Royal Deluxe
New member
Edited my last post during rolands answer
Maybe this is one of those things the PC side gets the first iteration (or a couple), since it is so much easier for us to remove?Even the devs can be wrong^^As PC player i have not that big problem because we can mod. But i am really concerned about the Console players if they get all this stuff without alternatives.
Btw i talk not about inpenetrable bases, but 4Blocks of steel thick defense should easy withstand every hordenight.
If you want to play the game as survival game you will start a new game.What else is there to do when you have all the best goodies? Turrets up the wazoo, the best armor, the best blocks and nothing at that point can really touch you? The gamestage mechanic has almost fully run it's course and you're thinking it's almost time to start fresh but then ... *enters the Behemoth*...
I'm sorry, why not have options in game settings to enable/disable certain types of zombies? Things don't always have to be so black and white.Wrong or right there are going to be decisions made by the developers that some people aren't going to like. As far as I know there are zero plans to put a craftable block that is 100% impenetrable by zombies.
Want to build a tower without risk of it being ripped apart by zombies?
1) Mod the game
2) Disable zombies or
3) Play Minecraft
Console players will get 2 out of 3 of the options...
There already are two game options for this. Disable spawning or Increase Block Durability to 200%.I'm sorry, why not have options in game settings to enable/disable certain types of zombies? Things don't always have to be so black and white.
That's rather ridgid Roland. The games got big camps on both sides of this argument. TFP would be best off making an effort to accommodate both.
For the record I am looking forward to the behemoth.No panic Jackelmyer. I am sure there will be a option in stable (or a mod in the Steam Workshop)
This now is the first phase when 2 meanings clash. And if we get a decent diskussion both sides will have arguments that lead to the best solution for the Vanilla game. And mods/options for both more extreme sides.
Edit:
And additional i think Roland/Tfp dont mean really so huge damage.
Yes but 3) imagine the people REALLY bitching and crying when the creepers blow up their uber base and cool housesWrong or right there are going to be decisions made by the developers that some people aren't going to like. As far as I know there are zero plans to put a craftable block that is 100% impenetrable by zombies.
Want to build a tower without risk of it being ripped apart by zombies?
1) Mod the game
2) Disable zombies or
3) Play Minecraft
Console players will get 2 out of 3 of the options...
QA people are so sadistic...something else i would like to see in a17 for the vulture is the ability to knock a player down, which means if you were hiding up on the iron bars or cliff killing defensless zombies the vulture would knock you down from there.. that would be neat as hell.
Still seems overly ridgid.There already are two game options for this. Disable spawning or Increase Block Durability to 200%.
I'm not following you.While I don't mind blocks being destructible. I think that some should have more endurance to them. Stone for example, should be much harder to break than wood.
I agree. Some more discernable goals would be nice. Though I also really love the sandbox aspect of the game which, hard direction and game driven goals can really hinder. TFP really hasn't even hit the hard part of building this game imo. To maintain the Sandbox aspects, while providing goals, requires at least a few completely optional objectives.It's worth repeating that the Behemoth can't change the game through high stats alone. It can only change the game with an improved AI. Otherwise it's just another guy spinning in circles under your stilt base or over your underground base, who happens to be really big.
Perhaps the desire to reach a level of absolute safety really stems from the lack of any other defined win condition. Imagine inventing the zombie cure, overthrowing the Duke of Navezgane, or reaching an extraction zone. I've brainstormed about eight different ways the zombie apocalypse could come to a satisfying conclusion. I don't know if that's right for this game, but it would provide a more directed ultimate goal than reaching the point of "boredom" & wanting to restart.
Well instead of that it sould be set for something like this:I'm not following you.This is exactly what blocks with different hit point values provides. A block of flagstone takes 500 punches to destroy, whereas a wood block takes 300 if you count destroying the frame.
i hope notWell instead of that it sould be set for something like this:
wood: 500
Flagstone: 4,000
So we can add an armor value back to them. It was takin out back in Alpha 10 I think...i hope notIf i remember right it is impossible to give blocks more than 31000 Hp without issues
If this is true we need in the case of a Rebalance a better use of lower values.
Else it is nearly impossible to offer player really sturdy blocks to prevent serverjumping rule breaking (china)raiders
3 Raider with a Auger can allready break every possible defense in a few minutes
Means reduce Blockdamage at all by 50% and give a 300 HP Woodblock only 150 HP