That's closer to what I want as well. Dump the moaning and groaning and leave the indicators on below 25%.A hunger or Thirst bar I don't need them on all the time. Just pop up at 25% and stay on for anything below that. More times than not, I fill them both up that point any how. 25% is a good marker point imo, even if I'm cold. >.> Have the audio cues start at that point as well and then 1 more time at 10, no need for them to play that often. again imo.
But he has said a LOT and it has changed. I need concrete answers NOW.That’s been said by Madmole before....it’s not exactly breaking news. It’s just been awhile since he said it.
Hehe, true.. But that's easier than maths!You still get to deal with mineralogy plus a whole bunch of chemistry. You're a useless geologist without that...
And with mineralogy I don't mean knowing which crystal is for happiness and which one for ED.
Yep. Yes it does. But we usually only lick rocks and take dirt into our mouths. We usually don't eat it... usually..Does eating dirt make you better at geology?
I think some of you have been keeping your food bar topped off for so long it hasn’t been since the sound effect was implemented that you’ve actually listened to it. It’s not that bad and is in fact necessary for playing with invisible hud. It’s the only indicator at all for hunger and thirst.That's closer to what I want as well. Dump the moaning and groaning and leave the indicators on below 25%.
I guess I'll live.I think some of you have been keeping your food bar topped off for so long it hasn’t been since the sound effect was implemented that you’ve actually listened to it. It’s not that bad and is in fact necessary for playing with invisible hud. It’s the only indicator at all for hunger and thirst.
So let’s leave it in.
Maybe have the virus mutate over time, which causes the late game zombies AND if you get infected late game you start losing heath or wellness immediately.what if with every passing day infections increase across the board. Day 1 a very rare chance of encountering a feral zombie, and your chances increasing every day until on some day they are all running and radiated...unless you knock them back and stop the infection.
I love the wellness idea. It has been so long since wellness was able to drop below 70. I kind of miss the struggle to build it back up. Wellness is barely even an issue anymore since you can just buy the perk to safely stay above 120.I guess I'll live.![]()
Just a couple thoughts to help reduce the OCD flare-ups in the forum:
-If you over eat, the overeaten amount is kept but not displayed. So food is not wasted. Is this already done?
-(new idea) Not being able to die until wellness or heath reach 0? Its realistic, have a penalty for neglecting your heath. With food, you lose 1 wellness every hour your hunger is 0, so a 150 (perfectly heathy) person being active could live without food for about 6 days before death. Without water for 3 days so 2 wellness loss per hour.
The current design allows for missed information due to not paying attention which is a completely consistent simulation of a survivor in a stressful and intense environment.
The current design gives "signs of hunger" rather than to the percentage knowledge of 74% vs 73% vs 72% fullness
Adding the food bar would virtually remove any player mistakes in regards to hunger. It would be almost impossible to accidentally face the survival situation of starvation due to player error.
The food bar with its percentages encourages and facilitates gamey behavior for things like getting your wellness up which is unnatural behavior that has nothing to do with how you feel hunger or fullness in real life.
So beyond clutter there are some valid design reasons to do periodic notifications and sound effects rather than always on percentage point by percentage point perfect knowledge.
I get that lots of other games include a food bar. I'm glad TFP made a different choice and I hope they continue to do things that will allow players to make mistakes and have to live with the consequences of those mistakes.
This is a really good idea and one i can get behind.-(new idea) Not being able to die until wellness or heath reach 0? Its realistic, have a penalty for neglecting your heath. With food, you lose 1 wellness every hour your hunger is 0, so a 150 (perfectly heathy) person being active could live without food for about 6 days before death. Without water for 3 days so 2 wellness loss per hour.
I didn't quote you but bravo. Everything you said makes absolute sense.Ok, i just got tired. And just by thinking about it and without any menus i know that i'm a little hungry. I'm gonna get a snack.
Cheers
So you want people to stop giving their opinions in an EA game? That is still in development? Yes SIR!Can we please stop that Topic?
In the end its up to the decision of TFP what the Base Game will look like and all WE can, and in future will be able to do, is to make a mod Request for our desired Design of the Game and be Happy With that.
TFP has no reason to Change the games structure, only because people Have a hard time to multitask (keeping half an eye on the downleadt corner) or press 2 buttons (inventory).
So let it be as it is, be either happy with it or not.
Until the game goes gold, everything is subject to change anyways.
So chill people,
Please
Which one is for ED? Asking for a friend.You still get to deal with mineralogy plus a whole bunch of chemistry. You're a useless geologist without that...
And with mineralogy I don't mean knowing which crystal is for happiness and which one for ED.
To me it isn't about the exact % at all.You seem fixated on the straw man percentage argument, when all I'm seeing is a bunch of people who don't want to have to look at another screen to see if they're hungry or not. It's not rocket science, or even rock science.
Video games have limitations, huds are necessary to combat some of those limitations.
You're trying to explain to lefties that scissors work fine and they are simply using the wrong hand.All I'm seeing are a bunch of people who think they have to look at another screen to see if they are hungry or not when in reality they don't.
Oh? Who are you again? =)I think Madmole forgot about us.
You can find that stuff on "Lifestyle" vendors like Covetton House.Which one is for ED? Asking for a friend.
Very good question. The transmogrifier adds an amazing amount of variety. We love it, and crafting lag fixes is a life saver. All developed by our resident mad genius sphereii, also responsible for the Launcher!Different topic, but I'd really like to know if the devs have taken note of the mods zombie transmogrifier and crafting lag fixes. IIRC they said before that randomizing zombies just wasn't easily possible, but the transmogrifier proves otherwise. And I know the lag isn't as bad in vanilla, but implementing a little more mod-friendliness wouldn't go amiss.
This is exactly the point I want to make. The HUD and associated data behind it is all I have to know the state of my character in game. Removing information that is critical to my survival is NOT realism. When I'm hungry I KNOW I'm hungry, no doubt, no evading it. If I'm too busy to eat I can delay eating for a while but I don't stop being hungry. When I reach the next "stage" of hunger it usually means I'm having to stop what I'm doing and eat anyway, regardless of the situation. In the real world I can take a bit of something and keep moving, in this game all I can do is consume something in its entirety. Point is that my hunger in the real world doesn't disappear behind a wall of "stop everything and check my vitals". And thirst is MUCH more noticeable.I died to hunger on a horde night while messing with experimental. Why? Because I was KILLING ZOMBIES and didn't have time to pay attention to my belly trying to give birth to a grown man. So dead I was, amidst trying to shoot cops and ferals. If I had the bar I'd have been able to look over and say "♥♥♥♥ time to eat" and hit the stew on my bar. Without the info I would have had to stop looking at my current life or death situation. Being that it was a Burnt biome I dehydrated even quicker.
We can get into a realism argument. Hows this for realism. The game makes you eat so friggin much that no way in hell if I woke up and ate at 3pm would I drop dead at 2am while fighting zombies in "real life". If you want us to play realistically when it comes to stats maybe I shouldn't have to eat the whole damn cow to live through the night. Then MAYBE I wouldn't need the bar on my screen to begin with.
O M GI didn't quote you but bravo. Everything you said makes absolute sense.
But I DO have an experiment for you. Can you please, after you eat your snack, tell us how long it take you to die from hunger? I suspect it will take way more than one day.
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So you want people to stop giving their opinions in an EA game? That is still in development? Yes SIR!
Maybe they should also other stuff too, like climbable vines:Very good question. The transmogrifier adds an amazing amount of variety. We love it, and crafting lag fixes is a life saver. All developed by our resident mad genius sphereii, also responsible for the Launcher!