I am liking the granite level idea.
The next level down would certainly require steel or auger tools to go through it with and increase in block density. In this level create tubes of water/underground rivers. These rivers flow from an aquifur that was radiated from the Los Alomos nuclear testing site of the 1940's to 1960's. Government never told anyone. People drank the water and were now more subseptable to a new created virus.
These rivers poluted the surrounding rocks up to 12 away. At range 12, as an example you would have very weak radiation. As you get closer to the river it gets more potent. Radiation suits help. If you break the river into your tunnel it floods and causes radiation to spread from there. Would make digging much more dangerous as you try to guess which way the river is from your location as you get closer.
There could be a third level of rock below this middle level where oil sand/oil shale could be found in higher abundance, also things like gold/silver/diamonds. But will require forged steel pick or diamond tipped auger blades. These can only be made in a Steel factory. Guess who owns such a facility. The Duke as he was smart enough to capture it and hold it from the zombies and his men actually carry forged steel weapons giving them an edge over zombies.
Some quests I thought off. The Duke wants a road between his casino and steel mill. the proposed route goes through several bandit camps that would need to removed. They have land claim blocks that once destroyed encourage them to leave the proposed route. trees destroyed cars and other stuff need to be removed. Gavel underbase and aspalt road need to be laid, hence needing to get to the oil sand/shale to make in higher quanity.
part of the road could go through a friendly white clan town. either through their town center or through some pois, where you have to build a new town center or some homes so they are willing to remove their land claim blocks to allow the player to demolition the buildings and build the dukes road.
Lastly, the duke would allow your hide in his steel mill or casino for a price based on your level and which bloodmoon it is. Say for 200 player, 7 day blood moon would cost 7k, level 10 player 700 dukes. the zombies that try to get to you the duke removes and they loot shows up in a trade room which you can buy at an inflated price. think 5x? things that would not show would be ammo or gold/silver/diamonds as his men took those as payment as well. 49 day blood moon for 200 player would be like 49k. if you had terrible reputation, he could double the price, but as your still human, the price of money/resources like nitrates, coal, ammo would sway him for the night. but loot is even more expensive and he throws you out much sooner after bloodmoon. if you have great rep, must lower cost, longer staying time.
And make the glowies actually have the good stuff. We spend resources to finish them, it would encourage people to fight rather then hide.
I agree with those who feel more carrot and less stick will encourage the lack of underground building. I also understand there are cases where people are just chilling and want to be left alone for a little while. No need to force them out of their happy place. Doing so just make them not want to play. I think the reputation quests, and having more to do then just tower defense would encourage some of that getting out and exploring. I am looking forward to what the future holds.
The next level down would certainly require steel or auger tools to go through it with and increase in block density. In this level create tubes of water/underground rivers. These rivers flow from an aquifur that was radiated from the Los Alomos nuclear testing site of the 1940's to 1960's. Government never told anyone. People drank the water and were now more subseptable to a new created virus.
These rivers poluted the surrounding rocks up to 12 away. At range 12, as an example you would have very weak radiation. As you get closer to the river it gets more potent. Radiation suits help. If you break the river into your tunnel it floods and causes radiation to spread from there. Would make digging much more dangerous as you try to guess which way the river is from your location as you get closer.
There could be a third level of rock below this middle level where oil sand/oil shale could be found in higher abundance, also things like gold/silver/diamonds. But will require forged steel pick or diamond tipped auger blades. These can only be made in a Steel factory. Guess who owns such a facility. The Duke as he was smart enough to capture it and hold it from the zombies and his men actually carry forged steel weapons giving them an edge over zombies.
Some quests I thought off. The Duke wants a road between his casino and steel mill. the proposed route goes through several bandit camps that would need to removed. They have land claim blocks that once destroyed encourage them to leave the proposed route. trees destroyed cars and other stuff need to be removed. Gavel underbase and aspalt road need to be laid, hence needing to get to the oil sand/shale to make in higher quanity.
part of the road could go through a friendly white clan town. either through their town center or through some pois, where you have to build a new town center or some homes so they are willing to remove their land claim blocks to allow the player to demolition the buildings and build the dukes road.
Lastly, the duke would allow your hide in his steel mill or casino for a price based on your level and which bloodmoon it is. Say for 200 player, 7 day blood moon would cost 7k, level 10 player 700 dukes. the zombies that try to get to you the duke removes and they loot shows up in a trade room which you can buy at an inflated price. think 5x? things that would not show would be ammo or gold/silver/diamonds as his men took those as payment as well. 49 day blood moon for 200 player would be like 49k. if you had terrible reputation, he could double the price, but as your still human, the price of money/resources like nitrates, coal, ammo would sway him for the night. but loot is even more expensive and he throws you out much sooner after bloodmoon. if you have great rep, must lower cost, longer staying time.
And make the glowies actually have the good stuff. We spend resources to finish them, it would encourage people to fight rather then hide.
I agree with those who feel more carrot and less stick will encourage the lack of underground building. I also understand there are cases where people are just chilling and want to be left alone for a little while. No need to force them out of their happy place. Doing so just make them not want to play. I think the reputation quests, and having more to do then just tower defense would encourage some of that getting out and exploring. I am looking forward to what the future holds.