PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That's not irony at all.
What would be ironic is if they were that smart but they dug weird tunnels anyway because they knew it would piss you off...

But then that brings up an interesting point. So if zombies could find your hatches and tunnels because of reasons (smell, zombie sense, sounds) and bashed those in and then just followed your own tunnels down instead of digging new ones then you'd be fine with zombie threats underground? Is it pretty much just the random tunneling you want to avoid?
But if bandits do it and place TNT on all the structural supports of his base and bury him in rubble he'll be back to pissing and moaning ;)

To be fair tho I think he will be safe in this respect, Gazz is not that sadistic ;)

 
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1.Underground - Should there be digging zombies, I personally would not mind there being a zombie late game that can attack down, would lived things up a bit, on a flip note if we did have air quality and such with electricity we could add in an air filtration system, i mean we have vents and air conditioners in the game, why not make them usable for those that want to live underground or in a mountain, win win in my opinion.
I wouldn't mind an air quality system like you mentioned to make maintaining an underground base a little more interesting than simply carving it out. I also think we could put the air conditioners to use in above-ground POIs or player-built bases. Attach the AC to a wall of your base, hook up to electricity, and have a temperature buff inside the walls of the building. This would be great for anyone running a forge room in the desert. Balance the comfort with added heat map danger.

As far as diggers, I would live with it if they existed, but I would prefer zombies that follow "breadcrumbs" and find the entrance to the base. Bust through the hatch or door that leads to the underground abode. This is already the programmed behavior of zombies attacking above-ground bases. They prefer to attack doors.

 
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I have been reading the forum a lot over the last few days, reading a lot of peoples opinions about what to do with overall threats and overall safety, I do have my own thoughts and I was wondering what everyone else think, some of these I am sure I read in the forums and agree with but here we go.
1.Underground - Should there be digging zombies, I personally would not mind there being a zombie late game that can attack down, would lived things up a bit, on a flip note if we did have air quality and such with electricity we could add in an air filtration system, i mean we have vents and air conditioners in the game, why not make them usable for those that want to live underground or in a mountain, win win in my opinion.

2. Hazards - This ties in to the underground, what if while digging underground we sometimes end up hitting a methane pocket or a gas node that leaks a gas into out "Mine", it would make that air filtration system seem more affective for large mining builds, as far as the discussion on air, what if someone underground is say 15 blocks away from their hatch to the underground, we could have where breathing is becoming hard and stamina regeneration is getting slower till we hit hard breath stage 3 and begin losing hp due to lack of oxygen.

3. Safe Zones - Having little areas we can rent and be safe at sounds like a great idea, and if we are hiding from horde night in a safe zone then maybe the fee for that night is not dukes but aiding in repelling the zombie attack? It would make nomad runs seem amazing. There could also be bunkers like in terminator 3 with shyan mountain, very tough to get through and even tougher to find.

4. Vehicles - All I can say is keep them coming, and will there be times where zombies will attack the minibike and hog simply from using it so it has a heat area generated that slowly goes away as the bike is not in use, just my two cents on that one.

5. Animals - Is there any thoughts on more animals in the environment, like even just birds that have not been turned on the streets we can shoot for some feathers and meat?

6. Storage - Can we get some more storage container options in the future, what we got now is good but I am hoping for more to store and organize in down the road.

7. New Zombie Idea's - Clowns, Goths, Nerds, Revived Raider, Motorcycle Cop (Skinny Varient), Scientist, Just some Ideas.

8. New Block Designs or Paints - Is there any new ones in the works? For Paint I really want blood smears and stains and even bloody hand prints, could have some fun with those.

That is all I have on my table right now, I really wanna hear some opinions so Roland, Gazz, Madmole and even Royal Deluxe and Jaxteller, what do you guys think of some or all of these?
Personally I see no problems with any of that.

- - - Updated - - -

I'm not him, but yes, that would be preferred.
For all of them to be randomly hitting things/objects unprovoked and digging randomly with no end in sight until they despawn, seems very... immersive breaking.
My version of digging Zombies would be that they only dig if they detect you, below, if not they make there way to the surface, possibly by the hole they have already dug, because it is easier. (Assuming holes don't fill in).

