Jackelmyer
New member
Why not just roughly apply the same rules to Granite. And don't allow players to place them. Player placeables tend to be the easiest to find ways to use them outside their intended design. Where the Granite idea, which I still think is a fantastic idea for Caves, Caverns, and Tunnels as part of World Gen, makes it so at best you can work within their constraints of initial placement.How about this idea for SI instead of the granite layer...
Players can construct a foundation out of new foundation block. The foundation can only be one block in thickness (foundation blocks cannot be placed upon other foundation blocks) and once done and activated all the blocks involved merge into a single multiblock slab. Anything built upon that foundation calculates its SI to that foundation and ignores anything below the foundation. But the foundation itself is subject to normal SI rules down to bedrock and is extremely heavy and so could not be supported by stilts or rooftops so it couldn't be used as a ceiling nor could someone suspend it and hang a base from it.
And as far as the foundation idea, it's kinda no different then saying the top layer of dirt/terrain is where SI starts. Regardless of how easy it is to collapse.
I guess if I wanted to mess with that foundation concept, I'd just build a metal frame and then attach the foundation to the top of it. Or, a metal frame, dirt blocks, then the foundation.
Granite. No extra digging challenges. Simply Stone that acts like bedrock for SI purposes. And not a simple layer across the world. But dynamically built when underground air pockets are created in either World Gen or by Digging Zombies (or any AI that may ruin the structural integrity of the world around it.
Last edited by a moderator: