Well, weather is clearly "when we get around to it" because it's not a #1 core feature.
AI is constantly being worked on but zombies are
clearly better than ever at the "getting to you" thing, which is what they absolutely
must be able to - or no game.
Melee weapons... what? They have always worked the way they do now. One raycast exactly when the animation is at that point in time. It only got more accurate because it's driven by the animation, not a completely separate timer. That's why there can now be effects on melee attack speed.
How it works for zombies? I can't even comment on network shenanigans.
Performance is being worked on but this is alpha so it can never be top priority.
Movement was not "just decreased". One cheesy exploit (sprinting backwards. LUL?) was fixed and with the right perk you can jump 3m high and never break your leg when falling. If anything mobility got a massive increase overall.
There really are a lot of players who like this game, not an idolised version of A16.
It's true that A16 was simpler/easier because you could literally
ignore food and water for about 3 game days... and by then you had so much of it that you could ignore it for the rest of the game. What we have now is a massive improvement because you
notice the lack of either.
>snip not s reply to me<
A matter of polishing.
weather right not top priority but an annoyance non the less.
I did about 3 -4 posts back on page 3199 on how I changed AI in my modded game.
If everyone is complaining about how hard the game is now...
I have to laugh...
Because with the changes I made... I can not keep zombies out no matter what I do they find a way inside every time.
It makes the Bloodmoon very exciting.
Melee has not always worked this way sometimes you would hit the wall instead and it made it kinda realistic when in tight corridors.
(think kill bill 2 when Uma Thurman and Daryl Hannah had the fight in the trailer.)
But still Priority would allow the exact same thing as far as effects ans speed are concerned.
The only difference is you wouldn't miss as much.
Thank you for looking at performance
I do not have much to say except that it has been worse this alpha then the rest.... at least for me.
Okay I have disagree on movement...
It only got one single bump and that is jumping ( and that is only if you have the stamina to do so what is the jump cost 40?)
backwards movement changed...right... not a big deal but is a change
moving in water seems slower than before...
and also going up hill is definitely slower
The stamina changes also effect all movement. you used to make coffee/beer and be able to run all night...
I am not saying that was a good thing...
but you do run out of stamina and can not run as far now then previous builds as you lose too much too fast especially when fighting.
Sure there are perks that increase all of these things but by the time you get to that point in the game you are a 1 hit zombie killing god anyways... so why run?
I am not asking for an idolized version of 16 nor was I asking for an idolized version of 15 last year.
What I am asking for is to explore the extent of each versions ideas before dismissing them and adding in a whole new set.
As far as I can see we are still having problems with each integrated change and it does not seem to be ending any time soon.
Hey it is your game...so in the end the choice is yours...
I am just saying that maybe leave somethings in ...and instead of starting fresh on a new ideas...
you could maybe flesh out and add to what was already there.
I agree food and water were easier to obtain in 16...
but I think you may have gone a bit too far in the opposite direction as far as animals and meat and water consumption go.
I have to eat between 5 and 10 times a day with meat as my food ...(that's 25-50 meat a day maybe give a bit more or cost a bit less to make/cook) this is not offset by that much if I take all points in hunger and hydration perks.(can't remember the names.)
Sure there are better meals to make etc. but I am talking just meat(charred grilled boiled.)
and I have to drink 8 -12 waters a day sometimes more depending on weather effects.(so maybe weather is a bit more of a priority then we first assumed)
I do not know Gazz. I give ideas and I take ideas and I change ideas, I twist them, integrate them into one another, and I compromise them.
Whenever you all change things I do this every alpha...
I personally take them flesh them out take them to their fullest potential or as far as think I can take them then after that is done I sit and think.
Then I go back to things I liked in previous builds ...sometimes I have to go back and play them as my mind is not as sharp as it once was.
anyway I take those older ideas and integrate them back in some I twist and combine with existing others I toss aside.
and when I finally finish everything to my liking. what happens is the next alpha changes it all again.
It takes me anywhere from a few weeks to months just to fix things sometimes our fixes match sometimes they do not.
Most of the time I spend more time on things you all implemented then you do.
Sometimes I feel this gives me a better understanding of what is happening then you do.
So I Boast these things to you..
I try to make you aware of what I found from what I do and what I see.
Sometimes you seem to listen..other times you do not.
It does not matter as long as it gives you pause to think about what I am saying and you can see from a different perspective.