PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I know this might be an never ending Story^^
a) The people I have met in my travels adjust to their playstyle accordingly - builders plop between cities keeping travel distances low and make due with the backpack as is. Scavs either set shop in POIs and keep several bases all around the place.

b)Fair point, but clutter is good for survival/scavenging games. These items all have uses important or not. Terraria comes to mind. You can go insane with the amount of blocks, items, weapons it has and You pack is limited there too. It's almost like a mechanic "Loot it or leave it" Prioritise what You need now vs what You would need later and the backpack becomes balanced.

I understand Your concern regarding Lags, rubberbanding and so on. Here's in hopes it will be fixed eventually.

Yes, a good point! Or for example Far Cry 3 - You need certain items to create upgrade modules for Your pack in order to increase the carrying capacity for Loot, Ammo, Medical items, weapons etc...

It is a controversial topic at this point, but discussing it is good.

 
Here is a concept of the new Trader Bobs!
https://t.co/DDftM8FsJN

DK2r37MVwAA0cCo.jpg
I wanted to ask. What happens if you land with a Gyrocopter and the shop closes? Will just the player be transported outside and the Gyrocopter just sits there on the landing pad?

Also will there be NPC's flying around in Gyrocopters or helicopters in the game?

 
I wanted to ask. What happens if you land with a Gyrocopter and the shop closes? Will just the player be transported outside and the Gyrocopter just sits there on the landing pad?

Also will there be NPC's flying around in Gyrocopters or helicopters in the game?
I really really hope there will be no gyro,- or helicopters in the game ever. They just dont fit in imo.

Cheers

 
"The minibike already IS a large backpack with added mobility - is it not easy enough?Try using the Minibike on a server with 20+ Players. Lags, Rubberbanding, random "getting stuck under the Map". No Thank you"

kinda happens when you go over the max supported concurrent player amount. I like the idea of starting with a small backpack and work your way up. Then later gameplay the minibike is essentially a second backpack. I agree also with the inventory management (though not the stack size change) statement above, picking whats important and leaving behind stuff cuz it didnt make "the cut". Horse and cart - if cart is overweight it slows and zombies may have a chance to attack/eat the horse hahaha
You put it very nicely indeed. Especially considering the fact sometimes the minibikes disappear underground.

However, you, and other people forgot one teeny tiny little thing. The minibike is NOT extended storage. It is transport.

It only becomes extended storage when you find a basket, which, with the new random gen and the almost extinct working stiff situation Ive experienced so far, isn't always the easiest thing to find.

Cars have a boot at the rear as standard :p

 
I keep seeing posts about wanting cars, trucks and I keep going how are you supposed to drive it on the roads in RGW? Travel a road, there is a cliff to your left and a drop-off on the right, a very long fall down. Two cars are blocking the way down, on a bike you can skit it by going up the slide of the cliff. Further down is two separate stacks of blocks, also several trashbags. All are blocking the road and a car can not be driven on a road like that.

Are you planning on stopping at every roadblock and wrenching the cars, bust blocks and remove the bags of trash? You can't drive a car over the ground, too many boulders, speed bumps (little dead trees), maple and pine trees that will not only slow you down but will stop you from going anywhere.

So, how in the world would a car be of value? Dune buggy in the desert and maybe useful in the plains, but a car in anyplace? I just don't see it as possible.

 
I keep seeing posts about wanting cars, trucks and I keep going how are you supposed to drive it on the roads in RGW? Travel a road, there is a cliff to your left and a drop-off on the right, a very long fall down. Two cars are blocking the way down, on a bike you can skit it by going up the slide of the cliff. Further down is two separate stacks of blocks, also several trashbags. All are blocking the road and a car can not be driven on a road like that.Are you planning on stopping at every roadblock and wrenching the cars, bust blocks and remove the bags of trash? You can't drive a car over the ground, too many boulders, speed bumps (little dead trees), maple and pine trees that will not only slow you down but will stop you from going anywhere.

So, how in the world would a car be of value? Dune buggy in the desert and maybe useful in the plains, but a car in anyplace? I just don't see it as possible.
while i do agree Janna, i keep wondering... who the hell lost all of those cinder blocks that are scattered everywhere. trash can blow around but cinder blocks cant. :)

i would prefer to see less of the blocks and more pot holes to worry about because there will not be anyone upgrading roads during an apocalypse.

