PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@TFP

I would like to see some damsel in distress missions, picture this.

You are driving down the lonely abandoned highway on your bike and you see a hot survivor bent over her engine compartment in daisy dukes with steam pouring out of the radiator, naturally you are compelled to stop and offer help and she tells you all about how her car broke down and how grateful she would be if you would help her out.

Sounds like fun doesn't it?

 
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First let me address what Roland said about No Unanimity....

You can Never have Unanimity when you completely change every aspect of the game.

Sure but like I said Unanimity Can not be reached or achieved in any fashion If you completely change the game every time.

Saying there is no unanimity when you change everything is not a valid argument.

the unanimity
Uh...Before you post against unanimity a dozen more times you should know that I never said unanimity. In case you didn't know, gaining unanimity is impossible. All TFP has on their side for A17 is the measly majority but we'll take that happily and keep looking for ways to help the rest be able to play the game in a way that suits them better so they can also join the majority and hopefully by time we get to A17.4 most will be happy-- just like it took until about A16.4 for most to be happy...

Now for my actual quote so you don't have to go back and look in vain for the U word:

Oz is correct that the stat 52% negative does not represent solidarity on any one issue.
Now that is a quote I stand by. I've read many of the steam reviews and I've read most posts on here and if there is one thing most of the critical posts have in common it is that they list a different mix of features they like and dislike and are in conflict with each other on what exactly should be changed to make the game great again. Everyone names a different feature as THE CORE FEATURE that TFP removed. <shrug>

That's the lack of solidarity I was talking about and it comes precisely because whether you generally love or hate A17 all of us have different preferences and let me tell you what...trying to make a game that achieves unanimity of approval is just a wild goose chase.

 
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Sure but like I said Unanimity Can not be reached or achieved in any fashion If you completely change the game every time.
Unanimity can not be achieved if you completely change the game every time.

Unanimity can not be achieved if you do nothing.

Unanimity can not be achieved if you drink a glass of water.

Unanimity can not be achieved if you hop around on one foot, chirping like a dog.

Unanimity can not be achieved.

 
NOBODY expects solidarity! The chief thing TFP screwed up is experience. Experience and skills. The two things TFP screwed up are experience and skills. And stamina. The THREE things TFP screwed up are experience, skills, and stamina. And the almost fanatical devotion to hydration. The FOUR...no...amongst the things TFP screwed up are such diverse elements as, experience, skills...I'll come in again.

 
Excuse me gents, a quick question not related to unanimity (sorry to interrupt);

I'm trying to understand a simple piece of intended game behavior, so I can determine if I should raise a bug report on A17.1 b9;

1. Equip a bow

2. Hold right mouse button to aim (sight down the arrow); reticle shrinks according to skills, wait until size has stabilized

3. Hold left mouse button to draw back arrow

4. Release Left Mouse button to fire arrow; reticle snaps to normal hip fire size

5. Hold left mouse button again to draw next arrow

Should the reticle shrink again, or is it intended that the player needs to release the right mouse button and press-and-hold it again to aim for the second shot?

I don't see any point in reporting a bug if this is intended behavior

 
There has been a lack since alpha 12 when they started removing and changing many aspects of the game.
They have been removing and changing many aspects of the game ever since I started playing in Alpha 5. That process is called development. Welcome to early access.

Like I said they did it to themselves If they stayed the course then or even maybe 13 they would not be where they are now.
The majority are happy with where they are now and as the developers continue to make changes that majority will grow. The satisfaction with a new alpha always is rocky at the .0 stage and is much better by time we get to .4. Really, lots of negative reviews at this point are focused on RWG and performance and nothing else. And TFP is working hard to improve both.

Well I will point out that balance is a major problem in this game.
Agreed. Like you, I too realize the game is not in a finished state.

Yep.

as for lag and stutters. Well, I am going to call you on this one... and say BS.This is not a hardware problem it is a software problem.
Oh, you mean like where faatal (on the dev team) has stated a number of times that the lag and stuttering is related to garbage collection and memory leaks which are software problems? You mean where Madmole will often post that he found some optimizations in the software's code and was able to improve performance? If there is a conspiracy by the devs to try and make customers think that their hardware is solely to blame for the stuttering and poor framerate they are doing a horrible job of it.

