It depends when endgame is if there is one at all and if there is not the scales need to kepp tipping but mostly towards the player.Shouldn't you be allowed to "win"? What's wrong with winning?
It depends when endgame is if there is one at all and if there is not the scales need to kepp tipping but mostly towards the player.Shouldn't you be allowed to "win"? What's wrong with winning?
I agree i hope targeting a block face is not to difficult to implement and control by xml config.All said and done, no matter what TFP decide and do, I have hope that it will be able to modded in one way or another to reach a gametype that will be enjoyable for each.
It's more like "hood open and parts all over the floor".Can we see some of the finished stuff for A17?
Coughs * Video * Coughs
Sounds like extra parts need overhauling or replacing due to dissassembly.It's more like "hood open and parts all over the floor".
I have to agree with this. An above ground base, unless its tweaked to the max, is going to cost you ever increasing amounts of resources. That's just to stay alive, repairing last hordes damages and increasing the strength of you fort by 10-20% so you don't get over-run by the ever stronger attacks. When you will find time to restock pile the EVEN MORE ammo you will need is a mystery.I don't even care if someone parks their toon for 500 days below ground without coming up once. The problem isn't people surfacing; the problem is how inexpensive it is to set up a self sufficient colony underground.
People should be able to do it - just not as easily and cheaply as now.
For reference, Joel tossed out that someone can stay at a Trader for 10k dukes a night. You could get a self sufficient base started, with the same level of safety, for probably less than that.
-A
Nope no confusion that was an offside road repair involving a metal chain for a ancillary belt.i can imagine someone stand there with a behemoth in the hand saying. Where was that from ?
yeah seriously and standing room only anyways, but dont stand too long or you get placed under the hood.It's more like "hood open and parts all over the floor".
Are y'all even testing 17 yet or are y'all still doing 16.x?yeah seriously and standing room only anyways, but dont stand too long or you get placed under the hood.![]()
I dont know if there have ever been sprocket and chain driven ancillaries i know camshaft oil pumps and distrubuters but ancillaries i know of are friction pulley or direct drive.That must have been that weird sound.
Only losers win...Shouldn't you be allowed to "win"? What's wrong with winning?
MADNESS WOOO!To this point, at what day number SHOULD the pimps say "okay, enough is enough, that's all we're going to throw at you"?
...meaning, should they make an indeterminable amount of indefinite zombie types that can penetrate a day 100 base? Day 500? Day 1000? Where does the madness stop?
That just means toilets are all struggling again.uh oh...Guppys back!! I mean hooray!! Guppys back!!
PFT... Those were extra parts anyway. There's ALWAYS extra parts.It's more like "hood open and parts all over the floor".
This is where I see the disconnect. You say "you will be doing more base maintenance than playing the game." Where I say that IS the game. Besides maintaining and building bases what is in the game? Scavenging? For parts for your base. Buying at the Trader? For parts and supplies for your base. Take out any maintenance to your base and the game turns into a really boring, and too easy, first person shooter with targets that are way too easy to kill.I have to agree with this. An above ground base, unless its tweaked to the max, is going to cost you ever increasing amounts of resources. That's just to stay alive, repairing last hordes damages and increasing the strength of you fort by 10-20% so you don't get over-run by the ever stronger attacks. When you will find time to restock pile the EVEN MORE ammo you will need is a mystery.
The thing is this: there is a point where you will be doing more base maintenance than playing the game. I can only imagine how even more pointless a surface fort will be when the NPC start equipping rocket launchers with endless ammo.
Oh boy.
Yes, earlier in game I could see that. This late end of the game I agree, they need to get what they are working on finished and not be concentrating on any new things that they never intended in the first place. Doing what they want....well...it depends...what do you thing the response would be if Madmole thought a good zombie for the game would be a super cop that if not shot in time would kill every player and destroy every base in a 100km radius. And those of you who are now thinking that should be added...NO........NO.........bad G̶u̶p̶p̶y̶ player.....goto you roomWell...I probably should have said that they listened more and considered more our ideas earlier in the dev cycle but now that things are closer to the end their plans and time are locked in and even if someone comes up with an awesome idea, if it is not already part of their plan they’re not going to go for it—at least not until after Gold.
My main point is that those who fear that the pimps made bad decisions for their game because they listened to some small but loud faction of the community is bonkers. They do what they want. If the owners enjoyed spam crafting we would still have it regardless of what those who posted against it were saying. They listen but they only trust their own sense of game design.
So ther is an outline of a endgame penciled in but only to the effect that you mine all buildings and the terrain and have no real source of oreThis is where I see the disconnect. You say "you will be doing more base maintenance than playing the game." Where I say that IS the game. Besides maintaining and building bases what is in the game? Scavenging? For parts for your base. Buying at the Trader? For parts and supplies for your base. Take out any maintenance to your base and the game turns into a really boring, and too easy, first person shooter with targets that are way too easy to kill.
But to play a Base repairing simulator should not be the answer for this issue.This is where I see the disconnect. You say "you will be doing more base maintenance than playing the game." Where I say that IS the game. Besides maintaining and building bases what is in the game? Scavenging? For parts for your base. Buying at the Trader? For parts and supplies for your base. Take out any maintenance to your base and the game turns into a really boring, and too easy, first person shooter with targets that are way too easy to kill.
But then again, one would hope there will be more to the game then just repairing your base.This is where I see the disconnect. You say "you will be doing more base maintenance than playing the game." Where I say that IS the game. Besides maintaining and building bases what is in the game? Scavenging? For parts for your base. Buying at the Trader? For parts and supplies for your base. Take out any maintenance to your base and the game turns into a really boring, and too easy, first person shooter with targets that are way too easy to kill.
Yep.But to play a Base repairing simulator should not be the answer for this issue.In my opinion we need simply more Tasks you need to solve. More items the player Need and he can get only the hard way in Poi´s.
I personally prefer to build a (NPC) Sanctuary the player need to keep.
I like the idea. A bit similar to FO4 settlements.I personally prefer to build a (NPC) Sanctuary the player need to keep.