PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I want everyone who can make a sacrafice to the bandwidth gods for MM provider connection someone mentioned it was not great for uploads.

So take your old modem router outside say the sacred ritual words and let the modem go to a better place.

 
Why, if YOU want a Underground challenge 90% of all Underground is yoursWE have the 10% without this nonsense

So more i need to defend my way to play so less i accept any compromises.

I feel like talking against a wall, and i really tried to find Compromises and explain the problems for my way to play. Nobody cares, so i join this behavior.

Lets talk about removing spikes
(The Irony)
Quit telling ppl what to do?!? :wave:

 
Didn't say it was efficient, or practical for implementation. It is just what I would try to achieve, because it is closer to reality, if I was trying to code it. Technically the cone of checking would be optimised, every block would know if it is currently structural, when things changed the checks should be able to be optimised relatively quickly.
Interesting... But let's be realistic.

Do you see any way of implementing this, with less or even equal CPU load compared to the current?

Seems to me, that the current system is still struggling in certain situations. Best not to add to complexity... At least not yet :)

 
The minibiomes idea can maybe work

in this case i made Minibiomes from normal Bedrock until surface complete made from Bedrock.

But for the moment i have to many of this Minibiomes and Most of them are to small. I would like 2-3 so huge as on the Picture per biome.

E3306614C1080B2C84963F38EB76EF7DD9274AC2


And then instead of bedrock a new Stone only Zombies cant damage

 
The minibiomes idea can maybe workin this case i made Minibiomes from normal Bedrock until surface complete made from Bedrock.

But for the moment i have to many of this Minibiomes and Most of them are to small. I would like 2-3 so huge as on the Picture per biome.

E3306614C1080B2C84963F38EB76EF7DD9274AC2


And then instead of bedrock a new Stone only Zombies cant damage
Dont know how you get round zombies not being able to damage it depends on if you can turn off collision for melee and it doesnt effect tool damage.

I am guessing an auger will go though even if melee collision is disabled.

What is the difference with bedrock is it just it has a really high hardness level ?

otherwise it is getting the zombies to avoid targeting the blocks.

 
i thought about a new material and add a 0.0000000000000001 Multiplyer to the zombiehands
I have not got xml in front of me but i am guessing it the material damge bonus.

I dont know sounds a good hack but wont that be an calculation you wouldnt really want to do if you got squads of enemy AI repeatably hitting the blocks.

I not sure but good thinking it would need testing.

Also the multiplier maybe a float but i suspect the damage dealt is an integer which i am guessing will round up to 1

 
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Dont know how you get round zombies not being able to damage it depends on if you can turn off collision for melee and it doesnt effect tool damage.
I am guessing an auger will go though even if melee collision is disabled.

What is the difference with bedrock is it just it has a really high hardness level ?

otherwise it is getting the zombies to avoid targeting the blocks.
I cant even anymore.

Roland can we get this moved to its own thread? I'm not sure this entire thing belongs in the dev diary. Removing zombies from being able to damage your house is I am VERY certain not a realistic goal for the devs, nor will it ever be considered. Its cluttering up other discussions.

At this point you may as well play Creative and call it a day. Which is fine for a mod for someone to make but the discussion of creating such a mod really belongs in the modding section.

 
I cant even anymore.
Roland can we get this moved to its own thread? I'm not sure this entire thing belongs in the dev diary. Removing zombies from being able to damage your house is I am VERY certain not a realistic goal for the devs, nor will it ever be considered. Its cluttering up other discussions.

At this point you may as well play Creative and call it a day. Which is fine for a mod for someone to make but the discussion of creating such a mod really belongs in the modding section.
Yes i understand i was just being civil and answering the post.

I posted earlier that i cannot understand the minibiome idea so i understand that point as well.

