Uninstalled a 17, went back to A16. A17 killed the server I was on. Everyone quit playing and went to A16 servers. A17 is just a huge mess. I can live without the 4X4 or motorbike. A16 seems a ton more realistic since you have to build the components then build the bike. Plus you had to find information that told you HOW to build a minibike. This new A17 pretty much removed everything I enjoyed about a16 including looting zombies. Was like Christmas morning after every blood moon. Now zombie loot it so scarce, no one wants to play anymore.
The old mechanics of hitting harder with higher levels is sorely missed, now all the item level does is increase durability. This last update is a massive step backwards. Most everyone I played with before was so disgusted with it, they just quit. Some went to A16 servers, but the universal constant is no one likes A17 in ANY of it's various forms. Will Fun Pimps listen?? Nope! Too arrogant and stupid to realize they are destroying any chance of anyone buying this steaming pile of doo doo once it leaves it's never ending Alpha state.
I don't know what kind of players you are playing with, but I absolutely cannot agree with you.
My main problem with A17 has been RWG. It is horrible right now, and every single A17 release has been an unplayable mess compared to A16. But TFP have obviously been working on that, and it's still possible to play with RWG if you just use other peoples' work and hunt down one of their successful seeds.
In nearly every other way imaginable, vanilla A17 is far superior to vanilla A16. The graphics are much better (even if you have to go with a much lower resolution, and even so they still look better). The trader quest system is a huge step in the right direction. The POIs in general are astronomically superior (though I do wish that at least a few of the old ones were still left in).
There are a few things that obviously might not be to your taste - such as the removal of "XP by doing," the lack of gun parts, or the reworked progression system - but even there, I'm on the A17 side of things. The weapons mods, in particular, I think are a huge improvement over the old A16 "find useless parts and spend a night combining them in a workbench" system.
Note, I did say "vanilla." The modding possibilities are not yet, quite, up to the possibilities of A16. This is not because modding is harder - by all accounts it's far easier than A16 - but because they removed some possibilities that were present in A16 modding, and they are the possibilities that I am actually invested in. Mainly, A16's ability to mod in UMA NPCs (even if their AI was basic and limited), which does not seem to be possible in A17 from what I understand. (At least not without using SDX to rewrite the C# IL which is both a modding drag and impossible to use with EAC.)
Still, even with the downsides - because of the RWG I briefly went back to A16, and it's night and day. I gave up quickly and went back to A17.