PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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To be quite frank that sounds like bull... There is no reason not to add the Behemoth and Zip lines to the game, you talk about money, but just how much have the Fun Pimps made?
Not exactly, he talks about the value for money/time relation. Even though their time has no value for you, it has value to them. They might simply want to see the light at the end of the tunnel. They might simply want to avoid being called the project that ended up forever in development hell or the neverending EA game. They simply might not want to work on this game for more than x years but do something new eventually.

They own the company, you don't. They promised to deliver a game with features A,C,D,E,F,G for the price, anything else, like H,I,J and especially B and Z is a bonus that can't be demanded. If you think different, ask Disney to give you a free lunch, they make enough money to afford it.

I fail to see how modelling a new enemy and adding it to the game is so expensive, if modders can do that for free then why can't the Fun Pimps? This game has been in Alpha for over 4 years, why are we suddenly worried about time?
If modders already did it, why are you protesting. Use the mod. What, you maybe say the mod has problems, the behemoth doesn't work like the behemoth should?

Well, in that case that might be the other much more difficult and extensive part of the work to get the behemoth really into the game. There is an old tongue-in-cheek rule in computer programming https://en.wikipedia.org/wiki/Ninety-ninety_rule "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.".

Adding a bullet sponge with lots of damage to blocks that looks big is really no problem, I grant you that (see the big mamma, maybe call her behemoth-er and your already set). But do you really just want a bullet sponge? A behemoth has to fit the game play, must be special in more ways than its hitpoints. Maybe that is where the work is hidden that just wasn't justified. Or they simply had no good idea how to fit the behemoth into the game without making it just a boring bullet sponge.

 
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I know I'm likely on the lower end of the popularity scale with this opinion but I say it anyway: Why do we need NPCs trying to raid and steal our stuff? Whoever wants that can play on a PvP server or not? The 'bandits' there have already better pathfinding and much less predictable behavior patterns^^
Seems to me it might get overly complicated programming those specific NPCs, they wouldn't be just mindless zeds, they'd need to at least appear as believeable humans – and we don't even have proper zed AI/pathfinding yet. And somehow I can already smell the introduction of a buttload of new bugs, exploits and additional lags on multiplayer servers...

I wouldn't mind having human NPCs including some baddies that have their own camps or that you encounter in the wilds, just don't like the whole raiding idea.

I hope they will be coming with some options in the settings menu, like "bandit encountes on/off" and "raiding bandits on/off".
Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.

Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.

Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...

 
if modders can do that for free then why can't the Fun Pimps?
Because even a small mod can need over 200 Hours of work

Means over a month of full time work.

Wage + taxes + additional costs

and suddenly a Behemoth costs 20 000+ Euro

Never underestimate how much you get free from modders

 
Because even a small mod can need over 200 Hours of workMeans over a month of full time work.

Wage + taxes + additional costs

and suddenly a Behemoth costs 20 000+ Euro

Never underestimate how much you get free from modders
^This

 
That is why this is a Steam Workshop Game, the 7DTD player comun. will take over as far as modding & future features goes after Gold & DLC

 
Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.
Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.

Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...
Got it, didn't know. Fairly new to this sometimes hard to crack community, haven't been around since the kickstarter days and admittedly never bothered to read about the original/stretch goals. And like I said I have nothing against NPCs – heck yeah, more content is always nice. I just find NPC raiding ones stuff somewhat redundant, given that a properly regulated PVP game will in my opinion always be better in terms of creating more sense of danger than any NPC could. Other players can be the true horror -and fun in this game, if you manage to find a decent server is my experience there. I gathered as much to know that PvP or even co-op multiplayer wasn't even planned originally – But it's here now and shouldn't be completely disregarded in almost every discussion about a game feature imo.

(I play both game types btw, not one of those "hardcore" advocates for PvP)

I have to say I'm kinda tired of the way too often uttered phrase "just mod it". Guess what, maybe I don't want to have to learn how to mod and many other players don't as well, which is why I suggest that a feature like that comes with as many OPTIONS as possible by default in the vanilla build, so I don't have to wait for a modder to do it. Especially with an option that the appearent majority wouldn't care about as much. If I were forced to name only one aspect of the game that I really like (and there's a lot) then I'd choose how flexible it is with offering many different approaches how to play it. And that's talking about vanilla, not modded. So hopefully the further development will stay in that spirit and give the average non modding-educated player lots of sliders and buttons for everything in the options menu:)

Anyway, whatever we'll get in the end I will try it out of course and maybe I'll be positively surprised.

