just noise because i didn't want that information at that moment.
Lets say i'm fighting a zombie horde and fullenss 50% pops up, i don't see it because i'm looking at the zombies i'm fighting.
So, according to your logic, somehow my stomach f-ed up and in the midst of the adrenaline rush, when i shouldn't feel hunger at all, it told me i should start thinking about food soon.
Bottom line - essential survival information is't clutter. Random popup that i have to catch at precise moment the game chooses is useless. It isn't players neglect.
Let me clarify. You are correct that eating for the purpose of finding out if you are hungry is backwards and not intuitive. My point has always been that you are not actually starving until you are at 0%. There are zero penalties for any percentage of fullness and if you overeat you get the extra even though it the popup will only show 100% as the max. So if you think about it (as you would in real life) and wonder if you could eat something and you know its been at least a few hours since the last time you ate then the answer is that you can go ahead and eat and you don't have to check a bar for permission. I agree that 11% is a critical stat for needing to eat and its also literally only a few seconds away from the permanent indicator of 10% that will count down to 0% for you. The only time when eating at 11% vs eating at 10% is going to be a matter of life or death is.....never. So I'm not really saying to eat in order to know-- I'm saying that you can eat pretty much any time you are worried about it and want to check because from 11% to 99% the feeling of "I could probably eat something..." is the same.
I actually thought about bringing time into consideration in my earlier post. Few hours translates to few minutes in a game and the food quantities hardly translate to something that is easily comparable to real life. Simply put, the the passing of time (which is changeable btw) and food consumption amount is so distorted that you can't rely on it. Thus the need for the bar.
11% being seconds away... well 12% will be twice as many seconds and 24% would be 14x as many seconds away. It is actually possible to run and swim out 14% and then discover i have only 10% worth time to get back. In real life i would never venture out so far that i have fear of hurting myself due to hunger. So i think about my fullness and assess if i need to run back to base and eat first. And when my stomach decides it's not time for a magic fullness update at this precise moment, i open up the menu and look. Guess what, it blocks more screen the a little bar at the bottom left would.
No. It's more like that at 100% you can't eat another bite. From 11% - 99% you are satisfied and not really hungry at all but you also aren't full and you could eat something if you wanted to but its not really necessary. In other words, I don't really even think the pop ups at 75%, 50%, or 25% are even necessary. All you need is the tummy rumbling and and the permanent 10% icon. The other popups are just twinges. You can certainly think about whether you are wanting to eat something more often than those notifications and when you think about it you can eat instead of going to the character screen.
The first sentence i just don't get at all.
All in all though, 10% only indication would be just nonsense. I think i already said that i might not have food with me all the time to "test" my hunger level. And as i said in the "time section", since time and food amount don't transfer well to real life situations, it is unreliable for survival situations. I can't train my physical body to artificially feel that in so many game hours i will need to think about hunger. It is very possible to be so immersed in something that i don't think about food at all until something tells me to. 10% is way too late to bring up something i would have known long ago. IN A SURVIVAL GAME. Tummy rumbling is similar to the popup thing, it's great when you hear it. If you don't, i guess you are just unable to feel hunger. Better not be driving your minibike.
The personal example was simply to show that in real life you can often not feel hungry when you are. People who say that they are always aware of how full or how hungry they would be in the environment depicted in the game are simply wrong. They would not. Three days of real life loss of appetite has nothing to do with proving a need for a bar. Your admitted profound unawareness when playing the game is actually the proof that perhaps you personally do need the crutch of an always visible bar although from your own description maybe you also need that bar to pulsate.....
I don't need it or want it.
At the moment it's other other way around in the game. You ONLY can feel you are hungry 3 brief moments (at 75, 50 and 25) before being critically low. With visible hunger bar you would not be aware of the hunger until you looked at it - which would simulate thinking about it, even maybe counting the hours so to speak...
Three days in real life is a perfect example of having much bigger buffer before suffering such hard consequences.
These are the same arguments that came up when the minimap was removed. "The game will suffer." "The map simulates our ability to be aware of our surroundings in a way that isn't possible in a first person perspective video game" "People will die having to go to a different screen to check their map and that is bad design"
But the result is that it was great design and people got used to it. The only difference here is that most of the people who complain are those who never got used to it because they immediately modded bar back in. I played this game for almost 1000 hours while it had the food and water bars and I never looked back after they were removed. I like it a lot better without the bars. But I realize that its just my preference and I'm not against playing a modded game so if they put the bars back in I'll be fine.
Hunger, thirst and feels like temperature are so very basic things. They are inherently felt. It is not comparable to minimap that tells you where zombies are around you (although when zombies had no proper sound, it had its place). Looking at the map is the same as in real life. You look at something, it takes your attention. Feeling cold does not require to cripple your seeing ability. NOT COMPARABLE.
I don't remember exactly but i have played the game more then 1200 hours and i've never used mods before A16. I always play vanilla first to get to understand the changes TFP have made. I'm actually on my first modded game ever on 7days, and yes you guessed it, it's a UI mod. It seemed appropriate since after removing the hunger and thirst bar from the UI i started to visit my character page too often. It's been this way quite long already. At first i actually thought i'd wait til gold before using mods... oh well.
I really don't get why not give an option for this incredibly simple thing. Please, Roland, if you argue anything, explain me why this basic UI option is a bad thing.