PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Dropped features?? So... I'd like to know what made you guys take those features away, cause they were looking great... :(
Here is what I posted the last time this was asked:

Scope Creep.
Neither of those things were ever mentioned in the kickstarter or any stretch goals. The devs experimented with them a bit and created a mock up of both. But as with anything as they started digging in to see what issues would have to be solved to make them a reality it was deemed too expensive in terms of time and money to fully pursue.

This wasn't a sudden decision as it seemed by Joel's sudden announcement. They have been looking for ways to cut the fat so that they can get the game they promised to gold. There are important features that were originally promised and those have to take priority. Why go down an uncertain road with the Behemoth when you still need to develop and implement the Duke of Navezgane and his bandits which were original promises. The ziplines were a whim and an experiment. Problems having to do with animation, collision, chunk loading and unloading, and more were not even begun when Joel showed that rudimentary video of the concept. Surmounting those problems would take a lot of time and money for a whimsical side project.

Believe me, I was disappointed when I found out but I also understand that they need to be focused and not spending weeks trying to solve problems associated with two ideas that were born late in the development cycle.

The good news is that they DO have these concepts and the beginnings of these features in rough form and who knows but they might fit in well with their next game and be stated as one of the goals from the beginning.
 
My HOPE is that the hogs would have to be found in the world as a spawn, with the normal parts being upgrades.
It wouldn't make any sense to be able to craft a motorcycle in the workbench. And if you CAN do that rest assured it will never touch my server because...yeah you can't MAKE a motorcycle unless you either have parts or a factory. You can't simply melt forged steel into a magic hog lol.
It was mentioned that vehicles need to craftable by a survivor, so it may use a special crafting station i dont know.

Putting a completed hog or even a minbike in an inventory slot doesnt make much sense but the forge or workbench doing this does not either.

It a clash of realism and gameplay plus what is achievable with systems that the game has.

Failing this the vehicles could be aquired though a NPC dealer by purchasing or questline.

But i can imagine fierce opposition against this.

We dont know the details so hold fire on what your allowing and not allowing on your server as the rule of not being possible would scrap most of the game from your server.

 
I changed the maple forest to more of a fall look.
i like it , maybe dynamic seasons ?!? in the future , i know i know there's a lot to do before looking at Dynamic seasons , but just thought , not sure how hard it would be to script it , that and is it intentional that all maples planted by players eventually turn red (this is the case on console not sure if that is even an issue on PC) cause it would be nice to be able to have some green maples too , i may test whacking a tree for a few hit points before it fully grows an see if the reduced hit point prevent it from growing further . any how the HOG looks AMAZING ,and if that's the only new vehicle ill be satisfied , but don't be afraid to do more

 
i like it , maybe dynamic seasons ?!? in the future , i know i know there's a lot to do before looking at Dynamic seasons , but just thought , not sure how hard it would be to script it , that and is it intentional that all maples planted by players eventually turn red (this is the case on console not sure if that is even an issue on PC) cause it would be nice to be able to have some green maples too , i may test whacking a tree for a few hit points before it fully grows an see if the reduced hit point prevent it from growing further . any how the HOG looks AMAZING ,and if that's the only new vehicle ill be satisfied , but don't be afraid to do more
Actually a few of us were just talking about the season change idea today. It can be done in theory, you can do it based on temparture as each biome has its own control over temp, but globally there's an issue of temp being reset every 3 hours.

 
Alot of us were really looking forward to the behemoth, I know personally I've been obsessing over it, even made an account to post this lol
I've been excited about behemoths when they were first mentioned. But after A16 overhaul of some of the guts of the game, I'm extremely glad to see these things pushed out and gone.

Ultimately, Behemoth was cool, but also kind of a weak stab at making the tower defense aspect of the game more challenging. I'd still love I see the big guy, but game guts first, then the real cool stuff.

So if Duke, Bandits, NPC's, Vehicle System, etc are guts, let's get those in and see where we are at before we do much more "neat" stuff.

When big ticket items like bandits, NPCs, and a more final physics model get into the game, we may find that things like behemoth and zip lines don't make as much sense anymore. Or we may find that they really should be DLC content or Expansion content later on. Maybe the Behemoth won't be implemented as a base killer buy instead as a side boss fight. Who knows.

Seems like TFP is really done with "maybe this would be neat for now " and is focused on "what's the final game really look like and how can we build it to make it expandable going forward?".

Which, I'm rather happy to see that as a more direct focus.