Like I said and I will repeat it again.. They changed the game completely so many times now.

They strayed and did not stick to their own roadmap.

It is their Own fault. It is not the player-bases fault. they did this and now they made the player-base just as lost as they are......

on where the game is going.
They have really not changed the game completely. It really is the same game. They haven't abandoned their roadmap. It was to include player progression and they have been experimenting with different ways to do that since A11. It is called experimentation and development and some of us feel happy to have been able to try all the iterations. TFP will decide how they implement the final version for their roadmap.

Like I said they did this.... Well now they are in the Thunder-Dome.... and they need to decide either to.... continue from this point.... or change everything again and make an even bigger mess. (2 men enter 1 man leaves type of scenerio)

Meanwhile back on the ranch John-boy is saying goodnight to everyone. (some of their player-base fed up with it all)
Early access is like Tina Turner. Not for everyone but somehow impossible to ignore....

 
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Excuse me gents, a quick question not related to unanimity (sorry to interrupt);I'm trying to understand a simple piece of intended game behavior, so I can determine if I should raise a bug report on A17.1 b9;

1. Equip a bow

2. Hold right mouse button to aim (sight down the arrow); reticle shrinks according to skills, wait until size has stabilized

3. Hold left mouse button to draw back arrow

4. Release Left Mouse button to fire arrow; reticle snaps to normal hip fire size

5. Hold left mouse button again to draw next arrow

Should the reticle shrink again, or is it intended that the player needs to release the right mouse button and press-and-hold it again to aim for the second shot?

I don't see any point in reporting a bug if this is intended behavior
Don't hold the right mouse button. Just tap it. The aim is a toggle. It used to be some time ago that you had to hold the right mouse button and I sometimes still do because of muscle memory but it just messes you up now to do that. Tap the RMB and you'll be good.

 
Not sure, why people are not liking the game. I am enjoying it considering that RWG is only thing I want to be more randomize then it is now and Roads are not as broken as they are now. And also while on RWG, can we get couple more traders, they are currently very low in game.

 
Uh...Before you post against unanimity a dozen more times you should know that I never said unanimity. In case you didn't know, gaining unanimity is impossible. All TFP has on their side for A17 is the measly majority but we'll take that happily and keep looking for ways to help the rest be able to play the game in a way that suits them better so they can also join the majority and hopefully by time we get to A17.4 most will be happy-- just like it took until about A16.4 for most to be happy...
Now for my actual quote so you don't have to go back and look in vain for the U word:

Now that is a quote I stand by. I've read many of the steam reviews and I've read most posts on here and if there is one thing most of the critical posts have in common it is that they list a different mix of features they like and dislike and are in conflict with each other on what exactly should be changed to make the game great again. Everyone names a different feature as THE CORE FEATURE that TFP removed. <shrug>

That's the lack of solidarity I was talking about and it comes precisely because whether you generally love or hate A17 all of us have different preferences and let me tell you what...trying to make a game that achieves unanimity of approval is just a wild goose chase.
I just used the word Oz used solidarity Unanimity is kind of a (potaytoe potahtoe) type thing isn't it.

I agree 100% that you can not please everyone and you will always have those dead set against any change.

But come on saying you changed very little about the game since A11 ...

is kinda saying we didn't do much in the past what 4 years.

When in fact you did a lot..

I am not denying that ..

but you did change just about every aspect of everything implemented since then.

Not all was is in a forward type motion more often then not it was in a sideways type like....

lets try to implement the same thing another way.

Well what I would call a core feature of the game is everything that was original and unique to this game only and no other game out there.

for instance

Rabbit on a stick..

the way the trees would collapse as they were made of different blocks...

the way the desert plateaus formed..

recently wood log spikes

I can not even think of the many things that were lost. I would have to go back but these are just a few off the top of my head.

Basically like I said it was things that no other game had in them.

It seems that all the originality and unique aspects of the game are being removed all be some slower then others.

- - - Updated - - -

Unanimity can not be achieved if you completely change the game every time.Unanimity can not be achieved if you do nothing.

Unanimity can not be achieved if you drink a glass of water.

