Xtrakicking
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Dropped features?? So... I'd like to know what made you guys take those features away, cause they were looking great...

Here is what I posted the last time this was asked:Dropped features?? So... I'd like to know what made you guys take those features away, cause they were looking great...![]()
Scope Creep.
Neither of those things were ever mentioned in the kickstarter or any stretch goals. The devs experimented with them a bit and created a mock up of both. But as with anything as they started digging in to see what issues would have to be solved to make them a reality it was deemed too expensive in terms of time and money to fully pursue.
This wasn't a sudden decision as it seemed by Joel's sudden announcement. They have been looking for ways to cut the fat so that they can get the game they promised to gold. There are important features that were originally promised and those have to take priority. Why go down an uncertain road with the Behemoth when you still need to develop and implement the Duke of Navezgane and his bandits which were original promises. The ziplines were a whim and an experiment. Problems having to do with animation, collision, chunk loading and unloading, and more were not even begun when Joel showed that rudimentary video of the concept. Surmounting those problems would take a lot of time and money for a whimsical side project.
Believe me, I was disappointed when I found out but I also understand that they need to be focused and not spending weeks trying to solve problems associated with two ideas that were born late in the development cycle.
The good news is that they DO have these concepts and the beginnings of these features in rough form and who knows but they might fit in well with their next game and be stated as one of the goals from the beginning.
Very excited about the new vehicles. Minibikes are evil and the bane of many a server admin. And in addition to the new wallpaper, is that a wainscot panel paint i see in the background? Cus that would be super.A17 News
Wallpaper and Trader Bob Images
A17 Feature List
- Vehicle Physics Overhaul
- New Vehicle: Bicycle
- New Vehicle: Motorcycle
It was mentioned that vehicles need to craftable by a survivor, so it may use a special crafting station i dont know.My HOPE is that the hogs would have to be found in the world as a spawn, with the normal parts being upgrades.
It wouldn't make any sense to be able to craft a motorcycle in the workbench. And if you CAN do that rest assured it will never touch my server because...yeah you can't MAKE a motorcycle unless you either have parts or a factory. You can't simply melt forged steel into a magic hog lol.
i like it , maybe dynamic seasons ?!? in the future , i know i know there's a lot to do before looking at Dynamic seasons , but just thought , not sure how hard it would be to script it , that and is it intentional that all maples planted by players eventually turn red (this is the case on console not sure if that is even an issue on PC) cause it would be nice to be able to have some green maples too , i may test whacking a tree for a few hit points before it fully grows an see if the reduced hit point prevent it from growing further . any how the HOG looks AMAZING ,and if that's the only new vehicle ill be satisfied , but don't be afraid to do moreI changed the maple forest to more of a fall look.
Actually a few of us were just talking about the season change idea today. It can be done in theory, you can do it based on temparture as each biome has its own control over temp, but globally there's an issue of temp being reset every 3 hours.i like it , maybe dynamic seasons ?!? in the future , i know i know there's a lot to do before looking at Dynamic seasons , but just thought , not sure how hard it would be to script it , that and is it intentional that all maples planted by players eventually turn red (this is the case on console not sure if that is even an issue on PC) cause it would be nice to be able to have some green maples too , i may test whacking a tree for a few hit points before it fully grows an see if the reduced hit point prevent it from growing further . any how the HOG looks AMAZING ,and if that's the only new vehicle ill be satisfied , but don't be afraid to do more
I've been excited about behemoths when they were first mentioned. But after A16 overhaul of some of the guts of the game, I'm extremely glad to see these things pushed out and gone.Alot of us were really looking forward to the behemoth, I know personally I've been obsessing over it, even made an account to post this lol
Ah I see. I havent checked out any mods to be honest. I might when the game is done since there will be a lot more there.A few mods like Valmod already have this, multiple benches, even a separate combine bench. The big disadvantage is you are often searching for the right bench, running from bench to bench, even confusing them (if they look very similar).
Not sure i see it like that but i mabe wrong.With the reveal of the bicycle and hog, and the mention of possibly reducing smaller component parts for more significant upgrade parts, would it make sense to remove the mini-bike altogether and make an upgrade for the bicycle to attach a small engine to it to fill the same role? With the hog there just doesn't seem to be much of a point in having a whole vehicle to serve as a middle tier that fills the same role.
https://goo.gl/images/BYVwzw
Would guess that the minibike will be replaced with the 4x4 truck/vehicle.Not sure i see it like that but i mabe wrong.
Cycle slow speed no storage available early game.
Minibike med speed small storage.
Hog fastest speed adaptable functionailty.
I have to agree with you on this. Plus, what if the hog is more mid to late game? Then, the minibike is still a viable upgrade from the bicycle. Then, minibike to hog.Not sure i see it like that but i mabe wrong.
Cycle slow speed no storage available early game.
Minibike med speed small storage.
Hog fastest speed adaptable functionailty.
Or, keep it all. I would love to have a 10 car garage.Would guess that the minibike will be replaced with the 4x4 truck/vehicle.
In MM's screenshot there's space on the back of the bicycle that seems to indicate something can go there, I'd imagine a shopping basket but maybe not. And also with the mini-bike getting a speed reduction it just doesn't seem like it's place adds enough value for it's cost. If a small engine could be mounted on the bicycle, with the requirement of reading some skill book, then it could serve the same role as the mini-bike and free up more space for the devs to add things of higher value. The same skill book could allow for mounting the shopping basket and a headlight too.Not sure i see it like that but i mabe wrong.
Cycle slow speed no storage available early game.
Minibike med speed small storage.
Hog fastest speed adaptable functionailty.
Park the daddy so long in your garage.... lolOr, keep it all. I would love to have a 10 car garage.![]()
RAILS!!!!! Oh, wait. I think I need to duck while sitting. (Slam head on desk...)And while you are on that don´t forget a![]()