Hmm... I think you may have hit on something pretty profound here.Yes and no. It depends on how close to the surface the air pockets are but for gameplay purposes all tunnels could be ignored until a large enough excavation close enough to the surface could cause a collapse.
Hm, well it might mostly be an issue when playing with friends sharing the same chunk.
You could have a talk with these so-called friends about why they're blithely letting the nearby zombies eat your base.That's... actually a pretty valid point. Especially important for earlier game play when you can't make defenses that can blast away a wandering horde or screamer spawns before they completely wreck your base.
Reason to avoid the granite solution: any amount of granite allows for unreachable bases floating in air.Yeah, i'm not saying halt the discussion. Not at all. Just wondering if he's thought of some reasons to avoid the granite solution or variations using the granite solution.
They could spawn in any faraway branch tunnels. So they couldn't reach the player without digging through the whole map. There's no algorithm that can avoid this. Either the digging zombies are ineffective or they destroy the half map.If the opening is outside of the loaded chunks, then there is no opening within the calculable volume. So the algorithm returns that there is no opening, considers the loaded subset of your whole assembly as a closed structure, and spawns the zombies just outside the walls of the tunnel or other connected part of your base, outside of the player's audible range.
As for how loud the zombie is while digging, all I'm saying is TFP could decide this hypothetical zombie digs in total silence, and we'd have no grounds on which to say they're wrong.
I'm not sure I'm following you anymore. No matter what you build, it's surrounded by air and/or terrain. There is always a spot outside of your building for a zombie to spawn.They could spawn in any faraway branch tunnels. So they couldn't reach the player without digging through the whole map. There's no algorithm that can avoid this. Either the digging zombies are ineffective or they destroy the half map.
I'll post the answer I gave you a few pages previously again as you seem to have missed it:Reason to avoid the granite solution: any amount of granite allows for unreachable bases floating in air.
Ok, I am going to start another attempt to explain my point of view (but later)...I'm not sure I'm following you anymore. No matter what you build, it's surrounded by air and/or terrain. There is always a spot outside of your building for a zombie to spawn.
If it only checks SI one block below then it can float with one block of stone attached.I'll post the answer I gave you a few pages previously again as you seem to have missed it:
If this is the problem with granite, then it isn't a problem. If granite resets SI calculation for anything above it but not for itself then it still needs dirt or stone below it. In other words it will not float.
Please correct me if I'm wrong here.
Not the code, the design of being able to mod each part of the weapon. It was a good idea, use that as a base perhaps.I didnt follow FO4 development so I dunno how they handled the confusion issue.
Not that I want to repeat what you just said but... I just did!Hey MadMole, it's the weekend!
How about a new video??
No, the one block of stone would fall because it has no SI unless it gets its SI from the side or below it.If it only checks SI one block below then it can float with one block of stone attached.
So, how to TFP's feel about all of this?Yes. Agreed. In addition, "Let's make surface dwelling more enjoyable" and "let's make underground dwelling challenging" are not for the purpose of coaxing or driving people to the surface. That isn't the point at all.
We want the underground to be an interesting, fulfilling, engaging, and challenging place to play the game. I don't want to drive anyone out. I want to go in and still be able to enjoy the game.
The weekend is not over yetI thought that Madmole was going to put out a video this weekend about the new bike and other things. Is that still happening?
Ah interesting... Very interesting...The assembly system isn't going away.Only the parts are supposed to become useful and interesting instead of every pistol receiver being the same as every other pistol receiver... with one number changed.