Unanimity can not be achieved if you hop around on one foot, chirping like a dog.

Unanimity can not be achieved.
there is the GAzz I remember....

The Nasty one....

that when he can not have or does not have a logical and decent comeback he attacks.

Well like I said I used the word that Oz used.....

so if your atttacking the word speak to your moderator.

 
App ID 251570App Type Game

Name 7 Days to Die

Developer The Fun Pimps

Publisher The Fun Pimps Entertainment LLC

Supported Systems STEAMPLAY

Last Record Update about 6 hours ago (January 21, 2019 – 22:30:20 UTC)

Last Change Number 5702355

Release Date December 13, 2013 (5 years ago)

Steam Store Hub Stats Workshop PCGamingWiki PCGW

78.21%

↑59,576 ↓15,643

11,594

In-Game

SteamDB gives a positive 78.21% rating as of today. I don't know where they got the 48% from, out of a lolly wrapper maybe?
Check the recent reviews (only 1400-something reviews, granted). That has 48% positive rating.

 
@Wardronex

That is not an attack.

It's more of a clarification on what the term means coupled with past experiences with well... humans.

You will never get the 100% agreement (on anything) that you are implying.

Not on stamina, not on spam-crafting, not on anything.

 
They have been removing and changing many aspects of the game ever since I started playing in Alpha 5. That process is called development. Welcome to early access.


The majority are happy with where they are now and as the developers continue to make changes that majority will grow. The satisfaction with a new alpha always is rocky at the .0 stage and is much better by time we get to .4. Really, lots of negative reviews at this point are focused on RWG and performance and nothing else. And TFP is working hard to improve both.

Agreed. Like you, I too realize the game is not in a finished state.

Yep.

Oh, you mean like where faatal (on the dev team) has stated a number of times that the lag and stuttering is related to garbage collection and memory leaks which are software problems? You mean where Madmole will often post that he found some optimizations in the software's code and was able to improve performance? If there is a conspiracy by the devs to try and make customers think that their hardware is solely to blame for the stuttering and poor framerate they are doing a horrible job of it.

They have really not changed the game completely. It really is the same game. They haven't abandoned their roadmap. It was to include player progression and they have been experimenting with different ways to do that since A11. It is called experimentation and development and some of us feel happy to have been able to try all the iterations. TFP will decide how they implement the final version for their roadmap.

Early access is like Tina Turner. Not for everyone but somehow impossible to ignore....
I have been here since alpha 1. I do not see the point you are making. I know better then you that they changed things since the beginning but back then it was in a forward motion.

Me stating that it is a software problem..... you have taken out of context....

it was in response to Oz saying he doesn't have that issue because he has a beast machine.

I think I answered the They have really not changed the game in the previous thread.

Well at least you can see the humor in my final part of the post.

Master Blaster runs barter town( I am not saying that TFP's don't have final say)....I am just bringing up the points that have lead to the mess and inconsistency of what the fan base wants.

Sure there would still be disagreement regardless there always is.....

but because they have chosen to show the fans so much....

and because it took them so long to implement....

it hurt them in the end.

 
I just used the word Oz used solidarity Unanimity is kind of a (potaytoe potahtoe) type thing isn't it.
Only if the other potato is an apple....

But come on saying you changed very little about the game since A11 ...is kinda saying we didn't do much in the past what 4 years.
I didn't say that very little has changed about the game, I said the game is still the same game. You wake up naked, you obtain food, water, shelter, clothing. You explore and craft and mine and build. You defend against hordes of zombies. You progress from a state of barely surviving to easily thriving. At some point you decide you have achieved all you want to in that world and you start the journey again.

The means and methods by which you do all that have changed a lot but the overarching game has remained the same. The roadmap has always been at the strategic level while each alpha changes the tactics. For example, the roadmap has the player acquiring guns as part of his journey. We've had guns in loot, and then clay molds to craft gun parts, and then gun parts in loot, and then whole guns in loot with mod attachments to add afterward. From a distance it is the same goal but up close lots of experimenting with exactly how to deliver it.

Well what I would call a core feature of the game is everything that was original and unique to this game only and no other game out there.for instance

Rabbit on a stick..
I'm done.

