Gipothegip
Gray Thematic
Let me guess, you can make popcorn too.Hey! I'm standing right here!
Besides, I make great toast.
It'll be like A Charlie Brown Thanksgiving

Let me guess, you can make popcorn too.Hey! I'm standing right here!
Besides, I make great toast.
Everyone's invited.Let me guess, you can make popcorn too.
It'll be like A Charlie Brown Thanksgiving![]()
No it was just the right amount. The world is a bit darker without Charles Schultz in it.lol, that made me laugh more than it should have!
I agree up to a point. To me, the creative menu is just no fun -- it ceases to be a game and becomes building toy. And I entirely agree with the survival aspect, but you get to a stage in the game were inventory management has nothing to do with survival and becomes just an annoyance on tackling bigger projects.Increasing the inventory to the point that you can carry everything you could possibly need and not ever have to make decisions about what to keep or leave behind is akin to just having the creative menu enabled. There's your infinite backpack size right there. ...
There are certain elements of a survival game that if removed, even in the name of fun, cause the game to turn into something else. Perhaps you just don't think survival genre games are fun? To me, removing the choices that are inherent to limited inventory slots and limited stack sizes will take this game too far beyond the survival genre to be fun for me and to my mind those who can't stand having to make choices between keeping or tossing are probably just not fans of the genre.
I agree up to a point. To me, the creative menu is just no fun -- it ceases to be a game and becomes building toy. And I entirely agree with the survival aspect, but you get to a stage in the game were inventory management has nothing to do with survival and becomes just an annoyance on tackling bigger projects.
I think there ought to be a way to grow inventory space further as you progress in the game. For instance, I'd trade minibike speed for a bigger inventory space in it at later stages -- like a cart trailer.
Yeah, there are mods, but they are all or nothing, and there are no on/off switches for them, so either I break my day 100 game, or I forfeit the inventory management aspect on my day 21 game, or I give up on one of the two. Also, there's no gaming element in installing a mod.
And I've never cut long grass punching with my bare fist, cut a tree with a stone ax or hunted with a bow and a knife. I tried to say that the right tool in the game is not the rake but the hoe or a gardening scissor being faster to cut grass might be appreciated (some middle stage special tool better that the fist). I've never used the scythe, but this one needs more technique and it's more dangerous IRL. It all depends on the tool you have available. The best solution seems the lawn mower, but that doesn't seem like a tool of early stages but more of end game.What is this? The sixteenth century? I've never cut long grass with any of those thanks to whoever thought of putting fishing line on a spinner and hooking it up to a motor....
Well, if the mutant grass is sturdy enough then a scythe wouldn't work well any more. You might have to hack it down blade for blade with a hoe or machete.2 - I've never used a hoe or a rake to cut grass. Scythes like the one Royal pictured would be more accurate for a manual tool.
Makes sense that you no longer work there.A rake is not used to cut grass, it's with a hoe. The rake is used to pick it up after being cut....
Words of a former gardener.
I know your being sarcastic or I think you are, but I hope that doesn't get put in, as the ground has a massive amount of stuff you can run into as it is, you'd never be able to use it except on a road. I like my minibike offroading thank you XD, I also like flying off jumps though with player taking damage now from too big of a fall on the bike i've had to tone it downKnocked off...AGAIN?
Pray, tell us the story of that time you got knocked off your minibike the first time and it emotionally scarred you so horribly that you would not only uninstall 7dtd but also delete it from your Steam account. Why are you so against such a thing?
Doesn't sound so bad to me...
And then--- what if someone else threatens they will uninstall and delete the game from their Steam account if TFP doesn't implement minibike dislodgement? How ever will the Pimps cope if they're damned if they do and damned if they don't?
A van that comes default with a huge storage space, that could be swapped out for a built in chem station or workbench would be cool.I'm agreeable to late game massive inventory sizes and hiring the trader to transport items for you. Early game and mid game need to be pretty close to what it is now as a max and I would love for a progression of inventory spaces starting with close to nothing and progressing to what we currently have until a certain level (150?) is reached and perhaps a Logistics perk is bought that opens up a 72 slot inventory for endgame building and other such shenanigans .
How about low yield explosives designed specifically for blowing up grass? My wife's been talking about how much she'd love to have some sort of lawn mower tool in the game. After spending 30 minutes helping her punch grass in a circle around our blood moon base, I'm inclined to agree.Well, if the mutant grass is sturdy enough then a scythe wouldn't work well any more. You might have to hack it down blade for blade with a hoe or machete.
Makes sense that you no longer work there.![]()
I am pretty much a pack rat so when it comes to picking stuff up, I want to carry everything I see that is useful but that's just me the game would be too easy if you could carry too much.Some people want more space so maybe add a fanny pack into the game. A big ugly tourist looking thingy to stuff all the stuffs into.
I like this idea, maybe the player would only be limited to either 6 or 3 building spaces inside the back of the van except you can't place claim blocks or anything that is over 1 block tall inside for balancing purposes and could serve as a portable base.A van that comes default with a huge storage space, that could be swapped out for a built in chem station or workbench would be cool.
Excellent. Now we just need to usurp development from the false king madmole and install our own puppet chief developer. Or blackmail madmole with the knowledge that his beard is a wig.Yes, I came to that same conclusion later as you'll see as you Ketchup.![]()
I'm agreeable to late game massive inventory sizes and hiring the trader to transport items for you. Early game and mid game need to be pretty close to what it is now as a max and I would love for a progression of inventory spaces starting with close to nothing and progressing to what we currently have until a certain level (150?) is reached and perhaps a Logistics perk is bought that opens up a 72 slot inventory for endgame building and other such shenanigans .