PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I haven't dug into the nuts & bolts of it, but where I didn't see any performance hits while running it, my assumption would be that it deals with one chunk at a time, generates it, loads it in ram, then writes the region file to the hard drive and takes it out of ram while moving on to the next chunk. So my guess would be that the ram usage is equivalent to a single chunk at one time if it was programmed properly.
I ran it from the command console in the game. Haven't tried it from an outside terminal, but it may work. The good part is that after you issue the command from within the game, it will continue running until it's done, even if you log off. The only thing I found that caused it to pause was when my server did one of its automated reboots, or there is a command that you can issue to cancel it. When the server rebooted, I was able to figure out where it had stopped and modify the command to pick up where it had left off.
Thanks for the info!

 
I tried to summon the developer who is over the terrain generation to come and answer whether it would be possible to do as you suggested. Guppy was remarking upon my apparent inability to call upon him.
I think Roland got a hold of his kryptonite, he is losing his powers lol

 
If you have a digging zombie , it wouldn't take out the earth it digs through, maybe there could be a mechanics that these zombies only have a 2 block bubble ,when they move on the earth fills up behindvthe bubble again , leaving no unrealistic tunnels. I have no idea if something like this could be possible to implement.
Adding a probabilty will possibly stop the zombie burying totally and maybe use the tag targeting system i mentioned earlier depending how difficult it is to implement but it would save gathering dirt to and time to rebuild the hole.

When a player places a block if a terrain block is touching the any face it modifys the Tag value of that block and some around it.

<property name="Tag" value=""/>

So set the tag value to dig

 
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I think you should work to be safe....and right now when you get to a certain point in base building, the game hits a wall.

Sorry, missed this. Absolutely agree and think most people do too.

I think if there's one thing the forums have taught us, is that 7D2D has a slew of potential game play styles. And from a general perspective, the more settings options we have to tweak how the game plays out, the better. Granted setting can become ridiculous and make maintenance and expansion difficult. So developing towards a baseline configuration would make sense.

There really is a ton you can do in 7D2D with the limits only being quality of coding and hardware requirements. Both of which have their hard limits. Outside of that, this game has a framework that can kinda do it all.

Which... Is insane. 😂

 
The other idea we discussed was allowing them to spawn in terrain blocks closest to the player near the player height if lower than terrain height - 3, if the player is at terrain height - 2 or higher, spawn above ground. This would probably be best for blood moon hordes. This way if the player is underground they'll spawn underground nearby right at the edge where terrain meets air, inset by one block (basically destroy the two blocks they spawn in, then they can dig their way out). If above ground well, they'll just spawn normal. Then on horde nights, if you go underground, you'll just be having to fight zombies coming out of the ground from around you, losing the ability to attack from further away unless you have a huge underground area hollowed out.
I would build a vertical shaft and fill it with hatches (or terrain blocks near the surface). So there wouldn't be any air blocks near the player. ;)

 
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Well good to know, I would be sure to add hatches, doors, and the blocks at player position and player position plus up a block to the check. Once you're at the bottom they could see your pos, and that you're in X block, know that one is okay, then follow the same logic, making them simply spawn 2 blocks away from your shaft, then dig into it and break blocks to get to you.
Keep it coming with ways to break it :p
post-2.gif


 
Keep it coming with ways to break it :p
I am so happy to hear you say that. And to be clear, it's not because the zombies need to get you every time, but they need to be able to make real progress towards getting to you IMHO.

However, if a zombie just spawns surrounded by terrain an arbitrary distance underground, it does beg the question how it got there. You'd be sacrificing some suspension of disbelief for the sake of gameplay, which is a good reason, but still... a digging specialist that opens up one path from the surface for him and his buddies doesn't seem so bad.

Also, is "the terrain height" unambiguously definable? There may be potential to manipulate that calculation depending on the implementation.

 
I tried to summon the developer who is over the terrain generation to come and answer whether it would be possible to do as you suggested. Guppy was remarking upon my apparent inability to call upon him.
Sigh.

Kinyajuu Kinyajuu Kinyajuu.

...take notes this time Roland. =)

(Hi Janna!)

(Summoning with so much power I can alter time...)

