Thanks for the info!I haven't dug into the nuts & bolts of it, but where I didn't see any performance hits while running it, my assumption would be that it deals with one chunk at a time, generates it, loads it in ram, then writes the region file to the hard drive and takes it out of ram while moving on to the next chunk. So my guess would be that the ram usage is equivalent to a single chunk at one time if it was programmed properly.
I ran it from the command console in the game. Haven't tried it from an outside terminal, but it may work. The good part is that after you issue the command from within the game, it will continue running until it's done, even if you log off. The only thing I found that caused it to pause was when my server did one of its automated reboots, or there is a command that you can issue to cancel it. When the server rebooted, I was able to figure out where it had stopped and modify the command to pick up where it had left off.
I think Roland got a hold of his kryptonite, he is losing his powers lolI tried to summon the developer who is over the terrain generation to come and answer whether it would be possible to do as you suggested. Guppy was remarking upon my apparent inability to call upon him.
Snakes and chickens. Thought we'd been through all this.I think Roland got a hold of his kryptonite, he is losing his powers lol
Adding a probabilty will possibly stop the zombie burying totally and maybe use the tag targeting system i mentioned earlier depending how difficult it is to implement but it would save gathering dirt to and time to rebuild the hole.If you have a digging zombie , it wouldn't take out the earth it digs through, maybe there could be a mechanics that these zombies only have a 2 block bubble ,when they move on the earth fills up behindvthe bubble again , leaving no unrealistic tunnels. I have no idea if something like this could be possible to implement.
Molemen Zombies.if at least one special infected that can dig is added I will be excited to finally return to making underground bases.
I think you should work to be safe....and right now when you get to a certain point in base building, the game hits a wall.
I would build a vertical shaft and fill it with hatches (or terrain blocks near the surface). So there wouldn't be any air blocks near the player.The other idea we discussed was allowing them to spawn in terrain blocks closest to the player near the player height if lower than terrain height - 3, if the player is at terrain height - 2 or higher, spawn above ground. This would probably be best for blood moon hordes. This way if the player is underground they'll spawn underground nearby right at the edge where terrain meets air, inset by one block (basically destroy the two blocks they spawn in, then they can dig their way out). If above ground well, they'll just spawn normal. Then on horde nights, if you go underground, you'll just be having to fight zombies coming out of the ground from around you, losing the ability to attack from further away unless you have a huge underground area hollowed out.
I thought a chase was required in this kryptonic situation... Along with some form of choking. huh.Snakes and chickens. Thought we'd been through all this.
Keep giving him ideas guys, I bet he can make our gameplay hell. Actually I want to. Cheers Kin.Keep it coming with ways to break it![]()
Well good to know, I would be sure to add hatches, doors, and the blocks at player position and player position plus up a block to the check. Once you're at the bottom they could see your pos, and that you're in X block, know that one is okay, then follow the same logic, making them simply spawn 2 blocks away from your shaft, then dig into it and break blocks to get to you.
Keep it coming with ways to break it![]()
I am so happy to hear you say that. And to be clear, it's not because the zombies need to get you every time, but they need to be able to make real progress towards getting to you IMHO.Keep it coming with ways to break it![]()
Sigh.I tried to summon the developer who is over the terrain generation to come and answer whether it would be possible to do as you suggested. Guppy was remarking upon my apparent inability to call upon him.
Unrealistic tunnels... Well, the player doesn't have to haul all the earth away when s/he mines out a tunnel. Do you want the earth to fill in behind the player, too? Or do you only want the game to be more realistic when it makes things easier?If you have a digging zombie , it wouldn't take out the earth it digs through, maybe there could be a mechanics that these zombies only have a 2 block bubble ,when they move on the earth fills up behindvthe bubble again , leaving no unrealistic tunnels. I have no idea if something like this could be possible to implement.
hahaha... BUCKET!!!! somebody get me a BUCKET!!!And its only half of my face... :angel:
I beg you to re-read what kinyajuu said (A developer) no where did he say zeds would be digging to bedrock from the surface.Making no place safe whatsoever will be the end of this game for me.
If being killed and having your base demolished in every single thinkable circumstance is where this game is headed, ill be out early.
Zombies digging to bedrock? Thats absurdity just a little too far. Or spawning there with literally no way in? Come on.
Punching (yes with hands of rotten flesh and bone) through steel reinforced set concrete is already ridiculous.
If digging digging zombies are a thing then I will say one thing, in order to at lesst save some of the community id seriously hope its an option that would be part if a hardcore no escape mode and able to be turned off.
You cant live underground without having to surface anyway, and you cant grow crops there, you need to leave to loot and those killing zombied need to surface to fight. Why cant those restrictions be enough.
Just like its been said by those of limited diplomatic ability, if you dont like underground bases then dont make them.
I have a sneaking suspicion that its these people that play multiplayer and get so annoyed that they cant find underground bases and because they dont like them then they think noone should have safe refuge below ground.