PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Pwleeze PunFimps... *jk*

...can you make able that we get coal from wood made in forge,

and also more recources to make nitrate and loots we find more brass and lead....

...those turrets are very hungry and its impossible to kep them feed

without using creative mode... :/

Thank you FunPimps for this game, keep it iup! :)

Friendly regards....

 
We don't need bigger BP's, just make the Shopping Carts movable in the game.When we get to a town we can use the shopping carts to gather & when filled park it grab another & fill it up.

Just remember the carts are not to be removed from the parking lot or the Radiated Cop will get you.
And how is that much different from secure storage chests you can drop in any location or the minibike ?

Since it probably won't be possible to ride minibike AND push a cart at the same time you just would have something slightly better than a storage chest that would be immediately useless as soon as you have a mini bike.

 
And how is that much different from secure storage chests you can drop in any location or the minibike ?
Since it probably won't be possible to ride minibike AND push a cart at the same time you just would have something slightly better than a storage chest that would be immediately useless as soon as you have a mini bike.
This is early game use obviously, you do not get a MB on day 1. I put SC's in the streets of towns for looting but they have no wheels & you can not go house to house W/A chest. Early game you can push the carts around town to loot or back & forth to your base. You could learn to craft a trailer out of the cart to tow W/Y MB.

We could even craft the John Boy & Billy Giant 7DTD Zombie Killing Shopping Cart

 
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Bring back the Pointy Stick Please. Bring this back as an Extended Pointy Stick or SPEAR that can start out as wood & stone & as you learn perks you can craft glass, iron, brass, steel points & different types of shafts, heh, heh, he said shaft.

 
This is early game use obviously, you do not get a MB on day 1.
Well, now you just have to convince people that early game is the problem after lots of talk in this thread that early game should be governed by the survival aspect and small inventory space is a part of it. Just read Rolands comment a few pages earlier and try to convince him. It seems Madmole has a similar opinion (if Roland is right with his comment that inventory space is as far from a hot topic for the developers as a potato in the refrigerator) and quite a few others posters who spoke out against enlarging inventory space (including me if it concerns early game).

There is no lack of solutions, you need to argue for reasons why inventory space should be enlarged in early game.

 
I've taken this line of questioning before with mixed results, so take it as you will.

Those of you who want greater inventory space, what do you do in Bethesda games? Do you pick up every broom when you are looting a region? Do you buy the perks or use potions to increase your carrying capacity?

There are obvious differences in the games and situations, but I figure your answers might be illuminating.

 
Well, now you just have to convince people that early game is the problem after lots of talk in this thread that early game should be governed by the survival aspect and small inventory space is a part of it. Just read Rolands comment a few pages earlier and try to convince him. It seems Madmole has a similar opinion (if Roland is right with his comment that inventory space is as far from a hot topic for the developers as a potato in the refrigerator) and quite a few others posters who spoke out against enlarging inventory space (including me if it concerns early game).
There is no lack of solutions, you need to argue for reasons why inventory space should be enlarged in early game.
You can tell from looking at previous posts/threads that pretty much every single player has his own idea of how the game should be. I know it would be OP in the early game for cans of boiled water to stack higher than they are but I still think I would like them to at least stack to 2 or 3 or even up to 5. (Don't know why you can carry stacks of 15 cans of murky water but when it is boiled you can only stack 1)

Unless you have your own server or play SP then your inv is up to the admin of the server you play on. Make requests but know they may not be added. Just have to enjoy the game as is...and be thankful we can add any mods at all. :)

I also realize that what is added or removed from vanilla game is a volatile subject but we just have to try and keep it civil...for the sake of the children...zombie children....which will never be in the game....ever.......maybe.....not.....forever.....amen...

 
What we really want !
wnd_471de87b0ec498ad803f3dbe9b8173a0.jpg
Massive yellow text, massive yellow van and some weird nut daily..?

Sounds like Gipo's idea..? Or maybe Guppy's...

 
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I've taken this line of questioning before with mixed results, so take it as you will.
Those of you who want greater inventory space, what do you do in Bethesda games? Do you pick up every broom when you are looting a region? Do you buy the perks or use potions to increase your carrying capacity?

