Gipothegip
Gray Thematic
@Roland
I'm just going to throw in there that those are abstractions. They are there to help communicate and interface with the player.
Personally, I've considered a minimal HUD myself (since you can mod it after all), I do get the point of not having the screen cluttered or information that seems too much or unnecessary to have at all times, but I'd like it if something popped up when necessary. I think that's the best way to do it if we're talking about doing this in vanilla.
For example, if you get a buff / debuff, I think it should pop up. I think if health or stamina is low the respective bar should pull up (granted if health is low the screen gets grayed out). The quick select bar should pop up when changing items. Enough so the player is cued into what's going on for the things they can't experience themselves with their three other senses.
It's all for quality of life, and think it would be a good balance between immersion and suitable interface. It is possible have an unobtrusive HUD, rather than all or nothing.
Of course, I think it would be smart to have this as an option. I know the options thing is thrown around a lot and isn't always the best solution, but an HUD and its verbosity are quite common options and in many games.
I'm just going to throw in there that those are abstractions. They are there to help communicate and interface with the player.
Personally, I've considered a minimal HUD myself (since you can mod it after all), I do get the point of not having the screen cluttered or information that seems too much or unnecessary to have at all times, but I'd like it if something popped up when necessary. I think that's the best way to do it if we're talking about doing this in vanilla.
For example, if you get a buff / debuff, I think it should pop up. I think if health or stamina is low the respective bar should pull up (granted if health is low the screen gets grayed out). The quick select bar should pop up when changing items. Enough so the player is cued into what's going on for the things they can't experience themselves with their three other senses.
It's all for quality of life, and think it would be a good balance between immersion and suitable interface. It is possible have an unobtrusive HUD, rather than all or nothing.
Of course, I think it would be smart to have this as an option. I know the options thing is thrown around a lot and isn't always the best solution, but an HUD and its verbosity are quite common options and in many games.