Royal Deluxe
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The question is how to defend them
Will we get a Laser Drill with Xray ability ?
Will we get a Laser Drill with Xray ability ?
I think X-Rays and Lasers wouldn't work in meters thick rock.^^ Not sure if there's a way to fight the digging zombies.The question is how to defend themWill we get a Laser Drill with Xray ability ?
Nah, but you have enough concern to make up for my complete lack of itThanks dear. You just go on being ignorant.![]()
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They could have the exact same SI stats as reinforced concrete. If you can only build one foundation in a vertical shaft from bedrock to sky and that foundation can only be one block high and only built within an LCB zone then it doesn’t have to have any other special property than to reset SI calculations above it.So the foundation block needs to have a solid pillar to bedrock in order for it to be stable? Do adjacent foundation blocks just have super high stability glue so they stick horizontally to the other foundation blocks?
i'm all for the brick in the handbag trick.Oh I also mean to thank all of the forum people here, your silliness completes my own!
And yes, I think many would look to function over form. But as I mentioned earlier. I find, even for my story and my own little way, its the little things that separate me from the dead. Apart from a pulse that is. Funny, though, having said that. It would be awesome to beat a herd to death with either a handbag ( not that you mention them) or a shoe to be riveting.
I dont know how it works but say 1 chunk is 256 m² and you calculate SI on that chunk from bedrock then you hit a foundation block and this also calculates SI from its origin.Forget granite. That was a first stab. There is no new SI system or even multiple SI systems. The nice thing about this is that no new SI system has to be made. The blocks simply mask bedrock below themselves and appear to be bedrock to all blocks above them for SI purposes. In the absence of a block there is no mask.
In other words when the game looks for an unbroken chain down to bedrock when you go to place a block it stops at a foundation stone if it is there or continues on down to actual bedrock if there is no foundation stone. But the SI system itself is always the same.
I personally don’t think an LCB is necessary but I’m a trusting non-exploiter. Plus you could always just build your base without a foundation just like now and the rules would operate just like now. There might be a limit on bases with foundations until you added more LCBs to be able to extend the foundation but no limit for those who didn’t care or want a foundation.
That sounds a bit more Factorio but it would also work for me. So long as the function is there. Or if they'd make it easier for modders to add such things. Either way.Ok. So here's a Madmole/Roland question.
What level of technology is 7 Days going to stay at? I mean, there's no real story outside of the Duke right? We could be sitting in a world with robotics but they've just not been implemented.
So... Yeah. Where we at? I'd love some steam punk robotics assembly line stuff to do what is being suggested here.
Conveyor belt connected to a dump box to just puke our loot into. Robotic arms to take generic bags of the stiff off to drop into a wall of crates designated as weapon boxes, food, liquid, etc.
But yeah. What tech level is 7D2D gonna get to?
Unfortunately if they do I fear it won't last very long. Just reading all these comments proves one thing. If added I give it two days of a non stop avalanche of negative comments over it before it is changed back. I love the idea and have wanted it for so long but the resident cellar dwellers are already prepared to hate it so like some of the other tougher changes (initial wood and rock nerf, rare benches and traders, initial stamina change) I fear this change is already doomed before it is implemented.Nah, but you have enough concern to make up for my complete lack of itSo it equals out nicely
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Hopefully the Pimps give us the chance to test it.
Interesting to think about what you hit when you reach the sky is it a volume mesh that entities and blocks collide with or is it another block.It depends I guess in whether SI is calculated from the bottom up or the top down. If you are 50m above the ground and trying to place a block but it keeps sliding off is it because when you go to place it the game is calculating SI by going down until it hits bedrock looking for any gaps? If so then it is one system because the game just looks down until it stops.
But if the game calculates it from bedrock up to the place you are trying to attach your block then it would be multiple systems because of multiple planes of starting places among all the various buildings in the world.
My guess is that it looks top to botttom and so the foundation blocks won’t matter a bit. It’s just an endpoint for the calculation.
The nice thing is that as a builder you can look to see and understand exactly why that block isn’t sticking and devise a way to add needed support because you only have to assess as far as your foundation.
You had mentioned at one point that the foundation block itself was incredibly heavy. Is that still a part of the design?The foundation idea is dependant on the understanding that it can only be a 1-block height slab and no other foundation block can be placed above or below another foundation block from bedrock to sky. It’s SI is calculated down to bedrock and if there are tunnels below that won’t matter because it is only 1 block high. Who has ever worried about SI when building a flat slab of cement on the ground? It’s usually once you get higher up in your construction that issues occur. Everything above the foundation would calculate down to the foundation. Anything that overhangs the foundation would calculate down to bedrock. If pieces of your foundation got destroyed then the blocks above those places would calculate back down to bedrock.
The foundation stones themselves wouldn’t be special or particularly extra durable or zombie proof. They would simply mask the regular SI calculation down to bedrock wherever they existed.
We could make it so they could only be placed within a friendly LCB zone to limit it for base building.
So someone could use foundation blocks as a ceiling (for a basement) but it wouldn’t grant any special protection as a ceiling. It would simply mean your basement wouldn’t affect the SI of your structure above it.
Someone could build three stories and then place a foundation to make it so their 4th and up stories get an SI reset but so what? Their first three stories are calculated to bedrock and could be subject to collapse and that would not make the top stories suddenly float (any more than they already do)because the foundation blocks themselves would also be subject to gravity and SI down to bedrock.
Yeah factorio is WAY beyond what I was thinking lol. I was still thinking in line with Minecraft hopper/sorters. But a bit more realistic/steam punkish.That sounds a bit more Factorio but it would also work for me. So long as the function is there. Or if they'd make it easier for modders to add such things. Either way.