PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Well, basically i'd like to know, if the devs did anything at all to address this issues. I didn't follow the changelogs over the years.
Actually I'm on a AMD Fury X with an 1090T AMD and 16 GB of RAM - still enough to run top end games this day, but 7dtd was not running smoothly even on lowest setting with this rig back then.
Okay... honest answer?

A lot of the micro-stuttering is caused by the poor garbage collection in Unity. This is being improved as we speak but it will take a while for the changes to filter downstream. I know TFP want to use it but it wasn't in the Unity engine in time for A17.

https://blogs.unity3d.com/2018/11/26/feature-preview-incremental-garbage-collection/

I'd wait for A18 if the micro-stuttering is giving you a headache.

 
Okay... honest answer?
A lot of the micro-stuttering is caused by the poor garbage collection in Unity. This is being improved as we speak but it will take a while for the changes to filter downstream. I know TFP want to use it but it wasn't in the Unity engine in time for A17.

https://blogs.unity3d.com/2018/11/26/feature-preview-incremental-garbage-collection/

I'd wait for A18 if the micro-stuttering is giving you a headache.


I actually found the stuttering to have improved a lot in the latest build. Coincidence or something else, it seems less an occurrence.

 
I know guppy. But if we get the ability to specify where biomes generates like in a16 it would be nice to be able to set spawnpoint directly.

I could live with the current application. It's just a suggestion!
I just want to make sure you know we can do all of that. A lot of people, even modders it seems, don't understand the full potential of the current Rwg system. Put biomes exactly where you want them, spawn points, roads, pois... In a very short time.

All currently doable.

 
I just want to make sure you know we can do all of that. A lot of people, even modders it seems, don't understand the full potential of the current Rwg system. Put biomes exactly where you want them, spawn points, roads, pois... In a very short time.
All currently doable.
I'll tell Gazz to create a journal entry for it so everybody will finally come to know.

 
Or bring back the vibrant blue concrete and the bookshelf options.
Better still, allowing the paintbrush to 'copy' any colour/texture in the world....also the possibility of perhaps 'half' painting a face, like a 45 angle triangle of a full block and/or uploading/drawing simple icons/images to be used on the standard storage box (like a dollar sign for trader goods/cash or different sized guns for various gun storage).

In addition - possibly allowing arrows and some other alt-code/ascii to signs to allow greater variation when organising storage.
There's a lot of textures that I'm missing from A16 like a real black and good solid colours. I think a fresh coat of paint should look like a fresh coat of paint and not something that's been sitting in the sun for a decade. It would also be nice to paint a base texture and then stamp an icon or symbol over top to help sort storage.

 
I read one once. Probably more useful for new players though. It is really handy to answer common questions by referring them to the journals.

 
1: When a player levels up, it will get a logline in server log (servermanagers can pick it up then)2: the console command giveselfxp has been changed to allow very large numbers of xp to be given to yourself. giveselfxp 100000000000000

3: new option that colors the daynumber red on a bloodday from specified hour. Use -1 to disable.

Cheers
Hey thanks. :)

 
Mid-late game, the first tier 6 weapon of each type is always an eye opener for me. I usually have lots of mod by then, so it almost always becomes a very potent weapon.

 
Put me down for kinda preferring the old (15.3, in my case; I skipped A16 entirely) weapon system - parts, combining, etc. Maybe the game could sort of split the difference:

- No parts

- Gun levels do affect base damage slightly (need other balance to make this work)

- Can combine two (undamaged) level N guns to get one level N+1 gun at 50% durability

- Can combined damaged guns to repair the higher-level one (or less-damaged one in the case of same-level)

- repair effectiveness is based on difference in levels and/or durability remaining in the sacrificed gun

- No repairing guns using repair kits (must combine on workbench to repair)

- Gun level 6 cannot be found or purchased - gotta build it or combine level 5's

- Mods as they are today

That would give some value to the plethora of level 1 & 2 hunting rifles we keep finding. I also kinda like the idea of guns being extremely valuable tools which must be cared for and watched closely for damage. As it is I don't care if my gun is at 10% durability - repair kit bada bing bada boom it's fixed.

Alternate idea, but also BRILLIANT:

- Guns cannot be crafted, only found and purchased (bows and crossbows are still craftable)

- Perks allow for upgrading and repairing weapons of type X up to level Y

- Repairing is diminishing return - 100% repair the first time, 75% the next, etc.

- Repair can either sacrifice a weapon of the same type, or use a repair kit

- Damage and mods as they are now (no increasing damage with increasing level - just better durability)

That would make weapons very valuable, even level 1's, since each weapon has a limited lifespan. No more creating a level 6 weapon and immediately transitioning to selling all other weapons you find. Your level 6 shotty is great, but after 4 repairs (which should take a while; it's a level 6 after all) it's going to be dead so you better work towards finding or buying a replacement. And maybe don't shotgun everything you see - crossbows are cheap to make.

We're on day 35 in our game and we both have level 6 guns (he's a marksman, I prefer the shotgun) and effectively unlimited ammo. Finding guns is just not a thing we care about any more. Not when a stack of 6000 rock nets me 3000 at the trader and a level 2 rifle gets me 120 or whatever.

And but so anyway, I like the "we give you guns that go bang" thing, but IMO they need to be much more valuable. By which I mean rare and prized, not just worth more at the trader.

 
Addressing the rumours in order...
Yes

Yes

On a Tuesday

No

Yes

Only if lubricated

No

Yes

Mini-pancake.
You could do it on a Thursday, but the I'm afraid the rubber ducky will have to remain at home.

 
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