 
That's not irony at all.
What would be ironic is if they were that smart but they dug weird tunnels anyway because they knew it would piss you off...

But then that brings up an interesting point. So if zombies could find your hatches and tunnels because of reasons (smell, zombie sense, sounds) and bashed those in and then just followed your own tunnels down instead of digging new ones then you'd be fine with zombie threats underground? Is it pretty much just the random tunneling you want to avoid?
Bandit Mathematician Named Rolgene with a mullet who goes around and calculates SI and then instructs a group of Bandits on the spots to dig to collapse structures.

Im in!

 
I have been reading the forum a lot over the last few days, reading a lot of peoples opinions about what to do with overall threats and overall safety, I do have my own thoughts and I was wondering what everyone else think, some of these I am sure I read in the forums and agree with but here we go.
1.Underground - Should there be digging zombies, I personally would not mind there being a zombie late game that can attack down, would lived things up a bit, on a flip note if we did have air quality and such with electricity we could add in an air filtration system, i mean we have vents and air conditioners in the game, why not make them usable for those that want to live underground or in a mountain, win win in my opinion.

2. Hazards - This ties in to the underground, what if while digging underground we sometimes end up hitting a methane pocket or a gas node that leaks a gas into out "Mine", it would make that air filtration system seem more affective for large mining builds, as far as the discussion on air, what if someone underground is say 15 blocks away from their hatch to the underground, we could have where breathing is becoming hard and stamina regeneration is getting slower till we hit hard breath stage 3 and begin losing hp due to lack of oxygen.

3. Safe Zones - Having little areas we can rent and be safe at sounds like a great idea, and if we are hiding from horde night in a safe zone then maybe the fee for that night is not dukes but aiding in repelling the zombie attack? It would make nomad runs seem amazing. There could also be bunkers like in terminator 3 with shyan mountain, very tough to get through and even tougher to find.

4. Vehicles - All I can say is keep them coming, and will there be times where zombies will attack the minibike and hog simply from using it so it has a heat area generated that slowly goes away as the bike is not in use, just my two cents on that one.

5. Animals - Is there any thoughts on more animals in the environment, like even just birds that have not been turned on the streets we can shoot for some feathers and meat?

6. Storage - Can we get some more storage container options in the future, what we got now is good but I am hoping for more to store and organize in down the road.

7. New Zombie Idea's - Clowns, Goths, Nerds, Revived Raider, Motorcycle Cop (Skinny Varient), Scientist, Just some Ideas.

8. New Block Designs or Paints - Is there any new ones in the works? For Paint I really want blood smears and stains and even bloody hand prints, could have some fun with those.

That is all I have on my table right now, I really wanna hear some opinions so Roland, Gazz, Madmole and even Royal Deluxe and Jaxteller, what do you guys think of some or all of these?
I love all of these ideas personally, especially the zombie variants, more storage options and you come up with great ideas for underground. I have always wanted to be able to purchase a town plot, where you CAN build in peace BUT zombies would have to still be able to break through outer walls and shamble into your town so picture Alexandria I guess, with Walker break ins that you and others have to defend against.

I would LOVE more textures, and even the ability to put our OWN textures into the game and use them as paint. Imagine some of the great things people could do. Right now I did this using SDX but to be able to do this WITHOUT the need of SDX would be glorious.

https://imgur.com/a/WOb7e

Great post I enjoyed reading and the ideas were very good.

 
That's not irony at all.
What would be ironic is if they were that smart but they dug weird tunnels anyway because they knew it would piss you off...

But then that brings up an interesting point. So if zombies could find your hatches and tunnels because of reasons (smell, zombie sense, sounds) and bashed those in and then just followed your own tunnels down instead of digging new ones then you'd be fine with zombie threats underground? Is it pretty much just the random tunneling you want to avoid?
For me it would be fine, my base entrance is normally around 120 Meters long.

So the entrance is outside the rendered Range ^^

But serious, i think more people would accept that , because it would be a defeatable threat

 
I like that. Structural Engineers gone bad, now working for the Duke!

