PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Food and hydration are so easily managed, we might as well not even have them in the game.
Spoilage is the answer.
Not the only one, though...

I generally agree that food is too plentiful mid/late game, but there are several things that could mitigate this:

  • Decrease in loot (especially canned food) proportional to game stage
  • Plagues (for crops)
  • Seasonal weather, e.g. crops die in winter
  • Temperature-based crop death (can be different for different crops)
  • Inability to grow certain plants in certain biomes
  • Of course, the aforementioned food spoilage

Much of this can be modded in via XML, I believe.

 
Not the only one, though...
I generally agree that food is too plentiful mid/late game, but there are several things that could mitigate this:

  • Decrease in loot (especially canned food) proportional to game stage
  • Plagues (for crops)
  • Seasonal weather, e.g. crops die in winter
  • Temperature-based crop death (can be different for different crops)
  • Inability to grow certain plants in certain biomes
  • Of course, the aforementioned food spoilage

Much of this can be modded in via XML, I believe.
Add in 'X' amount of animals (edit: or all of them) are plagued and you can't harvest much good viable meat off of them.

It just feels really off when you need 5 meat to make something. I know it's 5 units, and that can mean anything, but it's just a weird approach (imo).

 
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Add in 'X' amount of animals are plagued and you can't harvest much good viable meat off of them..
It would make more sense IMHO to randomly spawn zombie versions of the different animals, and you could only harvest rancid meat from them. But it's not a bad suggestion.

Also, how could I have forgotten: zombies could target crops if there are no better targets around.

 
Random hordes of "zombie rabbits" that come in and attack and destroy your crops...THAT is the answer ;)
And they can only be killed by the Holy Hand Grenade of Antioch

EDIT: In all seriousness - it would be cool if crops could randomly spawn rabbits that would eat them. You'd lose some crops but potentially gain some meat, so it would not necessarily be a losing scenario.

 
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I sincerely hope you’ll have to someday.
It’s a promise Roland. It is stupid and won’t be balanced. You can’t get it right.

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You tell me EXACTLY to the MINUTE a meat goes bad in the desert. In the winter biome? Tell me those values. Love to hear how storage boxes on the snow are worst than the sand.

 
So I have all this electrical magic but in a winter biome my non climate control boxes suddenly heat up meat and it spoils?

That’s brilliant ♥♥♥♥ING logic

 
Ergo TFP adds biome logic to meat spoilage.

Mean while.

Vehicles fall through the world. Still.

I don’t have 60 FPS.

No occlusion.

Don’t have xpath evaluations inside of modlet setters.

Don’t have localization fixes for modlets.

Don’t have any clear direction on how mods will work with steam workshop.

Don’t have any idea how mods even work at all after next release

SURE maybe they are Superman and get it all done in a nice tidy bundle.

If you think food spoilage timers are trivial then go add a mod for it. They aren’t.

 
It’s a promise Roland. It is stupid and won’t be balanced. You can’t get it right.
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You tell me EXACTLY to the MINUTE a meat goes bad in the desert. In the winter biome? Tell me those values. Love to hear how storage boxes on the snow are worst than the sand.
Taking about storage box, if you freeze your meat while storing and keep it freezed up, it never spoil. at least not for days. Technology is female dog :p

 
When you remove an item that someone spent time gathering/harvesting/making solely based on an arbitrary timer, you lose something in the game people don’t understand why.

Why don’t my rocks and clay disappear? Oh it’s ok wasn’t on a “timer”.

What’s a “timer” and why did I work for hours to find a boar and skin it only to lose the meat?!

Well it was on a timer. DUH!

 
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Please add non biome specific timers or add refrigerators that don’t work in the snow or do not use enough energy in the sand. Because with all of the other things to ship the game, we need broken food spoilage!

 
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But hey. I’m being totally unrealistic. This guy could do the same in the Caribbean no problem with the frozen meat outside on the sand.

 
Taking about storage box, if you freeze your meat while storing and keep it freezed up, it never spoil. at least not for days. Technology is female dog :p
Days? Raw frozen meat (as long as its stored at 0 degrees F consistently) will not spoil, ever. After 1+ year it might taste a little off, but wont get you sick. Can only possibly get you sick if temp fluctuates and it defrosts and gets refrozen.

 
But hey. I’m being totally unrealistic. This guy could do the same in the Caribbean no problem with the frozen meat outside on the sand.

Applying this to X Days to Die, he could have just walked 5 feet over to the desert to defrost that.

 
I am very confused by Stasis's comments. Rocks and clay cant poof because they dont spoil? Who said anything about biome specific temps controlling how long the meat lasts? Why would your meat get hot in the snow biome even that was part of it? I saw nobody mention that logic but you (unless i missed something here) Very confused.

I am not really for or against the spoilage. It would just add one more thing I need to craft asap (a couple refrigerators, or maybe early game ice chest you can add snow to) And I would craft and eat my meat products first, while saving canned food or dukes for emergency food shortage. So what If even some meat spoils... Have you seen the vending machines and trader?... pssht.

 
Random hordes of "zombie rabbits" that come in and attack and destroy your crops...THAT is the answer ;)
Yeah! Or just random chance of a zabbit or two spawn near your crops, but what if its fortified ? Pls don't give wabbits a block damage :)

 
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