PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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.... it's a royal pain in the ass.
be my guest :strawberry:

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Yup. At the end of the Alpha 16 developer's diary thread I posted that whoever posted first on the A17 developer diary's thread would win a free copy of 7 Days to Die. That's you. Congratulations.
/Game's in the Mail...
Thanks for the Gamecode Roland

Completly forget that as i saw the fresh A17 Post

 
A good suggestion from the Steam forums.

I asked there for ideas for Wilderness Pois. and it come the wish for "Roadblocks" up.

Because i cant place them on the roads (with my actuall Knowledge) i think it would be a great addition if tfp look for a new nice kind of Poi´s

Imagine the roadblock from "28 Days Later" as a start. And yes i know that a roadblock makes less sense without real long walls, but still as "Standalone" they would be cool.

 
Hi Guys, I just wanted open up discussion of Alpha 17. Sorry we have been tight lipped about it, but I wanted to try something different this time where we talk about finished or work in progress features rather than stuff we simply planned. This leads to less frustration because usually once something is started we finish it, where its easy to plan a bunch of stuff and have it slip through the cracks, which is disappointing for all of us.
I will say we're ramping up the team, we've hired two new senior programmers, a concept artist, an environment artist, a designer, and we have about 5 new full time world builders. I'll begin showing stuff on youtube real soon. I have two keyboards hooked up at the same time now so I can annoy people if I want, or use the quiet keyboard if I want :)
It's good to know you guys are still grinding the gears, when things slip through it's definitely disheartening, I remember in the past I had programmed a bunch of weapons (possibly 20 or more) in through trial and error for 1 person and in comparison with the other weapons they weren't very balanced so they got taken out anyway I actually saw you were looking for people to help out unfortunately I don't have very good communication skills (I can be seen as somewhat rude) and I've only up until now worked with 2-3 other people.

Other than that I was wondering if we could get a huge POI mansion previously owned by some rich eccentric and very accomplished mayor complete with it's own courtyard hedge maze as for the inside, maybe it could be medieval looking with carpets and drapes? Would be nice especially if someone pays attention to most of the details IE the ones that could be recreated with current resources, just a suggestion.

 
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WooHoo page 10! @MM glad to see you are back and understand the new focus/approach.

With Christmas around the corner, I wanted to put my A17 wishlist together:

1. Fix gore block Duping

2. Fishing - would be nice to catch something or club fish or add string to crossbow and spear fish - you will need to add water predators as well like Gators

3. raft!

4. with all the rain, the ability to capture that water, must degrade so I need to repair it

5. Lightning that actually hits stuff and causes damage

6. Hatching eggs - need a Rooster!

7. Bouncing Betty (Claymore mine) with ability to use a trigger wire/cord.

8. Doors that close automatically - maybe a setting in serverconfig.xml?

9. more fog of war.

10. Peanut butter.

 
You lost me at Aluminum...
Nitrate is harder to find than a nonexistent ore in the game? Read the ingame journal for mining. I think it will help.
You mean there is info in the journal how to see Nitrate on the surface while riding a minibike? From what I have seen Aluminum(read:LEAD) is more common on the surface and usually can be found in more than 1 biome, Nitrate not so much, I found 1 surface node one time in the burning forest, the rest of the 20+ nodes in the same area were shale and coal, that was A16.1. I had heard that you might have to dig for it but even then its not a guarantee that it will be there to harvest. Sadly my 2?3? attempts at digging for it proved fruitless. So I am resigned to destroying endless boulders, but the bright side to that is that coal comes with it.

It used to be(previous alphas) you could ride around looking for caves, and find several of them, many would have some Nitrate in them, but caves were fixed several times now making them difficult to find if at all (rwg). I can say that on the last 3-4 rwg maps I played I havent found a single cave. I found 2 on a MP server map once. So my deduction here is, given the amount of effort it takes to find "easily accessible" Nitrate, it is harder to find now. But is all this just working as intended?

 
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Increasing the inventory to the point that you can carry everything you could possibly need and not ever have to make decisions about what to keep or leave behind is akin to just having the creative menu enabled. There's your infinite backpack size right there.
May I, with a polite but stern voice, shout STRAWMAN!!. I never argued for increasing the size to that point or any point near it.

 
You were but my muse Meganoth. I understand you were not wanting to carry your kitchen sink around with you. :)

But I do think the current backpack size is good for the basic unmodded game.