Guy with M.I.T. shirt: "Say there, that's some pretty building you got, yup. Wouldn't want something to happen to it now would you? Black Swan events happen all the time around these parts, funny its only the people who don't pay the Duke. Don't you think that's funny? I do. What do you think the odds of that happening are? Statistically impossible is what I say.

So shall I put you in Duke's building safety program for a small fee, or Duke's free crematorium service?" :)

 
1.Underground....

2. Hazards - This ties in to the underground,
I am out of that topic for a few days, its better for my Health ^^

3. Safe Zones
Rentable Safe zones should be that for the Nomad Players that a Deep Vault is for the "Architect" player.

More Underground POis and such are more than welcome

4. Vehicles
Heat on Vehicles with no player near, ...i imagine this as anoying (Loot a tower come Back to fnd your Bike at 0%)

But maybe Raiders steal parts or the whole vehicle (if this is believable implementable)

5. Animals - Is there any thoughts on more animals
No idea ? Would not be aware that i miss something

6. Storage - Can we get some more storage container options in the future, what we got now is good but I am hoping for more to store and organize in down the road.
i wish a 1/2 Block Crate Wood, like the Painttable Box with universal loot. By making my Prefabs i really miss this option for small rooms (Would paint them as cabinet, but as name i would prefer deposition or so, Would use them as not so easy to find Ceiling storeroom too) (btw we need the 50% steps back, they are necessary to make 1/2 block walls (corners))

7. New Zombie Idea's - Clowns, Goths, Nerds, Revived Raider, Motorcycle Cop (Skinny Varient), Scientist, Just some Ideas.
Jumping zombies maybe with ropes for Gamebalance. No idea about optical Zombies. Nothing i ever cared

8. New Block Designs or Paints - Is there any new ones in the works? For Paint I really want blood smears and stains and even bloody hand prints, could have some fun with those.
New Pictures for storage (Armor, Money, Books, a star, a Skull) Some not so penetrant Colors, actuall if you use to many colors the prefabs look like circus.

 
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Everyone talking about underground threats when the radiations are totally useless yet and seems placed totally random in the game.

 
People always look at the game as "it is now" without having the vision to look further down.

"People can climb in a hole and be safe from zombies, and that's bad! We MUST have digging zombies!"

...well, in the current state of the game, I might agree.

But the game isn't finished.

When bandits open your hatches and lob grenades down, when you're digging and come across a mass grave of swarming zombies, when air needs to be recycled, or underground rad zones are found, or any other kind of threat is added to make underground dwelling "not safe", are we really going to need digging zombies?

Psst... The answer is no, by the way.

 
That's not irony at all.
What would be ironic is if they were that smart but they dug weird tunnels anyway because they knew it would piss you off...

But then that brings up an interesting point. So if zombies could find your hatches and tunnels because of reasons (smell, zombie sense, sounds) and bashed those in and then just followed your own tunnels down instead of digging new ones then you'd be fine with zombie threats underground? Is it pretty much just the random tunneling you want to avoid?

YES!

At least it is for me. I don't have a problem with such things as bad air needing ventilation, toxic buildup from smoke/fumes from workbench, chem station, forges. Or any other natural causes. Those are the things that would let me go, it's part of real life. I play with a blending of reality and fantasy (if you want to call it that). Zombies aren't real, carrying tons of rock, cement, wood and such aren't real, but a world apocalypse with dangers from various sources could and would create different requirement.

But some "thing" digging down and breaking out the foundation of a building causing it to collapse and destroy all that is in it, that I find irritating.

So, for me it is yes, but others may not like that. We all play with different ideas, concepts, goals, and what we see as a threat varies from person to person. Bears ! I hate Bears! ! !

A zombie who is able to follow a breadcrumb to my hatch, doors, and go down the ladder to get to my base, then get inside is different. Yeah, it will trash it, bust up a lot of stuff, but not everything (hopefully). And I could go as far as putting in traps in case of a breach when I am not there or I can turn on if they start to come down when I am there working. I can think of different set-ups to hopefully protect my base, turrets, dart traps, even blade traps could be placed and sensors. Inside my tunnels, entrances to my various rooms is possible, but to do so around my underground base, I just did half the work for them by digging out to place my spikes, blades and such.

