Its interesting the point Crater Creator has bought up with the zombie not being an actual visual collidable entity until you can sense them or they begin to change the world.
I didnt like this and i could not work out why i did not and my thinking seemed illogical because the zombie is digging you cannot see it and the terrain is being replaced.
Main problem i can see is is calculating when you have sensed a zombie i would think the first thing was you could hear them but that sound event would need to be added to the zombie before its entity can collide.
So this will come down to a block distance in reality that a zombie can spawn near you which defeats the object to some degree of a dynamic non colliding entity.
You might as well not do the calculations and have a set distance zombies can spawn from.
Would this give players an advantage once this distance was discovered i dont know but if it did you would have to extend the distance and randomise it and we are back to chunk 1.
I didnt like this and i could not work out why i did not and my thinking seemed illogical because the zombie is digging you cannot see it and the terrain is being replaced.
Main problem i can see is is calculating when you have sensed a zombie i would think the first thing was you could hear them but that sound event would need to be added to the zombie before its entity can collide.
So this will come down to a block distance in reality that a zombie can spawn near you which defeats the object to some degree of a dynamic non colliding entity.
You might as well not do the calculations and have a set distance zombies can spawn from.
Would this give players an advantage once this distance was discovered i dont know but if it did you would have to extend the distance and randomise it and we are back to chunk 1.