Guppycur
Well-known member
That would limit travel somewhat, we 3 did a 8k on 120 minutes per day and saw most of the map in about 24 hours of play time. This was a 17 stable build.
On a side note, I like the messed up roadside RWG is putting out. If the POI would just not have so many of the same ones next to each other.
If you're in a tight knit group, sure, you really don't *need* to travel far... we were doing a Nav map just north of Diersville and had not gone very far at all, but the key there is we were a group.
In a real life situation on an actual active server, there are more groups, plus individuals, and things get looted and horded so quickly that you NEED to travel and explore.
Now, the following is going to sound like a slam against TFP, and although it's not my intention, I don't see a nicer way of putting it...
TFP has proven time and time again that they do not understand how people play their game. They keep pushing the short-sighted agenda of "8 player co-op group" which is why they're okay with 1 lcb, small maps, the streamlined perk play system, leveled loot, etc... they simply don't understand that people play this game for much, much different reasons and in much much different ways than intended, and that it has large scale multiplayer potential...
...too much time in single player games like Skyrim and Fallout, I imagine.
But, it's their vision, they're going to do what they want, so we just need to continue finding ways around the limitations they set. And there's nothing wrong with that, every game developer does it. From a business standpoint, you HAVE to stick with a roadmap or you're going to end up with scope creep, which is what TFP was in danger of I'd hazard to say just prior to a16.
FORTUNATELY, a lot of the limitations that are perceived don't actually exist at the moment, most people just haven't found a way around them yet. =) (Looking at you, large map "issue" that doesn't actually exist.)