PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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These new pallet blocks have me super excited! Hopefully we get similar pallets for major resources, food/cash/ore etc... would be so cool!

Great job Madmole!

 
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That is the regrettable part of the current state of the game. I WANT to build there but I won't until it joins the rest of the survival game. It sucks having to ignore an entire biome because it currently exists outside of the zombie survival game. If zombies couldn't enter the Plains biome and never spawned there and if in fact all I had to do was step five paces into the Plains biome and be perfectly completely 100% safe there I wouldn't build there either but wouldn't exactly call it not a big deal....
Hopefully someday the underworld biome will join the rest of the game.

But what if the plains biome (like bedrock) had no food, water or loot, you wouldn't just stay in there always just to be safe. You would have to come out for supplies......and there they would be.

 
But what if the plains biome (like bedrock) had no food, water or loot, you wouldn't just stay in there always just to be safe. You would have to come out for supplies......and there they would be.
Have to come out? I just said I wouldn’t go in to begin with. If there was no game there I wouldn’t play there. (Just like how I don’t currently play at bedrock)

 
That is the regrettable part of the current state of the game. I WANT to build there but I won't until it joins the rest of the survival game. It sucks having to ignore an entire biome because it currently exists outside of the zombie survival game. If zombies couldn't enter the Plains biome and never spawned there and if in fact all I had to do was step five paces into the Plains biome and be perfectly completely 100% safe there I wouldn't build there either but wouldn't exactly call it not a big deal....
Hopefully someday the underworld biome will join the rest of the game.
Whats the point of a Vault if it is not safe ?

And if you want enemys on bedrock make a fallpit with a layer of hay.

 
Have to come out? I just said I wouldn’t go in to begin with. If there was no game there I wouldn’t play there. (Just like how I don’t currently play at bedrock)
The you wasn't YOU...it was you as in players in general :) . I was thinking it is like having zombies chase you into a bank vault...sure you are are 100% safe....but you have to come out sometime or you die.

 
The you wasn't YOU...it was you as in players in general :) . I was thinking it is like having zombies chase you into a bank vault...sure you are are 100% safe....but you have to come out sometime or you die.
Not if you equipped your vault with an underground garden and limitless water source first ;)

Now if we had persistent zombies (no built in death timers etc.) and the Pimp's could come up with a low cost way to allow them to be there when you do come up then this could be a thing.

Add in more requirements to maintain an underground garden (grow lights, electricity for said lights etc.) and fix the unlimited water bug and we are almost there ;)

 
That is the regrettable part of the current state of the game. I WANT to build there but I won't until it joins the rest of the survival game. It sucks having to ignore an entire biome because it currently exists outside of the zombie survival game. If zombies couldn't enter the Plains biome and never spawned there and if in fact all I had to do was step five paces into the Plains biome and be perfectly completely 100% safe there I wouldn't build there either but wouldn't exactly call it not a big deal....
Hopefully someday the underworld biome will join the rest of the game.
Well... I like the idea of having other troubles (like no air requiering airvents which are lategame) and heating/cooling way more then zombies underground... maybe a special minerzombie lategame... but that should be it... rather fix the ai and their pathing to actually find the way towards your base! that would be more fun :D

 
I'm holding out for Granite. But done in a way that at least the ceiling of where zombies dig and the ceilings of caverns, caves, and tunnels, are made of the granite. And that granite functions as stone for mining. But also functions as bedrock for Structural Integrity.

Then you can do anything you want with the underground biome.

 
Well... I like the idea of having other troubles (like no air requiering airvents which are lategame) and heating/cooling way more then zombies underground... maybe a special minerzombie lategame... but that should be it... rather fix the ai and their pathing to actually find the way towards your base! that would be more fun :D
A workaround that could work is a debuff called "sunlight deprevation" that the player gets from living underground. The debuff can reduce welness or applies a temp. Debuff to other stats. It can have multiple stages too. It shouldnt kill you but handicap you enough so you dont become a god by living underground. :)

Game needs to present more situations where the player has to make hard decisions/tradeoffs based on their actions.

 
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Whats the point of a Vault if it is not safe ?
And if you want enemys on bedrock make a fallpit with a layer of hay.
So bank vaults all become impenetrable to players? What’s good for the goose...

I might do such a thing to artificially bring zombies down as an experiment but acting so completely contrary to the point of the game on a regular basis is meh... I could also go plant awesome loot in containers ahead of time and then go back and pretend to discover it....

 
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Not if you equipped your vault with an underground garden and limitless water source first ;) Now if we had persistent zombies (no built in death timers etc.) and the Pimp's could come up with a low cost way to allow them to be there when you do come up then this could be a thing.

Add in more requirements to maintain an underground garden (grow lights, electricity for said lights etc.) and fix the unlimited water bug and we are almost there ;)
I don't see how hard it could be to create a grid with virtual zombies and have them wandering around virtually, and then when a player gets close to a virtual zombie a real zombie spawns into game, then when the player gets further the zombie unloads and becomes a virtual zombie again.

 
So bank vaults all become impenetrable to players? What’s good for the goose...
I might do such a thing to artificially bring zombies down as an experiment but acting so completely contrary to the point of the game on a regular basis is meh... I could also go plant awesome loot in containers ahead of time and then go back and pretend to discover it....
Pretty sure Zombies don't get perks from falling on Hay. They just splat.

But if what's good for the goose is good for the gander, you better give me a 1 for 1 army of NPCs to Zombie ratio with NPCs at my back blasting those fools away.

Generally speaking, the goose told the gander to piss off cause she's a selfish lil plucker.

 
I don't see how hard it could be to create a grid with virtual zombies and have them wandering around virtually, and then when a player gets close to a virtual zombie a real zombie spawns into game, then when the player gets further the zombie unloads and becomes a virtual zombie again.
Remember this moment so you can refer back to it later.... 😉

 
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