Thebigbang
New member
The new motorcycle looks great! Has reminded me of the vehicles of "Mad Max".
Good job, wanting to know that more things will come! :rapture:
Good job, wanting to know that more things will come! :rapture:
Yeah not likely. I play with like minded people who prefer realism. But thank you for the advice. Besides can't make a rule for something that doesn't exist so the point is moot right now. I'm just making it known, like everyone else here, that I support finding these vehicles in the world and not allowing us to craft them magically.We dont know the details so hold fire on what your allowing and not allowing on your server as the rule of not being possible would scrap most of the game from your server.
Im not against us being able to build it at all. I love that idea. But with MM saying that assembly is gone from it for upgrades it would just seem a bit silly to let us craft the parts, then just magically craft the bike. But I guess this is the removal of ANOTHER step in crafting. So remove assembling it and just allow us to craft it. I wonder if gun parts are next?Ah I see. I havent checked out any mods to be honest. I might when the game is done since there will be a lot more there.
We will have to wait to see what the pimps introduce and how, if any, bench crafting will be implemented. It stands to reason that they may do a good enough job to not require modders to mess with anything.
Jax raised a very good point though regarding the hog. My worry is that in RWG if Hogs are spawns they should be rare enough to make them worth the hunt, but not too rare that u cant find them. If they are everywhere that will look a bit daft.
Having to make the Hog, actually I dont think thats a bad thing too. Maybe a separate repair kit, and to bridge two towers, how about finding the chassis in the world and have to repair that before you can add on wheels and other stuff.
The bikes in the world could be smashed up entities that you would have to sit there with a 5 minute timer on your repair kit in order to get it going.
A repair skill could be transferable to ovens, fridges, other electronics, bikes, and cars.
Its an interesting challenge for The Pimps.
TFP AWESOME!!
And a lot of us were dreading it, not because of what it could do, but rather how poorly it fits in with the game thematically.Alot of us were really looking forward to the behemoth, I know personally I've been obsessing over it, even made an account to post this lol
You dirty little tease! Stop talking and just give it to us!The list and forum would explode if I told all. I'm going to start rolling out videos now and try to get you guys semi caught up at least.
Absolutely fan-freaking-tastic! Crafting did seem to be loaded with fillers so it's awesome to hear this news! I'm definitely looking forward to being more excited about loot found and reduce the, "meh" factor of loot.We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.
The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.
I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.
You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
I personally see more Mad max 2 style compound but I do agree there are some junktown parts I think.Dunno why I didn't notice until it was in the video, but anybody else notice a resemblance between Trader Bob's Compound and Fallout's Junktown?
So the system itself is not really going bye bye per se, but rather generic pieces are being exchanged for parts that are more salient?We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.
The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.
I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.
You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
Yeah, that really is too bad. But it wasn't really a big or important feature, so I guess I can kind of see why it might've been dropped.I am very much looking forward to the new vehicles but bitterly disappointed the ziplines were cut, they looked sweet in the a16 previews.![]()
Pretty much.So the system itself is not really going bye bye per se, but rather generic pieces are being exchanged for parts that are more salient?
With mods you mean silencers, different types of scopes, lasers, grips with more bullet capacity... etc.?We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.
The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.
I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.
You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
True, just would have made base design feel more fluid in areas.Yeah, that really is too bad. But it wasn't really a big or important feature, so I guess I can kind of see why it might've been dropped.
I was thinking more conventional attachments myself, like maybe you could slap a scope, silencer, and / or forgrip on a gun.Pretty much.
An upgrade/mod/whatchamacallits would have a tangible effect. Maybe a crazy effect. It probably won't be "3% more durability". Lots of balls are in the air right now...
Agreed.And a lot of us were dreading it, not because of what it could do, but rather how poorly it fits in with the game thematically.