 
Non-sense. There's no game with creative mode -- I'd think that people who *don't* want zombies everywhere are more likely to be into CM, but, then again, I'm not one of them, so I don't know.
I want zombies everywhere because I don't want to dig a hole and call it a game, nor do I want to forsake simple solutions just because they are broken. I mean, sure, I could never go underground, but:

a) That removes a huge amount of possibilities for bases, and;

b) I don't want to impose artificial limits to my base designs, and I want *zombies* to constraint them.
They would much rather stifle the games challenges and force US to play the game like we do not want zombies instead. In case you have not read or played Ketchup we are now discussing zombies who won't do damage to any blocks because you know... we want zombies but we don't want them to damage our pretty homes. Because I guess just going into creative to achieve this is what...too demeaning? But playing with zombies who do a .000001 damage to blocks isn't?

Like I said just play creative and stop trying to halt the progression of this game. It's already become a bit too easy, we don't need it getting any less challenging.

So ironic that the first ones to cry about telling them how to play are the ones who are condemning this game to a creative graveyard because THEY want to play a certain way and aren't willing to adapt.

 
They would much rather stifle the games challenges and force US to play the game like we do not want zombies instead. In case you have not read or played Ketchup we are now discussing zombies who won't do damage to any blocks because you know... we want zombies but we don't want them to damage our pretty homes. Because I guess just going into creative to achieve this is what...too demeaning? But playing with zombies who do a .000001 damage to blocks isn't?
Like I said just play creative and stop trying to halt the progression of this game. It's already become a bit too easy, we don't need it getting any less challenging.

So ironic that the first ones to cry about telling them how to play are the ones who are condemning this game to a creative graveyard because THEY want to play a certain way and aren't willing to adapt.
How can you be against the idea of small biomes that are impenetrable to Zombies. After >500 posts long we "Baserock Dweller" need to defend our way to play this is a possibility to have both.

Zero Influence to your Gameplay except you mean you must build on these rare spots.

And now there is a suggestion that allow the "We want underground challenges" side to do that and the "We not" side too and there is no way to harass the oposite because they take anything from you away. You ask for the removal of the topic^^

 
Damn Minibiome idea died.
Its to easy exploitable
Sometimes you just need to implement something to find out if it's "Gold" or "Bust" >.>

Like underground threats or what not :D

 
Damn Minibiome idea died.
Its to easy exploitable
You have an idea and then you put the counters in , if it has substance then you can try make it work.

Personally if it is a constant battle of fairness i think that it could be a good idea because i like the idea of scales tipping the balance from one side to the other.

The mini biome idea was just negating a threat that is possibly just one of many ideas floating around that may or may not be used.

So dont worry to much about it.

 
I cant even anymore.
Roland can we get this moved to its own thread? I'm not sure this entire thing belongs in the dev diary. Removing zombies from being able to damage your house is I am VERY certain not a realistic goal for the devs, nor will it ever be considered. Its cluttering up other discussions.

At this point you may as well play Creative and call it a day. Which is fine for a mod for someone to make but the discussion of creating such a mod really belongs in the modding section.
I have no clue what you're talking about. lol. The purpose of Royal Deluxe's suggestion is to find a way that satisfies both sides (people who want underground threats and those who don't like them). So the comments look totally on-topic to me.

Damn Minibiome idea died.
Its to easy exploitable
How?

 
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Can we go back to the old way, where we actually got a video....the new way blows!!

Coughs * VIDEO * Coughs
I agree but shooting one self in foot comes to mind with regards there was a scrap of an idea tossed into the inferno and we squabbled like rabid dogs only strengthing one of the issues of MM reasons to not release features that may or may not make it.

But yes video please

 
Can we go back to the old way, where we actually got a video....the new way blows!!

Coughs * VIDEO * Coughs
Soon. As the way this thread goes I bet we want it even sooner. But let`s let the dudes work. Hope this topic stays sane till we get what we want.

 
I agree but shooting one self in foot comes to mind with regards there was a scrap of an idea tossed into the inferno and we squabbled like rabid dogs only strengthing one of the issues of MM reasons to not release features that may or may not make it.
But yes video please
LOL! I bet Joel and the rest of the TFP crew are taking bets right now, on an outcome to the discussion. We the plebes are entertainment for the nobility!

-A

 
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