(The Irony)Why, if YOU want a Underground challenge 90% of all Underground is yoursWE have the 10% without this nonsense
So more i need to defend my way to play so less i accept any compromises.
I feel like talking against a wall, and i really tried to find Compromises and explain the problems for my way to play. Nobody cares, so i join this behavior.
Lets talk about removing spikes
Interesting... But let's be realistic.Didn't say it was efficient, or practical for implementation. It is just what I would try to achieve, because it is closer to reality, if I was trying to code it. Technically the cone of checking would be optimised, every block would know if it is currently structural, when things changed the checks should be able to be optimised relatively quickly.
Dont know how you get round zombies not being able to damage it depends on if you can turn off collision for melee and it doesnt effect tool damage.The minibiomes idea can maybe workin this case i made Minibiomes from normal Bedrock until surface complete made from Bedrock.
But for the moment i have to many of this Minibiomes and Most of them are to small. I would like 2-3 so huge as on the Picture per biome.
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And then instead of bedrock a new Stone only Zombies cant damage
I have not got xml in front of me but i am guessing it the material damge bonus.i thought about a new material and add a 0.0000000000000001 Multiplyer to the zombiehands
I cant even anymore.Dont know how you get round zombies not being able to damage it depends on if you can turn off collision for melee and it doesnt effect tool damage.
I am guessing an auger will go though even if melee collision is disabled.
What is the difference with bedrock is it just it has a really high hardness level ?
otherwise it is getting the zombies to avoid targeting the blocks.
Yes i understand i was just being civil and answering the post.I cant even anymore.
Roland can we get this moved to its own thread? I'm not sure this entire thing belongs in the dev diary. Removing zombies from being able to damage your house is I am VERY certain not a realistic goal for the devs, nor will it ever be considered. Its cluttering up other discussions.
At this point you may as well play Creative and call it a day. Which is fine for a mod for someone to make but the discussion of creating such a mod really belongs in the modding section.
They would much rather stifle the games challenges and force US to play the game like we do not want zombies instead. In case you have not read or played Ketchup we are now discussing zombies who won't do damage to any blocks because you know... we want zombies but we don't want them to damage our pretty homes. Because I guess just going into creative to achieve this is what...too demeaning? But playing with zombies who do a .000001 damage to blocks isn't?Non-sense. There's no game with creative mode -- I'd think that people who *don't* want zombies everywhere are more likely to be into CM, but, then again, I'm not one of them, so I don't know.
I want zombies everywhere because I don't want to dig a hole and call it a game, nor do I want to forsake simple solutions just because they are broken. I mean, sure, I could never go underground, but:
a) That removes a huge amount of possibilities for bases, and;
b) I don't want to impose artificial limits to my base designs, and I want *zombies* to constraint them.
How can you be against the idea of small biomes that are impenetrable to Zombies. After >500 posts long we "Baserock Dweller" need to defend our way to play this is a possibility to have both.They would much rather stifle the games challenges and force US to play the game like we do not want zombies instead. In case you have not read or played Ketchup we are now discussing zombies who won't do damage to any blocks because you know... we want zombies but we don't want them to damage our pretty homes. Because I guess just going into creative to achieve this is what...too demeaning? But playing with zombies who do a .000001 damage to blocks isn't?
Like I said just play creative and stop trying to halt the progression of this game. It's already become a bit too easy, we don't need it getting any less challenging.
So ironic that the first ones to cry about telling them how to play are the ones who are condemning this game to a creative graveyard because THEY want to play a certain way and aren't willing to adapt.
Sometimes you just need to implement something to find out if it's "Gold" or "Bust" >.>Damn Minibiome idea died.
Its to easy exploitable
You have an idea and then you put the counters in , if it has substance then you can try make it work.Damn Minibiome idea died.
Its to easy exploitable
I have no clue what you're talking about. lol. The purpose of Royal Deluxe's suggestion is to find a way that satisfies both sides (people who want underground threats and those who don't like them). So the comments look totally on-topic to me.I cant even anymore.
Roland can we get this moved to its own thread? I'm not sure this entire thing belongs in the dev diary. Removing zombies from being able to damage your house is I am VERY certain not a realistic goal for the devs, nor will it ever be considered. Its cluttering up other discussions.
At this point you may as well play Creative and call it a day. Which is fine for a mod for someone to make but the discussion of creating such a mod really belongs in the modding section.
How?Damn Minibiome idea died.
Its to easy exploitable
I agree but shooting one self in foot comes to mind with regards there was a scrap of an idea tossed into the inferno and we squabbled like rabid dogs only strengthing one of the issues of MM reasons to not release features that may or may not make it.Can we go back to the old way, where we actually got a video....the new way blows!!
Coughs * VIDEO * Coughs
Soon. As the way this thread goes I bet we want it even sooner. But let`s let the dudes work. Hope this topic stays sane till we get what we want.Can we go back to the old way, where we actually got a video....the new way blows!!
Coughs * VIDEO * Coughs
LOL! I bet Joel and the rest of the TFP crew are taking bets right now, on an outcome to the discussion. We the plebes are entertainment for the nobility!I agree but shooting one self in foot comes to mind with regards there was a scrap of an idea tossed into the inferno and we squabbled like rabid dogs only strengthing one of the issues of MM reasons to not release features that may or may not make it.
But yes video please