There are obvious differences in the games and situations, but I figure your answers might be illuminating.
ahhh the subtle differences between linear and sandbox gaming. If you are referring to Skyrim, which is weight based inventory limit and where you can pick damn near everything up with +6000 boots of carrying that you can make with normal potions and crafting skills. I might have a screenshot of Boots of weight carrying that has a +weight carrying number 6 digits long.

 
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You can tell from looking at previous posts/threads that pretty much every single player has his own idea of how the game should be. I know it would be OP in the early game for cans of boiled water to stack higher than they are but I still think I would like them to at least stack to 2 or 3 or even up to 5. (Don't know why you can carry stacks of 15 cans of murky water but when it is boiled you can only stack 1)Unless you have your own server or play SP then your inv is up to the admin of the server you play on. Make requests but know they may not be added. Just have to enjoy the game as is...and be thankful we can add any mods at all. :)

I also realize that what is added or removed from vanilla game is a volatile subject but we just have to try and keep it civil...for the sake of the children...zombie children....which will never be in the game....ever.......maybe.....not.....forever.....amen...
no two-headed giant zombie snakes?

 
Unless you have your own server or play SP then your inv is up to the admin of the server you play on. Make requests but know they may not be added. Just have to enjoy the game as is...and be thankful we can add any mods at all. :)
I discuss this topic with the full knowledge that I can mod it to my liking.

I also realize that what is added or removed from vanilla game is a volatile subject but we just have to try and keep it civil...for the sake of the children...zombie children....which will never be in the game....ever.......maybe.....not.....forever.....amen...
It seems you read my post as uncivil. If I came over disgruntled or snappy or whatever else, that wasn't the intention, and sorry for that. I do like to comment on other posts though and especially if I have a different opinion.

 
Knocked off...AGAIN?
Pray, tell us the story of that time you got knocked off your minibike the first time and it emotionally scarred you so horribly that you would not only uninstall 7dtd but also delete it from your Steam account. Why are you so against such a thing?

Doesn't sound so bad to me...

And then--- what if someone else threatens they will uninstall and delete the game from their Steam account if TFP doesn't implement minibike dislodgement? How ever will the Pimps cope if they're damned if they do and damned if they don't?

If you want knocked off your minibike just drive it into some water. That is enough of an issue to have to worry about. If I got knocked off it every time I ran into something I might as well not build the thing. I just don't get why people want to add stuff that is only going to be an annoyance.

 
Well, now you just have to convince people that early game is the problem after lots of talk in this thread that early game should be governed by the survival aspect and small inventory space is a part of it. Just read Rolands comment a few pages earlier and try to convince him. It seems Madmole has a similar opinion (if Roland is right with his comment that inventory space is as far from a hot topic for the developers as a potato in the refrigerator) and quite a few others posters who spoke out against enlarging inventory space (including me if it concerns early game).
There is no lack of solutions, you need to argue for reasons why inventory space should be enlarged in early game.
I thought I said that? The shopping cart use as a movable storage vehicle is no different than having a MB except you push it & the same storage amount can be applied to the cart.

I am proposing this instead of enlarging the BP, its an early game movable storage with the same capacity as the MB.

As an argument why this storage will help I will give you a few reasons.

My TB is filled W/weapons, tools, food most of the time & depending on my level I might have 1 or 2 slots empty

My BP has to have certain essentials (wood, forged iron, stone, fiber, cloth) to repair weapons, tool, ammo, clothing incase I need a poncho or a coat & yes more food & water depending on what level you are.

Summary

A well stocked TB might have a slot or 2 left open.

A well stocked BP might take up 1/4 to 1/3 of the slots.

You can slim down what you carry to a Bare Bones Scavenging Kit & get what resources you need as you scavenge. I usually do this when I hit a town, I will put a SC or 2 on a roof & tear the town up.

Being able to use a Shopping Cart would be very beneficial to an early gamer that has low level items that need repaired a lot. The inventory you need to travel takes up a lot of space for an early game stage player.

It's got to have Walmart Wobble of course.