 
Here Here

Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.
Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.

Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...


Agreed, I am using Drkstarsdragon's npc bandit mod with valmers mod. He made it for vanila but I requested val ver and bam there it was. Its works and it adds a little more, that 1k travel boom you just got shot from nowhere, A little diferent when they shot back.

I say add all you can. Easier to take away than add.

 
Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.
Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.

Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...
Agreed. And my hope is that Roland isn't completely accurate that RWG is as is. That these make it into RWG and things like the Duke can their own sockets in the RWG socket system. Bringing colonies and some questing to RWG without a full story.

 
Is it going to be possible that they will add saved character profiles in any upcoming patches? I mean, I really enjoy this game, but I don’t care for having to reset all the hard work I do in leveling my avatars skills each time a patch comes out. I don’t mind so much resetting the game map, or having to rebuild a new base, but in my opinion, we shouldn’t have to lose EVERYTHING that we worked so hard for each time the game updates in order to take advantage of the game updates. Some of these skills are hard enough to level once as it is.

 
@Roland

To bring this thread ontopic again

-(I am trying here really hard, as i tend to distract)

Here a few questions that got stuck in my mind:

How fast will the minibike be?

Are there going to be different levels of speed, all using a Different amount of stamina?

Will the Construction need as many items as the minibikes?

Like chainsaw chains, mechanical parts, bike tires, handlebars, Lock, occasional basket with less capacity(?)

Please get this on the right track again

 
What would be really cool is a feature where by you can move from server to server and your profile goes with you. That means your levels, perks, belt and back pack inventory traverse servers. But, your buildings, bed rolls, land claims, etc. are server unique.

That way you can take a leveled player and jump from server 1 to server 2 and start exploring the new world but have no base or stash. It also means you could go back and forth bringing items across worlds if you spent the time. Like a mini bike or some building materials.

It might be interesting to implement in a server admin tool like CBSM or something like that if you have the ability to copy and write out the player profiles. I expect you would have to have a command that migrated/teleported you between servers to cause a profile synch so you didn't have to have a central repository.

Anyways, just off the cuff thought...

 
No offense taken! Oh my gosh is it that much?! Why I could be at a video arcade spending $60 AN HOUR!
I was hoping it would be somewhat obvious I was utilizing sarcasm without having to use '(/sarcasm off)'.

IMHO: You shouldn't be able to complain about spending $20-$50 after having spent over 100 hours on a game. (1000+ = you really need to stop 'listening to sound of your own voice'.)
I didn't exactly include a serious face with my post, either. :p

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Hellos developer and the team from Fun Pimps,

is it possible to make an option for an MOTD (Message On The Day) without using 3rd programms?

Maybe a simple additional textfile, what can be easily changed by server-admins.

Thank you for reading this, regards....

 
What about 1/2 of a developer?
Upper or lower half? I believe that's an important difference.

"You can mod it" is as far as I remember/understand also the **official** answer of TFP to requests to revert changes they made. "mod it" includes just using mods provided by modders and presumably also option settings in the game client that internally just mod
Modders get more features to play with and more documentation with every update.

You don't hear them complaining very loudly. ;)

A17 will change stuff yet again and I'm sure several majorities of players (aka individuals) will take offense to that.

 
We are working on concepts for the 4x4. It is not in production. In general, larger tires = easier to implement with the new physics system for vehicles so the design favors trucks before we do cars. The plan is to implement everything we've had sitting around first, so minibike, bicycle, hog, and then gyro copter, after that a 4x4 or off road vehicle, hopefully. And somewhere I want to shove a horse into the mix as well.
@madmole Will you ever bring back horde mode for the more hardcore players? it was really fun and challenging having a blood moon everyday, maybe a way to just have an option somewhere to turn on/off horde night every night if not a separate horde mode.

Keep up the great work TFP's

 
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