Yisiscreise
New member
Love the new bike! =)
Not exactly, he talks about the value for money/time relation. Even though their time has no value for you, it has value to them. They might simply want to see the light at the end of the tunnel. They might simply want to avoid being called the project that ended up forever in development hell or the neverending EA game. They simply might not want to work on this game for more than x years but do something new eventually.To be quite frank that sounds like bull... There is no reason not to add the Behemoth and Zip lines to the game, you talk about money, but just how much have the Fun Pimps made?
If modders already did it, why are you protesting. Use the mod. What, you maybe say the mod has problems, the behemoth doesn't work like the behemoth should?I fail to see how modelling a new enemy and adding it to the game is so expensive, if modders can do that for free then why can't the Fun Pimps? This game has been in Alpha for over 4 years, why are we suddenly worried about time?
Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.I know I'm likely on the lower end of the popularity scale with this opinion but I say it anyway: Why do we need NPCs trying to raid and steal our stuff? Whoever wants that can play on a PvP server or not? The 'bandits' there have already better pathfinding and much less predictable behavior patterns^^
Seems to me it might get overly complicated programming those specific NPCs, they wouldn't be just mindless zeds, they'd need to at least appear as believeable humans – and we don't even have proper zed AI/pathfinding yet. And somehow I can already smell the introduction of a buttload of new bugs, exploits and additional lags on multiplayer servers...
I wouldn't mind having human NPCs including some baddies that have their own camps or that you encounter in the wilds, just don't like the whole raiding idea.
I hope they will be coming with some options in the settings menu, like "bandit encountes on/off" and "raiding bandits on/off".
Because even a small mod can need over 200 Hours of workif modders can do that for free then why can't the Fun Pimps?
^ThisBecause even a small mod can need over 200 Hours of workMeans over a month of full time work.
Wage + taxes + additional costs
and suddenly a Behemoth costs 20 000+ Euro
Never underestimate how much you get free from modders
Got it, didn't know. Fairly new to this sometimes hard to crack community, haven't been around since the kickstarter days and admittedly never bothered to read about the original/stretch goals. And like I said I have nothing against NPCs – heck yeah, more content is always nice. I just find NPC raiding ones stuff somewhat redundant, given that a properly regulated PVP game will in my opinion always be better in terms of creating more sense of danger than any NPC could. Other players can be the true horror -and fun in this game, if you manage to find a decent server is my experience there. I gathered as much to know that PvP or even co-op multiplayer wasn't even planned originally – But it's here now and shouldn't be completely disregarded in almost every discussion about a game feature imo.Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.
Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.
Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...
Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.
Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.
Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...
Agreed. And my hope is that Roland isn't completely accurate that RWG is as is. That these make it into RWG and things like the Duke can their own sockets in the RWG socket system. Bringing colonies and some questing to RWG without a full story.Simply put it was a kick starter goal. One of the promises and a big part of the game they advertised aka the duke and his bandits. People would be up in arms if this wasnt delivered.
Its exacty what roland stated a page or 2 ago. They need to implement their stretch goals. 1 being bandits and npcs. So no matter how many times the few pipe up and state they dont want npcs etc they are gonna be in the game.
Guess what you don't want em in then mod em out....thats the beauty tfp have given us this ability to. but i for 1 and as well as many others want npcs bandits and colonies...
One or more developers investing time in it.I asked a simple question.
"What would you define as continued development of RWG?"
A straight to the point answer to a very simple question.One or more developers investing time in it.
I didn't exactly include a serious face with my post, either.No offense taken! Oh my gosh is it that much?! Why I could be at a video arcade spending $60 AN HOUR!
I was hoping it would be somewhat obvious I was utilizing sarcasm without having to use '(/sarcasm off)'.
IMHO: You shouldn't be able to complain about spending $20-$50 after having spent over 100 hours on a game. (1000+ = you really need to stop 'listening to sound of your own voice'.)
Upper or lower half? I believe that's an important difference.What about 1/2 of a developer?
Modders get more features to play with and more documentation with every update."You can mod it" is as far as I remember/understand also the **official** answer of TFP to requests to revert changes they made. "mod it" includes just using mods provided by modders and presumably also option settings in the game client that internally just mod
@madmole Will you ever bring back horde mode for the more hardcore players? it was really fun and challenging having a blood moon everyday, maybe a way to just have an option somewhere to turn on/off horde night every night if not a separate horde mode.We are working on concepts for the 4x4. It is not in production. In general, larger tires = easier to implement with the new physics system for vehicles so the design favors trucks before we do cars. The plan is to implement everything we've had sitting around first, so minibike, bicycle, hog, and then gyro copter, after that a 4x4 or off road vehicle, hopefully. And somewhere I want to shove a horse into the mix as well.