 
MM or anyone in the know.

Is unity 2017 just going to be for A17 or is the switch over going to be with a16.4 as well.

Just asking because it seems like it was a pretty smooth changes over this time around.

 
A few mods like Valmod already have this, multiple benches, even a separate combine bench. The big disadvantage is you are often searching for the right bench, running from bench to bench, even confusing them (if they look very similar).
Ah I see. I havent checked out any mods to be honest. I might when the game is done since there will be a lot more there.

We will have to wait to see what the pimps introduce and how, if any, bench crafting will be implemented. It stands to reason that they may do a good enough job to not require modders to mess with anything.

Jax raised a very good point though regarding the hog. My worry is that in RWG if Hogs are spawns they should be rare enough to make them worth the hunt, but not too rare that u cant find them. If they are everywhere that will look a bit daft.

Having to make the Hog, actually I dont think thats a bad thing too. Maybe a separate repair kit, and to bridge two towers, how about finding the chassis in the world and have to repair that before you can add on wheels and other stuff.

The bikes in the world could be smashed up entities that you would have to sit there with a 5 minute timer on your repair kit in order to get it going.

A repair skill could be transferable to ovens, fridges, other electronics, bikes, and cars.

Its an interesting challenge for The Pimps.

 
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Awesome job MM and the rest of the Fun Pimp crew, I look forward to being able to craft and ride that bad boy, also don't let the jerks get you down, there are plenty of us here that appreciate your hard work and love you put into this game, it's one of my favorite games of all time, and honestly before 7 days I never really liked survival games, anyway I am getting off track, fantastic work! Quick question though, does the hog replace the minibike? Or will it be a progressive type, bike to mini bike to hog?

 
With the reveal of the bicycle and hog, and the mention of possibly reducing smaller component parts for more significant upgrade parts, would it make sense to remove the mini-bike altogether and make an upgrade for the bicycle to attach a small engine to it to fill the same role? With the hog there just doesn't seem to be much of a point in having a whole vehicle to serve as a middle tier that fills the same role.

https://goo.gl/images/BYVwzw

 
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With the reveal of the bicycle and hog, and the mention of possibly reducing smaller component parts for more significant upgrade parts, would it make sense to remove the mini-bike altogether and make an upgrade for the bicycle to attach a small engine to it to fill the same role? With the hog there just doesn't seem to be much of a point in having a whole vehicle to serve as a middle tier that fills the same role.
https://goo.gl/images/BYVwzw
Not sure i see it like that but i mabe wrong.

Cycle slow speed no storage available early game.

Minibike med speed small storage.

Hog fastest speed adaptable functionailty.

 
Not sure i see it like that but i mabe wrong.
Cycle slow speed no storage available early game.

Minibike med speed small storage.

Hog fastest speed adaptable functionailty.
Would guess that the minibike will be replaced with the 4x4 truck/vehicle.

 
Not sure i see it like that but i mabe wrong.
Cycle slow speed no storage available early game.

Minibike med speed small storage.

Hog fastest speed adaptable functionailty.
I have to agree with you on this. Plus, what if the hog is more mid to late game? Then, the minibike is still a viable upgrade from the bicycle. Then, minibike to hog.

- - - Updated - - -

Would guess that the minibike will be replaced with the 4x4 truck/vehicle.
Or, keep it all. I would love to have a 10 car garage. :)

 
Not sure i see it like that but i mabe wrong.
Cycle slow speed no storage available early game.

Minibike med speed small storage.

Hog fastest speed adaptable functionailty.
In MM's screenshot there's space on the back of the bicycle that seems to indicate something can go there, I'd imagine a shopping basket but maybe not. And also with the mini-bike getting a speed reduction it just doesn't seem like it's place adds enough value for it's cost. If a small engine could be mounted on the bicycle, with the requirement of reading some skill book, then it could serve the same role as the mini-bike and free up more space for the devs to add things of higher value. The same skill book could allow for mounting the shopping basket and a headlight too.

 
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Not sure about the speed reduction the cycle might do 5m/s and the hog can do 15m/s so minibike might do 10m/s seems well scaled if the storage options are equally staged with the vehicles

I understand saving some memory by cutting the minibike out but it depends on the vehicles availabilty and if the player movement and stamina is adjusted if a cycle is easily available

 
And while you are on that don´t forget a
34bf3903be6de05a6d9647544aa24099.jpg
RAILS!!!!! Oh, wait. I think I need to duck while sitting. (Slam head on desk...)

 
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