PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yes, the "loudness" values of sounds like zombie utterings or hits are quite low.Could be higher. Probably should be... but A17 changes a lot of behind the scenes framework of how the numbers add up and it's really hard to tweak something when you don't know exactly what the function will be. ;)
ooOOooo. More teases! Sweet! So maybe if I thump a zombie on one side of a room, the zombie on the other side will actually wake up?

Would be kinda cool if bladed weapons, more specifically piercing weapons, were more apt to do 1 shot kills on sleeping zombies, at a really close range, and not be prone to waking up near by zombies. But pretty much anything else, like clubs, the thump is louder than the piercing weapon. That'd be a bit more TWDish right?

 
You are right, and Egosofts sign system is not 100% Transferable, not even 50% i would think, but a Community driven, TFP controlled Checklist would maybe deliver a small amount of characteristics that make the normal player the choice of a mod/Server with mod much more easy.
The Workshop own "Like it stars" system on the other side will it not from my experience
Could modders not cook up their own rating system?

Maybe enter their mods in a community access spreadsheet where only modders give each other access rights.

Then people could come up with what kind of statistics make sense and what point system it should be.

Having TFP staff doing the rating? I just cant see that happening.

Another spreadsheet / form could then tap into that and provide sorting / filtering and such... for end users.

I mean in principle that's what the Workshop does... but by necessity it's a one size fits all solution.

 
In a few weeks when i make my mod for 16.4 Stable i research a first maybe working idea and start then a thread about that topic.

Lets see if we can make something sensefull

 
ooOOooo. More teases! Sweet! So maybe if I thump a zombie on one side of a room, the zombie on the other side will actually wake up?
Would be kinda cool if bladed weapons, more specifically piercing weapons, were more apt to do 1 shot kills on sleeping zombies, at a really close range, and not be prone to waking up near by zombies. But pretty much anything else, like clubs, the thump is louder than the piercing weapon. That'd be a bit more TWDish right?
In principle that's how it works right now. (take a look in sounds.xml)

It's very rough but sounds do stack up so 3 thumps for "5 sound" in quick succession will wake up a zombie that needs "15 sound" to wake up.

The range, loudness, and fade delay will take a loooot of tinkering to "get right" but there are a lot of changes going on in the mumblemumble and I don't want to put the cart before the zombie.

 
Wait, are you saying that if you change a setting that normally is in the drop down menu as their own preset it goes to modded?
I was only speaking on if you alter an xml or say change stacknumbers. That's modding. But changing Loot respawn to a a preset from the Pimps own drop down menu is considered modded?

If so I am sorry but this is incredibly stupid. Like entry level stupid. Im totally on your side then. ANYTHING I can select as a preset should NEVER be in modded.
I agree with you 100%.

 
The person who made the remark of "just give us these to harass the underground dwellers:" I am giving him/her the benefit of the doubt as it was a joke type remark, but there have been many remarks of that type not only in the Devs Diary but some time back on the discussion board one that some (and I was probably one of them) got very testy over such a viewpoint.

I don't like the idea of someone decided how I should play a game that allows freedom to play how you want. If TFPs decide to add digging zombies, or teleporting ones, or invisible ones that is different. They are the devs and can do what they want with the game. It reminds me of someone who posted some time back of how everyone should play on default always, that if you didin't you were cheating. Options were given by the fun pimps so a variety of players could play the game. For those who are experts at such games they can make it harder, if you know how to mod you can change it so you have more zombies, or replace the average zombie with the more dangerous ones.

I don't know anything about programming, developing so I don't know if it is possible but for those who want the challenge of digging zombies, that see it as a positive, couldn't they make it a option in the Warrior or Insane or whatever is the highest setting? Fix it so those who feel they are advanced enough, are a expert, experienced player can have that option. A toggle or something that lets those who want diggers can have them and those who don't are able to leave them out. Not everyone can mod, for those who don't know how it could be a game breaker.

On jumpers, I think that is a good idea, not wild about the stupid spider zombies but that is because it should be able to crawl over the overhangs, not get stopped by them. The jumping jack behavior of the zombies is silly, frustrating and time wasting, same as when they decide to make circles instead of attacking a player. Smell is messed up from stealth, stealth probably needs some work but I think for the most part it is good. Sleepers constant respawning, which had been fixed in a16.3stable became screwed up to the max in a16.4 experimental and probably won't be fixed until a17 (a guess on my part, hope I am wrong). Zombies who are the highly dangerous ones don't drop loot and there are a slew of problems.

BUT, the game is great and has so much potential that these problems can be lived with for the most part; although for some it is so bad it is game breaking. I don't think TFPs are ignoring it, they are probably working on it, but it is a problem.

I am hoping that we can put the digger zombies to bed for a long time and let TFPs make the decisions on what they want in the game and hope it fits what I want, highly likely it won't, but I can still hope. :)

 
With all the new blocks being added is there any plans to increase the max number of blocks allowed? Modding this game is becoming VERY difficult with the minimal room left to add blocks.

