I get your point. I liked rabbit on a stick too. My point is that I play this game largely the same way I always have. I don't have leveling up as my focus. I simply play each day and make and achieve goals and progress as it happens. I like the current system we have with spending points. I don't like the level gates. I liked the previous system too but not as much as this one. I didn't like the learn by doing because I never enjoyed repetitively doing the same action simply for the purpose of getting better. This one I can just play and do whatever I want and then spend points however I wish to become better in areas of my choosing. For me, its more fun to do some mining as I like, then go do some building, and then go explore and kill zombies while looting out a POI and then spend points to be more effective at mining rather than to stay and only do mining the whole time in order to be more effective at mining. Sure, the latter does make sense but it isn't my kind of fun.
Thank you for seeing my posts for what they are
I am only sorry it took us this long to meet in the middle somewhere.
I agree but at the same do not...
I am not saying 1 way is better but I am going to point out some flaws.
There is still a kind of level gate as I have to spend the points I get to raise the stats to a certain point before opening the level of the corresponding perk.
I am not saying everyone will agree but I feel that some stats reaching level 10 or even level 7 seem to be a bit over the top in what they do. And I am forced to either raise them to those levels in order to get level 3-4-5 of the perk I really want.
In my modded game I changed everything to be their own separate skills and not tied to the stats.
I do feel that previously raising the skills as to what you do was a good idea (not better not worse)
I do feel that it was implemented poorly.
I had brought this up on multiple occasions...
They tied just about everything (skills, perks,harvest count, etc.) tied to the tools and weapons.
Instead of the actions themselves. (some were, but very little I can only think of 1 really I may be wrong)
Lets take the way weapons and tools work now as they are 1-6 have no bearing except there durability and the amount of mods you can add.
Now lets say that you had the old skill base system done for actions and the crafting skill went up as you crafted (action)...
as it is now this would not throw off the balance of the game because you would still need to find purchase and rank up the ability to make/add the mods.
Instead of having the stone axe just up building as it was it should have been the action you used it for. (can't remember if it was building anyway it was only 1 skill and the flaw will be explained)
Whether you hit a rock a zombie,dug with it etc.. you only upped building (gonna stick with building)
Instead of adding some more skills and tying them to actions...
stone axe using to hit Zombie well that should have upped weapon melee
use it to dig well digging
use it to repair a block repairing
use it to break existing block well they could have had demolition skill
use it for cutting a tree they could stay with demo or add in a forestry skill.
hitting stone or ore mining etc etc.
Sure people have there own style and in that regards I am like you I do not play to gain levels I just play.
But We also see that certain people do like to play certain roles...
and heck if they want to sit in the house and gain levels spam crafting stone axes all day go for it. ..
but you could also limit the experience from doing those actions or give diminishing returns once max level for that skill is reached.
I do not know which is better or worse both? neither?maybe a combination of the 2? but you can see where and what I am talking about.
If a little more time was given to flesh out and expand on 1 idea instead of moving on to some other idea and throwing it out completely.
Maybe a compromise can be reached to satisfy both sides in a small way.
My biggest fear is that this will reach 17.4 or w/e version and all the ideas will be thrown away again for 18.
Sorry went off topic...