4sheetzngeegles
Well-known member
If a man wears a kilt hes got balls, if hes wearing a skirt hes got issues
Except the skirt is masculineIf a man wears a kilt hes got balls, if hes wearing a skirt hes got issues
I´ll secure my chimney with traps, thats for shure...Thats a lie. Saw him yesterday Raiding a base on a PVE server.Through the chimney
Sorry Kaktus Car, didn't mean to offend. I just find a very certain humor in the question even though you're new to the forum. In hind sight I guess it was a pretty jack-assy comment. Sorry. A16 was just recently released and the time that it took A16 to release was something like 10 months I believe. So, I suppose TFPs could surprise us all, but A17 being released in the next couple weeks is HIGHLY unlikely.Is there approximately release date for alpha 17? My friend & I were thinking about starting a new game, but we would wait if new update comes in next few weeks.
The unicycle's fine, but I'm waiting for the Segway...So excited for the unicycle, be able to have both hands free to shoot as opposed to the bicycle! :cocksure:
Only because you have built up some anti-masculine scenario in your head.If a man wears a kilt hes got balls, if hes wearing a skirt hes got issues
?Only because you have built up some anti-masculine scenario in your head.
Food and drink was on screen one time long ago. But they didn't with many others didn't like the clutter on the screen so they took it off. The food and drink to me are fine I have never known it to not to pop up when I do get to hungry or thirsty. Not sure why you wanna know 24/7 what % you are. For me you can always pull up your character and see what it is at. But just my opinion.XP indicator on the HUD is a great idea !
You should add Food and Drink indicators, too
i had a similar situation with my little brother, those VCR's were called top loaders, he pressed eject, tipped his packet of crisps (chips) into it, closed it and press play, killed the vcr which cost my dad at the time about £30020 years ago when my oldest daughter was four, we had a VCR where the tape slot would pop out and you could insert the tape and then press it down into the box. She put a peanut butter and jelly sandwich into it, closed it up, and pressed play.
This is an extremely apt analogy for me coding anything into this game.
English is fine lol.I can see a lot of youtubers using a custom HUD with Food and Drink indicators. Me too, I use a custom HUD. It's too bad, but if it the dev's choice then ok, I will continue with my custom HUD.
I would like to suggest an other idea. I don't like the popping icon saying you are hungry or thirsty, even with the sounds sometime you miss the information because you are absorbed by your exploration or construction... That why I use a custom HUD because I don't want to lose wellness points stupidly in some situations.
The developers should improove that system of warnings, with by example using the same popping icon for hunger and thirsty as a flashing winkering bigger icon when you have less than 2 or 3 % ... Please the visibility of this warning should be improove when it becomes critical. It's not cool to lose wellness points because of that...
(I'm sorry if my english is not perfect)
Some people want it and some don't. It has been suggested that it could be a menu option. I wouldn't even mind if it was something that was craftable. Say you make a build a compass and then after you have the compass on your screen. Maybe you could build a leather pouch similar to a wine skin and then you would have a water icon on screen when done. Something similar for food. That way they wouldn't be on screen, but if anyone wants it they could add it. Those who don't, just don't build them.I can see a lot of youtubers using a custom HUD with Food and Drink indicators. Me too, I use a custom HUD. It's too bad, but if it the dev's choice then ok, I will continue with my custom HUD.
I would like to suggest an other idea. I don't like the popping icon saying you are hungry or thirsty, even with the sounds sometime you miss the information because you are absorbed by your exploration or construction... That why I use a custom HUD because I don't want to lose wellness points stupidly in some situations.
The developers should improove that system of warnings, with by example using the same popping icon for hunger and thirsty as a flashing winkering bigger icon when you have less than 2 or 3 % ... Please the visibility of this warning should be improove when it becomes critical. It's not cool to lose wellness points because of that...
(I'm sorry if my english is not perfect)
You mean theI get banned for talking about addressing bugs in a bug report forum.