I didn't say no way of counteracting a threat, I said no way of counteracting all threats.
You're missing the point. The developers could hard code the game to just straight up kill your character 5 seconds after s/he spawns. The players could not come up with a defense against that. So saying players will always come up with a counter is wrong.
You're changing the subject. Something can be "magical" or not whether or not a lot of people play it.
Games use smoke and mirrors, so to speak, all the time. For example, whole chunks of the world pop into and out of existence all the time! If that's not magic, I don't know what is. Thankfully, this magic is carefully controlled to happen in places where, to the extent possible, you don't notice it. That would be the case here, too. So while digger zombies not spawning until they're close enough for it to be necessary also sounds like magic, the principles are the same as in all the other smoke and mirrors going on.
Good grief. Have you ever dug a hole? Did you happen to notice the growing pile of dirt you had to put somewhere? Did you happen to notice you can't destroy matter? That would be magic.
But a good gamer and player of a game always will come up with ways to win. Ways to stop a threat. To stop all threats. It's not wrong it's how a game is spose to be played. No one... I should say like most will not play a game if the end result is never be able to win or counter the threat that keeps killing a player.
A good gamer can counter "all" threats tho. TFP added the spider z. What did players do..... add 1 block on the outside of the base..... threat neutralised.
Yep added zs. Players simply built a cage to fight them and they could not get to the player.
Yep had the cop that shoots puke. How did gamers nullify this threat... they built more spikes keeping them further away and holes so the cop fell down and lost line of site.
My point is no matter what TFP throw at gamers. (Well unless they want to kill players joy and potential customers from buying this game and every other by adding in silly things like your example per say) good players and eventually newbs who learn to play will win. Will neutralise any threat... however the means they do it.
Sorry I disagree my point I think was spot on. The difference between carrying 30k stone in your backpack and magically spawned zs right in front of you are so far apart it's not funny.
Put 2 games out 1 game has magical spawned zs and only able to carry 3 things no blocks against a game that has zs that spawn appropriately and the ability to carry stuff and build bases and giving an appropriate amount of resource carry is going to way out sell the first game hands down.
Everyone is complaining bout the zs spawning on top of us. Spawning suddenly etc yet the digging z is exactly the same. By aforementioned opinions of it being spawned next to where you are..
By all means TFP can add a digger z but I guarantee within a day if not less someone has found a way to counter it eleven with current mechanics and blocks and items....
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The counter for that would be a death game 3 Milliseconds after release
Yep agree and every person whom purchased the game demanding a refund.... altho i do believe crater was purely giving a wild example....