PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Even the devs can be wrong^^As PC player i have not that big problem because we can mod. But i am really concerned about the Console players if they get all this stuff without alternatives.

Btw i talk not about inpenetrable bases, but 4Blocks of steel thick defense should easy withstand every hordenight.
Maybe this is one of those things the PC side gets the first iteration (or a couple), since it is so much easier for us to remove?

And just my personal opinion:

What else is there to do when you have all the best goodies? Turrets up the wazoo, the best armor, the best blocks and nothing at that point can really touch you? The gamestage mechanic has almost fully run it's course and you're thinking it's almost time to start fresh but then ... *enters the Behemoth*...

 
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What else is there to do when you have all the best goodies? Turrets up the wazoo, the best armor, the best blocks and nothing at that point can really touch you? The gamestage mechanic has almost fully run it's course and you're thinking it's almost time to start fresh but then ... *enters the Behemoth*...
If you want to play the game as survival game you will start a new game.

If you want to play the game as Architect.... you will do nothing more, the game is broken if your half ready steelbase (with 500 Hours of work in it) colabses because of "it is as it is"

 
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Wrong or right there are going to be decisions made by the developers that some people aren't going to like. As far as I know there are zero plans to put a craftable block that is 100% impenetrable by zombies.
Want to build a tower without risk of it being ripped apart by zombies?

1) Mod the game

2) Disable zombies or

3) Play Minecraft

Console players will get 2 out of 3 of the options...
I'm sorry, why not have options in game settings to enable/disable certain types of zombies? Things don't always have to be so black and white.

That's rather ridgid Roland. The games got big camps on both sides of this argument. TFP would be best off making an effort to accommodate both.

 
No panic Jackelmyer. I am sure there will be a option in stable (or a mod in the Steam Workshop)

This now is the first phase when 2 meanings clash. And if we get a decent diskussion both sides will have arguments that lead to the best solution for the Vanilla game. And mods/options for both more extreme sides.

Edit:

And additional i think Roland/Tfp dont mean really so huge damage.

 
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I'm sorry, why not have options in game settings to enable/disable certain types of zombies? Things don't always have to be so black and white.
That's rather ridgid Roland. The games got big camps on both sides of this argument. TFP would be best off making an effort to accommodate both.
There already are two game options for this. Disable spawning or Increase Block Durability to 200%.

 
No panic Jackelmyer. I am sure there will be a option in stable (or a mod in the Steam Workshop)
This now is the first phase when 2 meanings clash. And if we get a decent diskussion both sides will have arguments that lead to the best solution for the Vanilla game. And mods/options for both more extreme sides.

Edit:

And additional i think Roland/Tfp dont mean really so huge damage.
For the record I am looking forward to the behemoth. :D . I just want to make sure it's possible for players to work up to a sanctuary still. Where resources and storage can be kept in peace. If that's underground because a behemoth can't get to it, fine. If that's in a traditional base but behemoths only come on blood moons late game? Totally fine.

I'd very much rather a screamer NOT bring out behemoths. That's just not cool. Something like that is to be prepared for. Not flippantly tossed onto players at random.

 
Wrong or right there are going to be decisions made by the developers that some people aren't going to like. As far as I know there are zero plans to put a craftable block that is 100% impenetrable by zombies.
Want to build a tower without risk of it being ripped apart by zombies?

1) Mod the game

2) Disable zombies or

3) Play Minecraft

Console players will get 2 out of 3 of the options...
Yes but 3) imagine the people REALLY bitching and crying when the creepers blow up their uber base and cool houses ;)

 
something else i would like to see in a17 for the vulture is the ability to knock a player down, which means if you were hiding up on the iron bars or cliff killing defensless zombies the vulture would knock you down from there.. that would be neat as hell.
QA people are so sadistic...

 
There already are two game options for this. Disable spawning or Increase Block Durability to 200%.
Still seems overly ridgid.

Disable spawning: I.E. turn the game into a higher end graphic version of Minecraft and lose a large majority of paid content.

Increase Block Durability to 200%: More viable but I don't think that's going to pan out as now I believe you've also just made mining harder.

Just saying we need to try and move away from two ridgid camps and find common ground. Especially on an issue so widely argued, with large followings on both sides.

I'm all for a challenging game. I'm simply hesitant to do something that completely makes Tower Defense aspects of the game no longer functional. That's kind of one way of looking at "winning. You're out fighting for your resources early until you've built an indestructible base. Then you get to go build whatever you want knowing what you've gathered over time is safe. It's a reward. All the while, still having urgency. Jump scares. Risk.

