How much the bigger pack should penalize is the question. If you can't run or use the minibike anymore, this backpack is trading its usability bonus for a much larger usability penalty (even if we ignore the higher danger). In other words this is the secure storage box with a different texture since you are practically forfeiting mobility (except for a few dozen meters around you) with this. Looks not at all balanced to me.Ok, lets say devs should add new item - large backpack. You may equip it like clothes and your inventory space greatly enlarge. But with equipped backpack you cant run, cant crouch, and cant ride minibike, its balance, and only stamina drain is not enough. Now you make decision - many inventory slots, or chance to stay alive after your meeting with lonely zombie. And of course when you take off this backpack with items, or die, all extra slots just drops on ground. Looks balanced, but do you'll be really use it?
And that is the problem, if you have to carry items to repair, to have food and water if you know you will be out for a whole day an need food it really limits you. Yes, I know that many don't carry food, water, stone, fiber and wood as they are out, but I've watched enough youtube videos and seen a player not carry them and run into zombies and have their bow/axe/club break and nothing to use and die before they can get out of the building to collect it. So here they are a good distance from home, no bike yet and lost everything and have to travel back and it is getting dark and don't even have a torch.Add to it when you are out looting you don't scrap your brass unless you want to lose approx 30% of it. So that takes a lot of space up. All those bits and parts you get and need to build with like plastic, electronics and such take up a lot of space. There are people that are okay with doing the chest storage stuff and then their are people like myself that find that a complete and other annoyance.
WOOO HOOOO !!!!The ultimate in minibike storage and bedroll portability
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How about making it a skill/Perk, like "The Mule" - 5 ranks, each rank allows you to carry a larger backpack without a penalty (while it is possible to carry it but with penalties if no skill). Or "Tetris Master" - you can stack larger quantities of Items/things or simply can put more into your backpack due to good organisation (= effectively just additional slots).How much the bigger pack should penalize is the question. If you can't run or use the minibike anymore, this backpack is trading its usability bonus for a much larger usability penalty (even if we ignore the higher danger). In other words this is the secure storage box with a different texture since you are practically forfeiting mobility (except for a few dozen meters around you) with this. Looks not at all balanced to me.
You obviously have never played a game where you get knocked off a mount by a pebble in the road or the twig sticking up that you cant see. Its bad enough in the current iteration that the dead trees/bushes/whatever they are called, will completely stop your minibike cruising, including cactus plants. I am not against getting damage while riding, but HELL NO to getting knocked off for anything but death.I was suggesting a chance of being knocked off. When you get a decent bike (fast enough) and you have gas you are nearly invincible on it. you can ride around all night and not worry about zombies. I also suggested they bring back the damage you could do with the bike, but I mean if you hit a deer or a tree on a minibike IRL you would almost for sure get knocked off.
Maybe they could just add damage done to the bike when you hit things and when it reaches a certain threshold you have a chance of being dismounted and/or stunned.
really only an idea...not trying to annoy anyone...but you probably think this song is about you.![]()
Alpha 16 is a dead end. It is not the game. It is step along the way. There is no reason to stick with Alpha 16 and keep making it better and better when the real game is going to be something else. Don't focus on the trees. See the whole forest.My advice:1) Forget alpha 17, release 16.4 with OPTIMIZATION of resource usage.
does that forest come with a chainsaw? maybe something a bit more larger and can cut 10 trees at a time?Alpha 16 is a dead end. It is not the game. It is step along the way. There is no reason to stick with Alpha 16 and keep making it better and better when the real game is going to be something else. Don't focus on the trees. See the whole forest.
Forget Alpha 16 and get moving on A17 and the rest of the game. Alpha 16 is good enough as an intermediate stepping stone.
i've seen this bug with chain saws augers and guns. basically anything with parts in it can repair without degrading most of the time.Combaund Bow do not lower quality when I repair it, but I have no very height level of the perk Fixer! Is this bug?
I think the optimizing will be reserved for beta stage. After the content lock.My advice:1) Forget alpha 17, release 16.4 with OPTIMIZATION of resource usage.
FPS walks from 130 to 20. (very rare - 5-8)
My PC:
i5 4690k
R9 380 4GB
16gb RAM
SSD
Win 7 x64
Guys i play in very hard games on ultra and FPS 100+, never down <100
2) Close the cloning of things (bonfire, zombies, boxes)
3) The minibike constantly fails under the textures.
4) Put in order the use of electricians and farms (paragraph 1)
5) The system of sleeping is just SUCK. Sorry for being rude ... before you go into the house and kill everyone. And now after the zombie has woken up, you twist your head. Right behind your back, there will be a zombie, who was not at the entrance. This is really a PROBLEM!
6) Add correct system wipe chunks or squares
For servers this is very important
PS I would love to see a few 45 degree and 90 degree I beams ...would help a lot with Railroad and or minecart tracks being able to turn them in different directions.Konichiwa Bitches!!!
Madmole and/or Gazz
Can we get a block that has a tire on a rim? Trying to make vehicles and planes in Prefabs is a bit of a pain. Also, maybe one with a strut attached ...for plane landing gear. Right now all we can do is color a cylinder black
Actually quarter circle blocks in steel and scrap iron would be cool to make a gear/pulley for several prefabs I am working on.
Basically I am trying to create prefabs that are based in Arizona....coal mines, dams, rural airstrips, etc...
A few additional blocks would really complete the present collection.
Regards
Ouch
Cool so give us Fishing and Fishing line and lets us combine, fishing line, iron pipe, motor, plastic and ductape to make a trimmer.What is this? The sixteenth century? I've never cut long grass with any of those thanks to whoever thought of putting fishing line on a spinner and hooking it up to a motor....
Quite the opposite actually. I even pm'd you to let you know that lol. I wasn't saying you were uncivil. I was just talking about posters in general. It seems we all think we know what should be in a vanilla game and sometimes the "discussions" get a bit heated. The thing is if everyone liked the game the same way we would never get any mods as there wouldn't be any reason for them. So long live everyone wanted it to be different.IIt seems you read my post as uncivil. If I came over disgruntled or snappy or whatever else, that wasn't the intention, and sorry for that. I do like to comment on other posts though and especially if I have a different opinion.
Do you have the chainsaw schematic to use on the forest?Alpha 16 is a dead end. It is not the game. It is step along the way. There is no reason to stick with Alpha 16 and keep making it better and better when the real game is going to be something else. Don't focus on the trees. See the whole forest.
Forget Alpha 16 and get moving on A17 and the rest of the game. Alpha 16 is good enough as an intermediate stepping stone.
Nope I just find it enough of a pain to constantly get hung up on rocks, twiggy trees, cati,and the like. Don't need other problems on it. As far as others riding around avoiding zombies, good for them. Maybe we all need to find what is fun and stop worrying about how others are playing and asking for nerfs in the game cause so and so is playing the game in a way we don't. Saw enough gating and nerfs in a16. Unless we just want the rateings to tank even more and 7 days go into "mixed" for the reviews on Steam.I was suggesting a chance of being knocked off. When you get a decent bike (fast enough) and you have gas you are nearly invincible on it. you can ride around all night and not worry about zombies. I also suggested they bring back the damage you could do with the bike, but I mean if you hit a deer or a tree on a minibike IRL you would almost for sure get knocked off.
Maybe they could just add damage done to the bike when you hit things and when it reaches a certain threshold you have a chance of being dismounted and/or stunned.
really only an idea...not trying to annoy anyone...but you probably think this song is about you.![]()