 
Bikes. MM showed us the bike and remarked that the code for the minibike was going to the graveyard. I am guessing that means it will be removed from the game. Please correct me if I am wrong. We will have the bicycle and the bad ass hog; did MM say if there was to be another type of vehicle? Not cars or such, it would have to be two wheels I am guessing. Don't think it will be a unicycle :) .

 
If i understand him right we will have

* Bike

* Minibike

* Hog

* Armored 4x4

No idea about more vehicles, some hope for the gyrocopter some for a Camper

 
That's just funny. But I want to see leaping zombies at some point. With a 8 block vertical leap. Just one type of zombie that can do it. Just to freak the hell out of you and risk nudging me off my perch. :-p But seeing some zombie come barreling in from the distance on horde night and bound up onto my platform would be pretty freaking scary and cool. lol. I like active zombies as opposed to brute zombies like cops and ferals.
Yeah... if zombies in 7DTD played like zombies in Dying Light... watch out buddy, horde night just went pro.

 
Bikes. MM showed us the bike and remarked that the code for the minibike was going to the graveyard. I am guessing that means it will be removed from the game. Please correct me if I am wrong. We will have the bicycle and the bad ass hog; did MM say if there was to be another type of vehicle? Not cars or such, it would have to be two wheels I am guessing. Don't think it will be a unicycle :) .

i think he was referring to the minibike code itself and not the minibike new physics code taking over (but wouldnt be the first time i was wrong so i will not put my first born up.... you wouldnt want him anyways)
:)

 
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btw i hope for

c808ff-1508788348.jpg


 
With all the new blocks being added is there any plans to increase the max number of blocks allowed? Modding this game is becoming VERY difficult with the minimal room left to add blocks.
There are almost 600 free block ids atm. :)

 

i think he was referring to the minibike code itself and not the minibike new physics code taking over (but wouldnt be the first time i was wrong so i will not put my first born up.... you wouldnt want him anyways)
:)
I think I will pass on your son, :) raised my two, girl and boy, now have three grandkids, all teenagers oldest thinks he a adult but usually acts like a 6 year old having temper fits. (rolling eyes at teenagers).

It was code that I found when looking for info on what vehicles were being added, the minibike code was going to the graveyard is how I think he said that. Don't know enough to understand if that was the bike being taken out or what.

Can you give some info on what it means to send the code to the graveyard? If it isn't allowed to discuss that's okay, don't get in trouble.

 
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I understood it too so that the old "not really" physik engine of the Minibike is removed.

means same Minibike but this time with Physics

you got it exactly :) - unholyjoe

 
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The person who made the remark of --snip--
So what your saying if an idea or feature etc is suggested and someone doesnt like it then it should not be mentioned.

I dont understand the thinking that ideas or opinion without substance are actually regarded and taken into consideration by developers.

I dont like the attitude of a person or a group being silenced on non offensive gameplay topics because others do not like the subject matter.

The talk about digging zombies was about making them viable or non viable in all aspects including gameplay and difficulty.

It was mostly on how they could be countered and performance talk i was hoping it would also extend on how to undermine above ground player structures without all out destroying poi prefabs.

Is what your saying a blanket effect on such discussions and will be the same about bandits and other events that could compromise player structures ?

Maybe i have misunderstood what you have written please explain further.

 
I think I will pass on your son, raised my two, girl and boy, now have three grandkids, all teenagers oldest thinks he a adult but usually acts like a 6 year old having temper fits. It was code that I found when looking for info on what vehicles were being added, the minibike code was going to the graveyard is how I think he said that. Don't know enough to understand if that was the bike being taken out or what.

Can you give some info on what it means to send the code to the graveyard? If it isn't allowed to discuss that's okay, don't get in trouble.

bury it... put it to rest... its a dieing code Joel already said in his video about newer physics code being used for bikes


 
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Maybe i have misunderstood what you have written please explain further.
The point is the intention.

All suggestions are welcome. But Suggestions only to offend other players i dont like too.

And the topic of "More Content/Challenges for underground" turns very fast in a "How to harass underground Dweller"

(Think this is Jannas point too)

 
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bury it... put it to rest... its a dieing code Joel already said in his video about newer physics code being used for bikes
From what I recall reading, the Mini Bike itself is still in the game. How the mini bike will behave (physics) will be completely different and much better. Along with the behavior of all the new vehicles TFP is building.

 
Minibike is still in. The coding for its physics was replaced with new coding. There are these vehicles that have been talked about for the game:

Bicycle (In for A17)

Minibike (In)

Motorcycle (In for A17)

Gyrocopter

4x4 Truck/Dunebuggy

The Gyrocopter has not yet been implemented so it's possible it could still go the way of the Behemoth.

The 4-wheeler is still in concept phase and so it hasn't been finalized what it will be or when it will be implemented. It could be a post gold update for all we know.

 
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