 
Thanks! On another note, I decided to grow my beard out.
Oh, is this a bugfix release of the new beard? Do I need to reinstall? Is the beard final or will there be a bugfix release later? Can we have a feature where the beard wobbles when you speak? Where's the xml for the beard? Modest Knnn wants an answer, hopefully yesterday

The plan for that is 3x3 meter sections or whatever size works out, a back, a middle you can extend as much as needed and a front. Maybe a smashed variant, we'll see. It would be a dev block but still it should help. We're doing crushed cars too that Bob uses for his walls.
Is this about the POI or the beard? I like the smashed beard variant.

:smile-new:

It only becomes extended storage when you find a basket, which, with the new random gen and the almost extinct working stiff situation Ive experienced so far, isn't always the easiest thing to find.
*SPOILER*

You can wrench lootable baskets to get one for the minibike. Lootable baskets are in one corner of the small shops you find in practically every city.

 
I really really hope there will be no gyro,- or helicopters in the game ever. They just dont fit in imo.
Cheers
I think helicopters with wrecking balls flown by enemy attackers would counter against the type of strong above ground fortifications that players can build.

Of course the protection of living permantly underground needs equal measures to balance later game difficulty the best i can suggest is enemy driven caterpillars with jack hammers.

But wrecking ball's on helicopters will be in danger of being damaged by players from bullet and rocket projectiles maybe the addition of barrage balloons for added AA defense.

I dont think its OTT and its not as i am suggesting letting NPC's fly in at 140 mph with apache gunships equipped with sidewinder missile's.

I understand that an influx of enemys that are not zombies may not be what the game is about or desired direction it will head in and is only a suggestion.

I keep seeing posts about wanting cars, trucks and I keep going how are you supposed to drive it on the roads in RGW? Travel a road, there is a cliff to your left and a drop-off on the right, a very long fall down. Two cars are blocking the way down, on a bike you can skit it by going up the slide of the cliff. Further down is two separate stacks of blocks, also several trashbags. All are blocking the road and a car can not be driven on a road like that.Are you planning on stopping at every roadblock and wrenching the cars, bust blocks and remove the bags of trash? You can't drive a car over the ground, too many boulders, speed bumps (little dead trees), maple and pine trees that will not only slow you down but will stop you from going anywhere.

So, how in the world would a car be of value? Dune buggy in the desert and maybe useful in the plains, but a car in anyplace? I just don't see it as possible.
Good point to think about about that a car isnt viable on all surfaces and routes but it depends how resticted it is as having the freedom of the bike might not be that bad to balance things out but i do agree that how worlds are generated at the momment makes the car seem unviable to use.

How about Homebrew rockets where items that are required to be transported across the map are put in a payload container in the rocket and the player need's to calculate trajectory for LZ taking into account of launchpad elevation wind strength/direction etc.

 
while i do agree Janna, i keep wondering... who the hell lost all of those cinder blocks that are scattered everywhere. trash can blow around but cinder blocks cant. :)
i would prefer to see less of the blocks and more pot holes to worry about because there will not be anyone upgrading roads during an apocalypse.
@unholyjoe, you are spot on, more hole, random spikes placed by survivors and no cinderblocks. they truly don't make sense. I can get rocks anywhere.

roads should have:

-- things to give you flats

-- holes

-- spikes/fence

-- random trash piles

-- Cars

-- zombies (sleepers) in Cars.

-- traps like cars that explode and need to be disarmed.

 
for Transportation, I would like to see variations on the minibike like dirt bike, Chopper bike ("Zeds dead baby"), ATV?, bicycle, pogo stick?, Horse?

or maybe a perk off of athletic that lets me run 20-40 faster. heck all the running we do in game we should be lean mean running machines.

 
I dunno about you all, but it's cool just seeing MM back posting even if it's about some monster beard he's growing, to the likes of which is capable of world domination unto the beard itself.

Hope ya keep coming by to chat it up Madmole. Nice seeing ya around again. :)

 
On a more serious note, I wish the trader POIs would be functional. I mean, any trader base I replicate would be wiped out on horde night.
You can protect a Area, but once done its not again editable

(Not sure, maybe it was vanilla or coppis mod that allow this)

maybe its easyer to make a Bunker and spawn a Trader in it

 
On a more serious note, I wish the trader POIs would be functional. I mean, any trader base I replicate would be wiped out on horde night.
We don't know the full picture.

If bandits will have their own base and people maybe traders will have their own NPCs protecting those walls, and so on.

 
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