PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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TFP AWESOME!!Love the way you put each trader with there own special goods to sell!

Taming wolf is going to be BadAss!!

In TFP I Trust.........

It might be Fun Pimps inspiration, but I, personally, don't see it. One might say that the one thing The Walking Dead introduced into the theme was that humans are bigger threats than zombies, though, honestly, that's the case on almost every zombie movie I can recall. But, I'll grant it, never as prominently as on The Walking Dead.
Are humans the bigger threat in 7 Days to Die? Well, if so, then there's truly a lot of development to come, though it does seem that alpha 17 is going in that direction. And maybe that's the case on multiplayer -- I couldn't tell. As far as single player goes, though, I just don't see any influence whatsoever from TWD.

Post-apocalyptic games and movies seem to be a much stronger influence, even stronger than zombie movies. The "base" concept is a traditional staple of zombie movies, though usually as "prefab" adaptations, so to speak. :) And the idea that zombies eventually find a way of wrecking your perfect base.
Humans will always be a bigger threat to humans. Zombies don't suffer from those pesky emotions like we do, maybe except for the hunger one. We on the other hand have jealousy, fear, anger, etc. We have seen lots of instances where when cornered it is the person that is suppose to have your back is the one that shoots you in the leg (or won't open the door, drop you the rope, etc) so they can escape or getting rid of you for something you have that they want.

 
I actually like it. At least it has humor, Walking Dead is just a Romero movie streched out endlessly.
Amen Brother, Z Nation is humor with zombies and some cute girls now and than, TWD is snores fest most of the time.

Still IMO both series and maybe Z World are good foundations for Zombie rules, storyline, does and don't. Z World for example are more like Ferals, they are not dead but some virus. So maybe we can introduce some sort of doomsday virus that needs to be researched or we all start to turn into zombies.

 
My problem with Navezgane is that I know exactly where to find what, I need random gen for the actual survival challenge (at least in the beginning). If they want us to return there, in my opinion there needs to be some randomness added somehow - e.g. quest NPCs can spawn in different locations, etc.
That's my issue with Nav's. When Golf comes, at least a Nav's map shuffle in order to make Nav's an actual new experience.

It'd be cool if they decided to use Nav's as simple a test area for full story mechanics and had a completely different Nav's map setup for Gold.

Either that or the story and quest system is SERIOUSLY on par with Fallout where the NPC's are incredibly rich, quests don't use little quest notes, and the immersion is solid.

 
Wasn't Random Gen the hybrid? Nav's, Random Gen, and Horde modes?
Someone else posted after I made that comment that the devs could probably designate individual cities as faction controlled or neutral to have Random Gen have a semblance of it. That or have it be coordinate based so that any city or trader spawning within the zone of coordinates would be that faction.

All I meant was that a carefully thought out and designed map of territorial zones that would support a story would be limited to Navezgane.

None of us know the full extent of what this will become or how much will work for both Navezgane and Random Gen. We'll just have to wait and see. Madmole uses a lot of qualifiers like "possibly" "we'd like to" and "hopefully". So there aren't any definitive answers yet.

 
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Someone else posted after I made that comment that the devs could probably designate individual cities as faction controlled or neutral to have Random Gen have a semblance of it. That or have it be coordinate based so that any city or trader spawning within the zone of coordinates would be that faction.
All I meant was that a carefully thought out and designed map of territorial zones that would support a story would be limited to Navezgane.
TFP should go all Bethesda in this aspect! Thousands of generic quests that are so freaking long to finish that we can get lost thousand of times doing thousand of different things, mini quests along the way, roleplay before we actually finish even the generic quest given by a generic NPC and by the time we go to bed it's already 6 am again, oh well... :sleeping:

 
Would be great to not see an Army camp in almost every town/city on RWG. Also a fire station in each town/city would be realistic and maybe a police station every town/city or every other town city.

