PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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You have 2 major points that control the size and defense of your base.

1. Resources you can gather

2.Amount repair time you do

I am looking forward to extra tasks and extras other than basebuilding/repairing but i also accept that point 1&2 will be effected.

Trying to gauge where a point in game when a base is uncompromisable and needs a small amount of maintaince and the amount of maintaince required seems to be the root of the problem.

 
This is where I see the disconnect. You say "you will be doing more base maintenance than playing the game." Where I say that IS the game. Besides maintaining and building bases what is in the game? Scavenging? For parts for your base. Buying at the Trader? For parts and supplies for your base. Take out any maintenance to your base and the game turns into a really boring, and too easy, first person shooter with targets that are way too easy to kill.
I'm happy for you that you like Turret Defense games. But I would say 7D2D can be much more than another turret game. Everything is there for something EPIC.

 
But to play a Base repairing simulator should not be the answer for this issue.In my opinion we need simply more Tasks you need to solve. More items the player Need and he can get only the hard way in Poi´s.

I personally prefer to build a (NPC) Sanctuary the player need to keep.
Exactly, the simple Minecraft turned great once I found out how to save the villagers from death at night. Once you have villagers you can protect and NPC's in general, 7D2D can have more than one simple plot. A complex political, social and yes, violent environment.

 
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Exactly, the simple Minecraft turned great once I found out how to save the villagers from death at night. Once you have villagers you can protect, 7D2D can have more than one simple plot. A complex political, social and yes, violent environment.
Agreed. You can decide to either become the good guy and help/save as many lives as you can or become the bad guy and steal or kill the survivors around you for their stuff. A reputation system can go into play in that situation as well.

 
I hope in future we get rid of these "I can everything Cops"* Tanks

* Healer

* Shooter

* Explosives

It really makes no sense to "uber" Enemys that Combine good offense and Defense.

Its rock-paper-scissors not rockpaper versus scissors

That removes 100% Tactic and make the fights 100% arcade
Can we get an amen. More diversity ---> raw increase of health / health regen / damage.

I'm sometimes sad the Devs don't really seem to add more diverse zombies (not talking about different models). But unique abilities.

# Behemoth gate

Batman,

 
Exactly, the simple Minecraft turned great once I found out how to save the villagers from death at night. Once you have villagers you can protect, 7D2D can have more than one simple plot. A complex political, social and yes, violent environment.
heh I always used to build enclosed gladiator arenas for my Golem's that had long dark tunnels on either side. That way I had entertainment every night when mobs spawned in the tunnels and watching the golems fight :)

Minecraft was/is fun every now and then.

 
I'm happy for you that you like Turret Defense games. But I would say 7D2D can be much more than another turret game. Everything is there for something EPIC.
I didn't say I don't want more to do. I was commenting on the game as it currently stands.

A question then.

So, should these villages be 100% safe too then? Or is it ok if TFP makes it so you have to actually defend them instead of build and forget? Because if you can still build at bedrock, move all your settlers in, and never worry about zombies again, I still see a problem.

 
I didn't say I don't want more to do. I was commenting on the game as it currently stands.
A question then.

So, should these villages be 100% safe too then? Or is it ok if TFP makes it so you have to actually defend them instead of build and forget? Because if you can still build at bedrock, move all your settlers in, and never worry about zombies again, I still see a problem.
I am not, if you cant gater enough food, Fuel, ammo whaterver

They leave or die

 
Villages could require upkeep. That could be whatever ranging from maintenance, to chores, to supplies.

I'd put this on hold until we get better AI and quests. You could develop quests to improve villages. Make "special" village buildings like a functional water well etc. The possibilities are only limited by the engine.

 
I didn't say I don't want more to do. I was commenting on the game as it currently stands.
A question then.

So, should these villages be 100% safe too then? Or is it ok if TFP makes it so you have to actually defend them instead of build and forget? Because if you can still build at bedrock, move all your settlers in, and never worry about zombies again, I still see a problem.
Not at all. You should have to protect them. But I'm kinda over wandering hordes being such a constant menace as well as screamers. Which is a main reason why I go underground.

Platform base, cheese horde defense. meh

Underground forge and storage, but away from my horde base so screamers spawn above but away from my horde base.

Allows me the time to dig resources mainly. Without that, I'd be to busy fighting screamers especially and never be able to dig for the stone I need.

Settlements should be able to handle the screamers and wandering hordes.

Where blood moon is when stuff goes bananas.

 
I didn't say I don't want more to do. I was commenting on the game as it currently stands.
A question then.

So, should these villages be 100% safe too then? Or is it ok if TFP makes it so you have to actually defend them instead of build and forget? Because if you can still build at bedrock, move all your settlers in, and never worry about zombies again, I still see a problem.
If the villagers can mine, forge cement and use a weapon then they should be actually helpful. Already I feel sad for the first villager who dies because I messed up. Oh yeah, it can be the greatest game in time! :)

I think environment hazards will be in place by then so underground would not be practical for more than a few people.

 
If the villagers can mine, forge cement and use a weapon then they should be actually helpful. Already I feel sad for the first villager who dies because I messed up. Oh yeah, it can be the greatest game in time! :)
I think environment hazards will be in place by then so underground would not be practical for more than a few people.
If O2 underground was a requirement for you AND your settlement NPCs, then yeah, underground wouldn't be where you nuzzled them away. Provided there was a way to manage how depleted the underground O2 got as per how many are breathing underground.

 
Btw why we allways speak about Bedrock bases, if something is imba then (besides Floating bases on drawbridges) this here

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Hovering base, nothing zombies could attack

Except they had training from a decent ninja and learn to jump from pole to pole

 
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What am I looking at exactly? Training area for Kung fu Panda 5? :D
What you are looking at, is evil genius. OMG! The zombies fall through and you ignore them!

So, the cheese bread is actually... Dr. Evil!

View attachment 23107

Very clever hiding in a loaf of cheese bread, but we're on to you now "Royal Deluxe"! :)

 
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Btw why we allway speak about Bedrock bases, if something is imba then (besides Floating bases on drawbridges) this here
Why do you keep posting stuff like that as your argument against underground threats? That is an SI issue and should be fixed. I don't want totally safe bases ANYWHERE. That base is a complete exploit in my opinion. It still isn't as safe as underground(A cop could still spit at you at least couldn't it?) but it still needs fixed just like invulnerable underground bases needs fixed.

 
Why do you keep posting stuff like that as your argument against underground threats? That is an SI issue and should be fixed. I don't want totally safe bases ANYWHERE. That base is a complete exploit in my opinion. It still isn't as safe as underground(A cop could still spit at you at least couldn't it?) but it still needs fixed just like invulnerable underground bases needs fixed.
The good at that base is that you can add a ladder half way down and kill them from safety, and loot them.

So you get your 100% XP

a few % loot

and you have 100% awarness of the sourroundings

And fixing this... would make the Sandbox buidling game with Nearly 2000 Usable Blocks a very Poor game with .... a few usable blocks

 
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