 
If you have a digging zombie , it wouldn't take out the earth it digs through, maybe there could be a mechanics that these zombies only have a 2 block bubble ,when they move on the earth fills up behindvthe bubble again , leaving no unrealistic tunnels. I have no idea if something like this could be possible to implement.
Unrealistic tunnels... Well, the player doesn't have to haul all the earth away when s/he mines out a tunnel. Do you want the earth to fill in behind the player, too? Or do you only want the game to be more realistic when it makes things easier? :p

 
I am all for letting the zombies spawn in the dirt a couple blocks in and dig out i don't really care for realism (ya know a tunnel from the surface to your pit that the zombie has 'dug out' so to speak) I'm happy for it to be closed and not wonder how it got there, just that it tried to eat me.

I would just like extra threats underground this game is all too easy right now as is.

In kinyajuu and prime i trust.

Make it hell!

 
Making no place safe whatsoever will be the end of this game for me.

If being killed and having your base demolished in every single thinkable circumstance is where this game is headed, ill be out early.

Zombies digging to bedrock? Thats absurdity just a little too far. Or spawning there with literally no way in? Come on.

Punching (yes with hands of rotten flesh and bone) through steel reinforced set concrete is already ridiculous.

If digging digging zombies are a thing then I will say one thing, in order to at lesst save some of the community id seriously hope its an option that would be part if a hardcore no escape mode and able to be turned off.

You cant live underground without having to surface anyway, and you cant grow crops there, you need to leave to loot and those killing zombied need to surface to fight. Why cant those restrictions be enough.

Just like its been said by those of limited diplomatic ability, if you dont like underground bases then dont make them.

I have a sneaking suspicion that its these people that play multiplayer and get so annoyed that they cant find underground bases that they think noone should have safe refuge below ground.

 
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Making no place safe whatsoever will be the end of this game for me.
If being killed and having your base demolished in every single thinkable circumstance is where this game is headed, ill be out early.

Zombies digging to bedrock? Thats absurdity just a little too far. Or spawning there with literally no way in? Come on.

Punching (yes with hands of rotten flesh and bone) through steel reinforced set concrete is already ridiculous.

If digging digging zombies are a thing then I will say one thing, in order to at lesst save some of the community id seriously hope its an option that would be part if a hardcore no escape mode and able to be turned off.

You cant live underground without having to surface anyway, and you cant grow crops there, you need to leave to loot and those killing zombied need to surface to fight. Why cant those restrictions be enough.

Just like its been said by those of limited diplomatic ability, if you dont like underground bases then dont make them.

I have a sneaking suspicion that its these people that play multiplayer and get so annoyed that they cant find underground bases and because they dont like them then they think noone should have safe refuge below ground.
I beg you to re-read what kinyajuu said (A developer) no where did he say zeds would be digging to bedrock from the surface.

Also you are very quick to judge people and assume all manner of things on what evidence?

 
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I didnt say he said that, you are linking my quote to him, not me.

Also I corrected my post to reflect his post which was zombies spawning underground, including in tunnels built by the player.

New point --->If 'air pockets' are what I understand to be places without blocks (if not then correct me) then it stands to reason that the player could dig down diagonally, return closer to the surface, and descend again only to find a zonbie at the bottom of the tunnel.

Is that correct?

If not then I accept I have misunderstood something and you can enlighten me.

If it is then that is an absolutely bad idea, and is little more than a planned magic spawn which would turn a previous bug into a current feature.

Immersion breaking and just downright annoying. I dont mind being killed by zombies for a lack of skill, but to be done in in a one way tunnel of which only you are in, near the surface seeing nothing could get inside, only to be met with a magically spawned zombie when you go back down? No thanks.

Btw I literally just woke up and im using my mobile, expect some errors and corrections.

Edit: I dont see much difference between zombies digging down to you or spawning at or around your level and digging their way through to you.

The second choice is even worse than the ability to dig down since these just spawn in destroying enough blocks to start swinging giving you little time to do much. In fact if that happens theres literally nothing you could do until either it digs to you or you dig to it and kill it.

And thats what I mean by immersion breaking.

I dont mind a challenge but thats just taking the piss. And like I said I just hope if this concept ever does make it that it is an option able to be turned off by the player.

Just consider all your players and not just the majority, for id wager that if things were reversed there would be some features that would upset the majority.

Everyone has their own playstyle and its unfair to take that away from them.

 
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