:)

 
@Wardronex
That is not an attack.

It's more of a clarification on what the term means coupled with past experiences with well... humans.

You will never get the 100% agreement (on anything) that you are implying.

Not on stamina, not on spam-crafting, not on anything.
Really Gazz I agree 100%.

But when Oz said that he didn't agree or does not see the 3 main features to any great game that are fairly obvious to me.....

Well it just blew my mind.....

And I being me had to comeback like a Tornado on it... spewing facts and logic as I went through them.

 
Only if the other potato is an apple....


I didn't say that very little has changed about the game, I said the game is still the same game. You wake up naked, you obtain food, water, shelter, clothing. You explore and craft and mine and build. You defend against hordes of zombies. You progress from a state of barely surviving to easily thriving. At some point you decide you have achieved all you want to in that world and you start the journey again.

The means and methods by which you do all that have changed a lot but the overarching game has remained the same. The roadmap has always been at the strategic level while each alpha changes the tactics. For example, the roadmap has the player acquiring guns as part of his journey. We've had guns in loot, and then clay molds to craft gun parts, and then gun parts in loot, and then whole guns in loot with mod attachments to add afterward. From a distance it is the same goal but up close lots of experimenting with exactly how to deliver it.

I'm done.

:)
Come on Roland as you can see I can comeback with picking certain aspects of what you say and twisting them too.

You defending them is the same as me defending mine.

If you want to be honest and are talking in the literal sense of core features I would say no not much has changed.

Voxel world....scavenge...build... defend....survive.

But somewhere along the way this game started molding other games into it and threw away somethings that it had that they did not.

And Yes rabbit on a stick was one of those things...

you can laugh all you want (really it was a funny feature and that was a humor in the game that was Rare)....

but go out and find another game that has it.

As a matter of fact go back and find anything that was original in this game that other games do not/did not have and tell me how many were removed....

I am betting at least 50.

Now I am not saying they were all good and I am not saying they were all bad.

What I am saying is they were Unique and different and were things that set themselves apart from other games.

 
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Don't hold the right mouse button. Just tap it. The aim is a toggle. It used to be some time ago that you had to hold the right mouse button and I sometimes still do because of muscle memory but it just messes you up now to do that. Tap the RMB and you'll be good.
Awesome, thanks for the response! PEBKAC as usual :02.47-tranquillity:

 
Come on Roland as you can see I can comeback with picking certain aspects of what you say and twisting them too.You defending them is the same as me defending mine.

If you want to be honest and are talking in the literal sense of core features I would say no not much has changed.

Voxel world....scavenge...build... defend....survive.

But somewhere along the way this game started molding other games into it and threw away somethings that it had that they did not.

And Yes rabbit on a stick was one of those things...

you can laugh all you want (really it was a funny feature and that was a humor in the game that was Rare)....

but go out and find another game that has it.

As a matter of fact go back and find anything that was original in this game that other games do not/did not have and tell me how many were removed....

I am betting at least 50.

Now I am not saying they were all good and I am not saying they were all bad.

What I am saying is they were Unique and different and were things that set themselves apart from other games.
I get your point. I liked rabbit on a stick too. My point is that I play this game largely the same way I always have. I don't have leveling up as my focus. I simply play each day and make and achieve goals and progress as it happens. I like the current system we have with spending points. I don't like the level gates. I liked the previous system too but not as much as this one. I didn't like the learn by doing because I never enjoyed repetitively doing the same action simply for the purpose of getting better. This one I can just play and do whatever I want and then spend points however I wish to become better in areas of my choosing. For me, its more fun to do some mining as I like, then go do some building, and then go explore and kill zombies while looting out a POI and then spend points to be more effective at mining rather than to stay and only do mining the whole time in order to be more effective at mining. Sure, the latter does make sense but it isn't my kind of fun.

 
Really Gazz I agree 100%.But when Oz said that he didn't agree or does not see the 3 main features to any great game that are fairly obvious to me.....
Well, weather is clearly "when we get around to it" because it's not a #1 core feature.

AI is constantly being worked on but zombies are clearly better than ever at the "getting to you" thing, which is what they absolutely must be able to - or no game.