I intend to go the surface and do my best to kill zombies, whenever I want to; and I will do so at various times. I just want the option to not have them crawl or dig through dirt, stone and bust out the sides, foundations and destroy SI without my being able to fight back. And that is what would happen.

 
People always look at the game as "it is now" without having the vision to look further down.
"People can climb in a hole and be safe from zombies, and that's bad! We MUST have digging zombies!"

...well, in the current state of the game, I might agree.

But the game isn't finished.

When bandits open your hatches and lob grenades down, when you're digging and come across a mass grave of swarming zombies, when air needs to be recycled, or underground rad zones are found, or any other kind of threat is added to make underground dwelling "not safe", are we really going to need digging zombies?

Psst... The answer is no, by the way.
Oh I like that mass grave idea for a poi using sleepers :)

 
I like that. Structural Engineers gone bad, now working for the Duke!
Guy with M.I.T. shirt: "Say there, that's some pretty building you got, yup. Wouldn't want something to happen to it now would you? Black Swan events happen all the time around these parts, funny its only the people who don't pay the Duke. Don't you think that's funny? I do. What do you think the odds of that happening are? Statistically impossible is what I say.

So shall I put you in Duke's building safety program for a small fee, or Duke's free crematorium service?" :)
LOL I can see that happening

 
YES!
At least it is for me. I don't have a problem with such things as bad air needing ventilation, toxic buildup from smoke/fumes from workbench, chem station, forges. Or any other natural causes. Those are the things that would let me go, it's part of real life. I play with a blending of reality and fantasy (if you want to call it that). Zombies aren't real, carrying tons of rock, cement, wood and such aren't real, but a world apocalypse with dangers from various sources could and would create different requirement.

But some "thing" digging down and breaking out the foundation of a building causing it to collapse and destroy all that is in it, that I find irritating.

So, for me it is yes, but others may not like that. We all play with different ideas, concepts, goals, and what we see as a threat varies from person to person. Bears ! I hate Bears! ! !

A zombie who is able to follow a breadcrumb to my hatch, doors, and go down the ladder to get to my base, then get inside is different. Yeah, it will trash it, bust up a lot of stuff, but not everything (hopefully). And I could go as far as putting in traps in case of a breach when I am not there or I can turn on if they start to come down when I am there working. I can think of different set-ups to hopefully protect my base, turrets, dart traps, even blade traps could be placed and sensors. Inside my tunnels, entrances to my various rooms is possible, but to do so around my underground base, I just did half the work for them by digging out to place my spikes, blades and such.

I intend to go the surface and do my best to kill zombies, whenever I want to; and I will do so at various times. I just want the option to not have them crawl or dig through dirt, stone and bust out the sides, foundations and destroy SI without my being able to fight back. And that is what would happen.
This

+

Zombies that follow your own Tunnels you can defend, no Ghost Zombies coming out of massive rocks

 
I find that the only people who use the word naught more than naughty are they who tend towards being haughty.
In other words, Gammy, I think you're haught for using naught. (Don't be distraught)

Now for a real answer if you feel you can handle the truth. Don't look if you are easily offended or disillusioned.

The pimps very rarely follow the advice of any forum faction when it comes to implementing game design and gameplay choices. Even when they do they will alter it or possibly drop it later if it doesn't fit with what they want to do. Sometimes they implement something similar to what a mod was already doing or what was hashed out on the forums but there is no evidence of causality to believe they were influenced or inspired by those things. I can tell you that in many cases TFP had plans to do it long before a modder created it or someone in Pimp Dreams posted about it.

They listen when there is a huge negative reaction and then make adjustments if it doesn't conflict with their own goals. If it is something they feel strongly about then the fans have to adapt and cope with it (or mod it out or in). Case in point, is the HUD. Removing the minimap and then later the food, water, and day and time were hugely unpopular. TFP added the day and time back in but have been firm on the rest of the HUD.

