PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The new motorcycle looks great! Has reminded me of the vehicles of "Mad Max".

Good job, wanting to know that more things will come! :rapture:

 
We dont know the details so hold fire on what your allowing and not allowing on your server as the rule of not being possible would scrap most of the game from your server.
Yeah not likely. I play with like minded people who prefer realism. But thank you for the advice. Besides can't make a rule for something that doesn't exist so the point is moot right now. I'm just making it known, like everyone else here, that I support finding these vehicles in the world and not allowing us to craft them magically.

 
Ah I see. I havent checked out any mods to be honest. I might when the game is done since there will be a lot more there.
We will have to wait to see what the pimps introduce and how, if any, bench crafting will be implemented. It stands to reason that they may do a good enough job to not require modders to mess with anything.

Jax raised a very good point though regarding the hog. My worry is that in RWG if Hogs are spawns they should be rare enough to make them worth the hunt, but not too rare that u cant find them. If they are everywhere that will look a bit daft.

Having to make the Hog, actually I dont think thats a bad thing too. Maybe a separate repair kit, and to bridge two towers, how about finding the chassis in the world and have to repair that before you can add on wheels and other stuff.

The bikes in the world could be smashed up entities that you would have to sit there with a 5 minute timer on your repair kit in order to get it going.

A repair skill could be transferable to ovens, fridges, other electronics, bikes, and cars.

Its an interesting challenge for The Pimps.
Im not against us being able to build it at all. I love that idea. But with MM saying that assembly is gone from it for upgrades it would just seem a bit silly to let us craft the parts, then just magically craft the bike. But I guess this is the removal of ANOTHER step in crafting. So remove assembling it and just allow us to craft it. I wonder if gun parts are next?

Im sorry if I sound bitter over it, I just hate losing MORE pieces of the puzzle for the sake of simplicity. We have lost a lot already for that cause.

- - - Updated - - -

Clicks link

Sees 12 minute video!!!!!

Thank you sir, digging in right now.

 
I see you completely switched the maple forest into an autumn-y theme. Asking as prefabber here: Will green grassy ground blocks still exists then?

 
Hot damn i was WAS just mentioning ways of acquiring the Hog, and you already recorded and mentioned having to quest to get parts and have the traders possibly build it for you. That is an ace idea. Bravo on it.

LOVE all the ideas and the art, love the option you guys are keeping open for future crops and the art and very interested in the taming idea. Can't wait to be working in the hut and have a dog bark outside. Going to be eerie! Definitely reminds me of my favorite scene in Terminator when the machines come bursting through the camp and the dogs are going nuts!

Thanks for the video Joel. Looking forward to what you have cooked up and again THANK YOU FOR THE HOG!! FINALLY I can assemble a crew and ride the open road of the Apocalypse!

 
Dunno why I didn't notice until it was in the video, but anybody else notice a resemblance between Trader Bob's Compound and Fallout's Junktown?

 
Alot of us were really looking forward to the behemoth, I know personally I've been obsessing over it, even made an account to post this lol
And a lot of us were dreading it, not because of what it could do, but rather how poorly it fits in with the game thematically.

 
The list and forum would explode if I told all. I'm going to start rolling out videos now and try to get you guys semi caught up at least.
You dirty little tease! Stop talking and just give it to us! :D .

Oh hell... I need a forum break maybe...

We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.
The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.

I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.

You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
Absolutely fan-freaking-tastic! Crafting did seem to be loaded with fillers so it's awesome to hear this news! I'm definitely looking forward to being more excited about loot found and reduce the, "meh" factor of loot.

Thanks!

 
Dunno why I didn't notice until it was in the video, but anybody else notice a resemblance between Trader Bob's Compound and Fallout's Junktown?
I personally see more Mad max 2 style compound but I do agree there are some junktown parts I think.

on topic:

I am very much looking forward to the new vehicles but bitterly disappointed the ziplines were cut, they looked sweet in the a16 previews. :(

 
We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.
The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.

I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.

You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
So the system itself is not really going bye bye per se, but rather generic pieces are being exchanged for parts that are more salient?

 
Is the whole faction/NPC/quest system just going to be for Navezgane, or for random worlds as well?

If it is going to be in random worlds as well, are those of us who want a more "purist" zombie-survival experience rather than an RPG-like experience going to be able to turn it off or easily ignore it?

 
I am very much looking forward to the new vehicles but bitterly disappointed the ziplines were cut, they looked sweet in the a16 previews. :(
Yeah, that really is too bad. But it wasn't really a big or important feature, so I guess I can kind of see why it might've been dropped.

 
So the system itself is not really going bye bye per se, but rather generic pieces are being exchanged for parts that are more salient?
Pretty much.

An upgrade/mod/whatchamacallits would have a tangible effect. Maybe a crazy effect. It probably won't be "3% more durability". Lots of balls are in the air right now...

 
We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.
The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.

I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.

You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
With mods you mean silencers, different types of scopes, lasers, grips with more bullet capacity... etc.?

 
Yeah, that really is too bad. But it wasn't really a big or important feature, so I guess I can kind of see why it might've been dropped.
True, just would have made base design feel more fluid in areas.

 
Pretty much.
An upgrade/mod/whatchamacallits would have a tangible effect. Maybe a crazy effect. It probably won't be "3% more durability". Lots of balls are in the air right now...
I was thinking more conventional attachments myself, like maybe you could slap a scope, silencer, and / or forgrip on a gun.

Stat mods could be quite interesting too if that's what you're aiming for. If done right that could include the above and be even more interesting, actually. Like an ARPG sort of system.

 
Joel,

will the spawining of future new traders, bandids, different new characters will depend of players progress or leveling. If they appear in any gamestage (in reasonable limits) would be fun to know that there is something great that we can buy close to us, but can`t afford it (yet) and make us stay where we are in a matter to get it . Like the bycicle in early stage or the new bike in later game. Just curious. I know its early to think about this.

 
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