 
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I think there is a need for bigger backpacks. Think of when you start, you will need to carry wood, stone, plant fiber, cloth, water, food and bandages, bow and arrows, then toss in the land claim block. Starting out you might not find that great city to have as your base. I spawned in a area that when I followed the road I came to a town that was all houses, a military base, silo and a gas station that didn't have a workbench. That was it. Traveled to another one and it had all the towers, construction site but no POIs that are needed, working stiff, gun store, pill store (and from videos I have watched lots of times the Phar. tower doesn't have antibiotics) so no chem station. There were lots of destroyed buildings and a couple nice homes but it seems there weren't any that had a pool for water and it was in the plains.

Yes, you can loot and use a chest, but when you have to move on what do you take with you? No minibike schematic and even if you did find one there is no working workbench to use and you will be moving on to find a better town/city so what do you carry? I was playing in one seed yesterday and in three days I saw one boar and that was it. I got three pieces of meat. She is living off canned food and corn, potatoes and blueberries I collect in the towns.

I don't waste space on lead, glass, clothes except a duster and make a poncho as soon as I can. I carry leather, jars of good water and murky water in case I can't find any while traveling, then I can use the pot, if I find one, to make it safe to drink.

Next time I play I am going to write down what I have on me as I travel to find a place to set up a base.

We need to be able to either make one or buy one at a trader and not have to pay a exorbitant price for it. Make one out of leather and have it wear out so we need to repair it, or make a new one. We can have our "old" one as a backup perhaps.
Add to it when you are out looting you don't scrap your brass unless you want to lose approx 30% of it. So that takes a lot of space up. All those bits and parts you get and need to build with like plastic, electronics and such take up a lot of space. There are people that are okay with doing the chest storage stuff and then their are people like myself that find that a complete and utter annoyance.

 
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TBH (and this is just my opinion) some elements of the game needs to be grounded/based on reality or it just starts to get silly and can no longer be taken seriously. It's just a matter of how far you feel it should be stretched for better game play. I don't think anyone is trying to push that we can't carry nothing more than 1 or 2 items. I'm in the camp that at least some form of "Item management" needs to be in the game and having a 72 slot bag is a bad thing... (imo) You shouldn't be able to carry your whole base in your backpack and you're just going to need to prioritize what you should or shouldn't take.

So yeah, the "Reality" argument should be pitted against "game play" a lot in this type of game.
That is why we need options. So you can play your way and others can play theirs and not be annoyed to death over bag space management which takes away from the parts they actually enjoy in the game. Or makes them make a million trips back and forth to get a little bit of looting done.

 
If you want knocked off your minibike just drive it into some water. That is enough of an issue to have to worry about. If I got knocked off it every time I ran into something I might as well not build the thing. I just don't get why people want to add stuff that is only going to be an annoyance.
I was suggesting a chance of being knocked off. When you get a decent bike (fast enough) and you have gas you are nearly invincible on it. you can ride around all night and not worry about zombies. I also suggested they bring back the damage you could do with the bike, but I mean if you hit a deer or a tree on a minibike IRL you would almost for sure get knocked off.

Maybe they could just add damage done to the bike when you hit things and when it reaches a certain threshold you have a chance of being dismounted and/or stunned.

really only an idea...not trying to annoy anyone...but you probably think this song is about you. :)

 
I think you need a back pack slot

then you start the game with only your quick bar and have to make your first pack with plant fiber. your first pack is smaller then our current pack and you build your way up.

 
Ok, lets say devs should add new item - large backpack. You may equip it like clothes and your inventory space greatly enlarge. But with equipped backpack you cant run, cant crouch, and cant ride minibike, its balance, and only stamina drain is not enough. Now you make decision - many inventory slots, or chance to stay alive after your meeting with lonely zombie. And of course when you take off this backpack with items, or die, all extra slots just drops on ground. Looks balanced, but do you'll be really use it?

 
Ok, lets say devs should add new item - large backpack. You may equip it like clothes and your inventory space greatly enlarge. But with equipped backpack you cant run, cant crouch, and cant ride minibike, its balance, and only stamina drain is not enough. Now you make decision - many inventory slots, or chance to stay alive after your meeting with lonely zombie. And of course when you take off this backpack with items, or die, all extra slots just drops on ground. Looks balanced, but do you'll be really use it?
why do those of us that want bigger back packs have to be penalized ????

 
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