People see the hog and go yay

I see the hog and go lag (holding out that yall fix the lag that bikes and future vehicles generate)

 
Would be great to not see an Army camp in almost every town/city on RWG. Also a fire station in each town/city would be realistic and maybe a police station every town/city or every other town city.

People see the hog and go yay

I see the hog and go lag (holding out that yall fix the lag that bikes and future vehicles generate)
Well, we don't know how it will play with the new vehicles. Joel said that they will redo world physics if I'm correct, so maybe that will deal with some of the problems that are currently present. I'm kinda neutral on the vehicles for now though. I surely want more vehicles in the final game, but I think it would be much better if they focused more on more stuff to do in game like NPCs and interaction with them etc. Do you remember how much more fun the game was when they implemented minibikes? It felt like a whole new game and I wish they could make it feel all new again with new cool features. Sure more vehicles is always cool, but that's already in game in form of minibikes and if they could spend this time on companions, factions, NPCs instead of more vehicles, I'm pretty sure we could get solid foundation for all of these new features in Alpha 17, but I guess there are still other things they need to do before moving on to that part of development. For example, sure they could add a "courier" NPC, but there's still a bug related to world physics that would most likely make him disappear forever underground just like our minibikes, so yeah... lol

 
Coma Esta Bitches

I would like to see an option where either or (RWG or Navezgene) gives you an option to take out mining...and have random natural caves placed and increase the zombie horde numbers.

More game options the better. Make 7DTD have the best of all games ...a give and take for options, so you can tweak the playstyle.

Would be awesome to change servers only to find that digging down to bedrock is not possible...and the horde size has tripled...then back to vanilla then back to a nodded server

Best of all worlds.

Regards

OUCH

COUGHS * more videos* COUGHS

 
Coma Esta Bitches
I would like to see an option where either or (RWG or Navezgene) gives you an option to take out mining...and have random natural caves placed and increase the zombie horde numbers.

More game options the better. Make 7DTD have the best of all games ...a give and take for options, so you can tweak the playstyle.

Would be awesome to change servers only to find that digging down to bedrock is not possible...and the horde size has tripled...then back to vanilla then back to a nodded server

Best of all worlds.

Regards

OUCH

COUGHS * more videos* COUGHS
Cَmo estلis*

 
If NPC related quests were in the KS then it probably will be in the static map at least.

Maybe a RNG map for NPC quests is possible. Have some sectioning of every map (if the player wants quests) in several patterns even, so each section can have all the buildings needed for that areas quests.

Certainly every trader can have an independent set of quests that don't deal with factions. Traders just want to make money and want more people in their area for the most part.

A DLC would be fine by me. More money = more content. Paradox games uses that formula and it works well enough.

 
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@Ouch Quit It

Its a blur memory, but I remember MM or Roland said that environment of the game will stay fully destructable. Ouch.

 
@Ouch Quit ItIts a blur memory, but I remember MM or Roland said that environment of the game will stay fully destructable. Ouch.
Not if i mod all my building blocks with Mbedrock material.

That leads a question is bedrock destructable or is the hardness so high that it just seems that way.

 
Damn, looking at the stuff in this thread I feel the hype train for A17 already. It's looking really nice.

Especially the total overhaul of the vehicle system will bring the game forward a LOT!

I hope the devs also get to some not-so-exciting tasks, like infrastructure improvements, technical debt, etc.

 
Not if i mod all my building blocks with Mbedrock material.
That leads a question is bedrock destructable or is the hardness so high that it just seems that way.
I remember many sensible arguments FOR this option in vanilla. Honestly I am curious of how gameplay will change, imagine PvP. This is why game is awesome, modding gives us few extra game universes that we can have fun with.

And it gets better and better

 
Pimps, could you please share any info on any progress you guys have made on the recent game corrupting bug and the infinite sleeper spawn?

 
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Pimps, could you please share any info on any progress you guys have made on the recent game corrupting bug and the infinite sleeper spawn?
No, nothing can be shared on that topic at this time.

Thank you for asking.

 
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