 
You mean there is info in the journal how to see Nitrate on the surface while riding a minibike? From what I have seen Aluminum is more common on the surface and usually can be found in more than 1 biome, Nitrate not so much, I found 1 surface node one time in the burning forest, the rest of the 20+ nodes in the same area were shale and coal, that was A16.1. I had heard that you might have to dig for it but even then its not a guarantee that it will be there to harvest. Sadly my 2?3? attempts at digging for it proved fruitless. So I am resigned to destroying endless boulders, but the bright side to that is that coal comes with it.
It used to be(previous alphas) you could ride around looking for caves, and find several of them, many would have some Nitrate in them, but caves were fixed several times now making them difficult to find if at all (rwg). I can say that on the last 3-4 rwg maps I played I havent found a single cave. I found 2 on a MP server map once. So my deduction here is, given the amount of effort it takes to find "easily accessible" Nitrate, it is harder to find now. But is all this just working as intended?
Aluminum doesn't exist in the game....

 
are you kidding? nitrate is everywhere. one map I was on by day 3 i had mined 30 nodes. and it is dropped from rock, gravel, and underground ores like candy on Halloween. I find it mainly in the plains area. it super common there.

 
The Blood Moon is a NEW FEATURE & some of us prefer the WANDERING HORDES to constantly building & repairing a base because of a predetermined game clock that constantly gives you bigger & bigger Hordes that will destroy your base even more every 7 Days.I don't want to play like that! I want to have time to explore, build & survive on my terms & not the Game Clock making me run back & defend my base. (Just like returning to the control room in COD Zombies)

I am not talking about other games I am talking about this one & its original concept of trying to survive a Zombie Future alone, in the woods, in my underwear.

Another problem with the BM is I run a server & I would not want to join a server on day 150 with maxed out 7 Day Hordes & try to survive, it would not be possible or fun.

A server needs to be like Day 1 for everyone that joins the server no matter what day count the server is on.
This is quite true and an issue that needs to be looked at at some point, not saying it has to be A17 but certainly before Beta. We are near Day 200 on ours and at this point even with 90 minute days our players are logging in ONLY to farm repair mats and do radiated, feral Blood Moons. The fun is almost gone and Im finding that we might need to mod them out or perhaps have them arrive every OTHER 7 days.

BM on an MP server CAN work but their frequency and high impact at later game stages has clearly become an issue for everyone save those players that spend hours every day on the server. Wandering hordes are much more fun to our community. While I wouldn't want BM removed completely or at the very least replaced by something else, the fact that time carries on for MP players means our players never get a full 6 days to prepare for the next one. And eventually that type of gameplay can drive away even the most hardcore of players as eventually they are faced with what seems to be a non stop BM fight.

 
Someone mentioned BM's?

...oh. Blood moons.

Um, they need work, but as many times as they've changed since they we're introduced, I've no doubt they'll change again.

Let's female dog about them in beta.

(Or will that be too late?)

 
You were but my muse Meganoth. I understand you were not wanting to carry your kitchen sink around with you. :)
But I do think the current backpack size is good for the basic unmodded game.
Depends...

will clothing be changed so that certain types can help you in cold and in warm conditions?

will it be possible to combine cloth items of same type and different colour to a default colour?

Currently constantly alternating Poncho and Winterjacket - taking up one slot; and carrying about 200% more looted clothes around than I would ever need because I can hardly remember what colour my highest quality Shirt has so I can combine it to 600 Q

 
This is quite true and an issue that needs to be looked at at some point, not saying it has to be A17 but certainly before Beta. We are near Day 200 on ours and at this point even with 90 minute days our players are logging in ONLY to farm repair mats and do radiated, feral Blood Moons. The fun is almost gone and Im finding that we might need to mod them out or perhaps have them arrive every OTHER 7 days.
BM on an MP server CAN work but their frequency and high impact at later game stages has clearly become an issue for everyone save those players that spend hours every day on the server. Wandering hordes are much more fun to our community. While I wouldn't want BM removed completely or at the very least replaced by something else, the fact that time carries on for MP players means our players never get a full 6 days to prepare for the next one. And eventually that type of gameplay can drive away even the most hardcore of players as eventually they are faced with what seems to be a non stop BM fight.
I think the time in the game I enjoyed the most was on a multiplayer server, having the freedom to build and explore but the risk of running into a wondering horde and having it wonder into your base. I think that was probably Alpha 9 or 10 though, it felt a lot more like the walking dead kind of survival instead of Dawn of the Dead + 28 days lol. The clockwork attacks just ruin it for me, especially considering their extreme difficulty. At least to very casual players like myself. With the ability to configure/mod it easily I think the game would be a lot more fun for a larger range of people. To be honest on my server I used to host if it was an option I'd turn off BM entirely and ramp up wondering horde size and difficulty.

 
what i would love to see in the game and i dont know if i could make modding.. blocks that look like flower pots that we can craft and grow food in.

 
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