You may think risk is only viable when you have everything to lose.

For some, especially when gaming, risk can simply be dieing and having to run back and get your bike. Doesn't matter what my base is like. It's still a risk I avoid.

 
It's worth repeating that the Behemoth can't change the game through high stats alone. It can only change the game with an improved AI. Otherwise it's just another guy spinning in circles under your stilt base or over your underground base, who happens to be really big.

Perhaps the desire to reach a level of absolute safety really stems from the lack of any other defined win condition. Imagine inventing the zombie cure, overthrowing the Duke of Navezgane, or reaching an extraction zone. I've brainstormed about eight different ways the zombie apocalypse could come to a satisfying conclusion. I don't know if that's right for this game, but it would provide a more directed ultimate goal than reaching the point of "boredom" & wanting to restart.

 
While I don't mind blocks being destructible. I think that some should have more endurance to them. Stone for example, should be much harder to break than wood.

 
While I don't mind blocks being destructible. I think that some should have more endurance to them. Stone for example, should be much harder to break than wood.
I'm not following you. :confused: This is exactly what blocks with different hit point values provides. A block of flagstone takes 500 punches to destroy, whereas a wood block takes 300 if you count destroying the frame.

 
I would like to see an extra BIG vulture, which when it sees you comes down, picks the player up, and flies away with said player. Screen goes black and you are teleported to a random place on the map (where it dropped you). Extra cool when it happens on a horde night!!

 
It's worth repeating that the Behemoth can't change the game through high stats alone. It can only change the game with an improved AI. Otherwise it's just another guy spinning in circles under your stilt base or over your underground base, who happens to be really big.
Perhaps the desire to reach a level of absolute safety really stems from the lack of any other defined win condition. Imagine inventing the zombie cure, overthrowing the Duke of Navezgane, or reaching an extraction zone. I've brainstormed about eight different ways the zombie apocalypse could come to a satisfying conclusion. I don't know if that's right for this game, but it would provide a more directed ultimate goal than reaching the point of "boredom" & wanting to restart.
I agree. Some more discernable goals would be nice. Though I also really love the sandbox aspect of the game which, hard direction and game driven goals can really hinder. TFP really hasn't even hit the hard part of building this game imo. To maintain the Sandbox aspects, while providing goals, requires at least a few completely optional objectives.

I think people are forgetting one of the biggest draws of this game is entirely Minecraft Sandbox play that you can test your creations against. It's that goal that most players who wanted something more out of Minecraft vanilla finally got.

And if you don't agree with that, then...

Why is the only indestructible block bedrock?

Why do we mine to get the best building and core materials?

Why do we have so much variety in what we can build?

The games built firstly around a completely destroyable world.

The games secondly built around destroyable blocks that provide building and crafting resources.

Zombies, AI, everything, is built on those two things.

I firmly believe that's the big draw that got people into 7D2D. That plus real fighting and real defense.

I should also probably share that I have the flu and am essentially dysfunctional and delirious. I'm pretty sure I have a midget with a shotgun sitting next to me, angrily keeping the clowns away. But... He's not my friend... Or.. it's a pillow... I dunno.

 
I'm not following you. :confused: This is exactly what blocks with different hit point values provides. A block of flagstone takes 500 punches to destroy, whereas a wood block takes 300 if you count destroying the frame.
Well instead of that it sould be set for something like this:

wood: 500

Flagstone: 4,000

 
Well instead of that it sould be set for something like this:
wood: 500

Flagstone: 4,000
i hope not

If i remember right it is impossible to give blocks more than 31000 Hp without issues

If this is true we need in the case of a Rebalance a better use of lower values.

Else it is nearly impossible to offer player really sturdy blocks to prevent serverjumping rule breaking (china)raiders

3 Raider with a Auger can allready break every possible defense in a few minutes

Means reduce Blockdamage at all by 50% and give a 300 HP Woodblock only 150 HP

 
i hope notIf i remember right it is impossible to give blocks more than 31000 Hp without issues

If this is true we need in the case of a Rebalance a better use of lower values.

Else it is nearly impossible to offer player really sturdy blocks to prevent serverjumping rule breaking (china)raiders

3 Raider with a Auger can allready break every possible defense in a few minutes

Means reduce Blockdamage at all by 50% and give a 300 HP Woodblock only 150 HP
So we can add an armor value back to them. It was takin out back in Alpha 10 I think...

That way there's no need for crazy HP values.

Or they can lower the damage zombies and other players do to blocks.

 
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