Another example are timers. They used to be optional but TFP made them mandatory and then allowed people to reduce them by spending XP. Some accused the Pimps of caving in to the "few" who pushed for timers. What they didn't know is that it was always planned to make timers mandatory but mitigate them with skills and perks.

They listen to aesthetics and visual and audio feedback from the forums. An example is the bob and sway that they reduced due to forum outcry and also there was a high pitched pinging sound that happened when you got stunned and they got rid of that thanks to feedback. The visual of the lava monster got changed thanks to the angry mobs.

They also investigate bug reports by forum members.

So are the Pimps swayed by our talk about game design and feature ideas? Not at all. They know what they want to do and while they might get distracted by forum talk of ziplines for a moment, they are not afraid to shrug off the spell and move back to their own vision.

So is it pointless to talk about this stuff? No way. It is fun and it also leads people like Tin to try out crazy modding ideas that can have cool results. But we shouldn't get upset by forum members saying that they hope the underworld will always stay 100% safe or other forum members saying they hope there are zero 100% safe zones in the game because nobody is brainwashing the Bearded One in either direction.

I am naught haught if that is what you thaught...um thought.

Also your point seems to be that TFP probably only listen if the consensus is negative (and could impact sales which is weird because the ones making them have already bought game) instead of positive posts for something.

But if bandits do it and place TNT on all the structural supports of his base and bury him in rubble he'll be back to pissing and moaning ;) To be fair tho I think he will be safe in this respect, Gazz is not that sadistic ;)

Doom, you trying to reverse psychology Gazz so he does do it :D

 
I am naught haught if that is what you thaught...um thought.

Also your point seems to be that TFP probably only listen if the consensus is negative (and could impact sales which is weird because the ones making them have already bought game) instead of positive posts for something.

Doom, you trying to reverse psychology Gazz so he does do it :D
Haha shhhh ;) my will foil my cunning plan.... :)

 
I also want underground threats I can seek out. Subway tunnels with subway cars full of zombies. Basement levels of office buildings that are "dark and deep" so the biggest baddest zombies rule there and always run. Sewer systems that have raging hordes going through them because the masses fled there hoping to avoid the war and the plague. Underground parking garages that have zombies leaping/crawling out of cars behind you as you pass. Old caves that had whole communities dwelling in them at one point until the infection arrived.

A guy can dream, can't he?

 
This is a tempest in a teacup. Let the pimps implement what they plan before getting too bothered. In my experience they do things in a fair way with the means to mod away the parts you don’t like. (exhibit one: spam crafting “removal”)
If the most they ever do is add back in a digging ability but keep it commented out I will be a happy underground dweller regardless of how they make vanilla. I’ll be playing Swiss cheese myself :)
just for you

View attachment 23104

 
Skyscraper Nerd poling.Loot gathering. My flawless SMG (best gun in game for various reasons and +1800 damage a clip) always needs stuff.

I try to connect adjoining skyscrapers, by making a perch lower down with hay bales and basically a diving board up near the roof of the other. Base jump!

I end up destroying every car I can find as brass is always in short supply.

I look for more traders on my minibike to buy 9mm's and SMG parts.

But eventually, the lack of plot gets to me and I take more risks until, like my current game I have to stay at bedrock and defend my 4 containment chambers (look up "Extruder" I made on the forum). There I will die, trying to defend the world from the interdimensional invaders (my plot) :)

Here's a pic of a 3x3 pit zombie extruder. Its more efficient than a 5x5 pit extruder. You just stand near that window, occasionally hit them with your spiked club and collect loot as they literally ooze out! :)

https://7daystodie.com/forums/attachment.php?attachmentid=22410&d=1503639555

...and in 'operation' :)

https://7daystodie.com/forums/attachment.php?attachmentid=22412&d=1503639600

Make sure you nail the Z-cops with your SMG, they are about the only thing that does notable damage.

(Kneel down, look up and shoot them in the head using short, controlled bursts)
This I think emulates the point a lot make when saying not to drive people to play certain ways. You had the option to try boring ways to play. You found what you liked, regardless of those options existing.

More options = more fun for everyone, even if some options are boring to you.

 
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