Melee weapons... what? They have always worked the way they do now. One raycast exactly when the animation is at that point in time. It only got more accurate because it's driven by the animation, not a completely separate timer. That's why there can now be effects on melee attack speed.

How it works for zombies? I can't even comment on network shenanigans.

Performance is being worked on but this is alpha so it can never be top priority.

Movement was not "just decreased". One cheesy exploit (sprinting backwards. LUL?) was fixed and with the right perk you can jump 3m high and never break your leg when falling. If anything mobility got a massive increase overall.

There really are a lot of players who like this game, not an idolised version of A16. ;)

It's true that A16 was simpler/easier because you could literally ignore food and water for about 3 game days... and by then you had so much of it that you could ignore it for the rest of the game. What we have now is a massive improvement because you notice the lack of either.

Awesome, thanks for the response! PEBKAC as usual :02.47-tranquillity:
There may still be some wonkyness with when aimed weapons kick you out of aim mode.

A matter of polishing.

 
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I have read few pages and would like to write something:

I find this alpha really good, there are bugs, but its alpha game, there will allways be bugs (even in full complete version).

the Fun Pimps cant please everyone (no-one can, but they are listening to forum feedback (which is sometimes good, and sometimes bad (for me)), I would like this game harder, but I can also understand why some of the changes are done - game should be for majority of players, not just for the HC / semi-HC players like me. I can only hope for more options (and there are already plenty) in the future so I can set it up the way I like. I personally don't like that harder game difficulty means too hard to kill zombies, I think shots to the head should kill zombies pretty fast regardless of difficulty, I would rather just increase zombie dmg and not hp (or at least not that much).

There are things I would rly like, but it is not time for them in alpha game stage, which I think many of people here do not understand (more weapons, more optimalizations, more end-game content / I am lvl 280 so yeah not much to do and you are on end-game at about lvl 120+, but I still enjoy the game quite a bit thanks to MP changes and building, a lot of building xD). I would also really like ability to set PvP zones on PvE servers some day in the future (most of my friends are PvE and I am PvP player so this sucks for me).

Also - RIP level gates :D I personally really liked them and I would like them higher to push end-game back and to work towards something (I would like lvl gate 10/10 perks/attributes at lvl 200, as well as some other end-game items like steel/military armor/AK 47). But there are + and - to this and I dont think majority would like this hehe.

The mods - if the clients could download them automatically it would be great. I would like to put several mods/modlets on server, but at that point we would lose 90% of players right now.

There is also 1 rly annoying bug, when I turn on 7D2D at evening my alarm clocks in the morning are often not working (please do not fix! :) ).

So please keep up the good work, I am looking forward to next game versions.

 
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I get your point. I liked rabbit on a stick too. My point is that I play this game largely the same way I always have. I don't have leveling up as my focus. I simply play each day and make and achieve goals and progress as it happens. I like the current system we have with spending points. I don't like the level gates. I liked the previous system too but not as much as this one. I didn't like the learn by doing because I never enjoyed repetitively doing the same action simply for the purpose of getting better. This one I can just play and do whatever I want and then spend points however I wish to become better in areas of my choosing. For me, its more fun to do some mining as I like, then go do some building, and then go explore and kill zombies while looting out a POI and then spend points to be more effective at mining rather than to stay and only do mining the whole time in order to be more effective at mining. Sure, the latter does make sense but it isn't my kind of fun.

Thank you for seeing my posts for what they are

I am only sorry it took us this long to meet in the middle somewhere.

I agree but at the same do not...

I am not saying 1 way is better but I am going to point out some flaws.

There is still a kind of level gate as I have to spend the points I get to raise the stats to a certain point before opening the level of the corresponding perk.

I am not saying everyone will agree but I feel that some stats reaching level 10 or even level 7 seem to be a bit over the top in what they do. And I am forced to either raise them to those levels in order to get level 3-4-5 of the perk I really want.

In my modded game I changed everything to be their own separate skills and not tied to the stats.

I do feel that previously raising the skills as to what you do was a good idea (not better not worse)

I do feel that it was implemented poorly.

I had brought this up on multiple occasions...

They tied just about everything (skills, perks,harvest count, etc.) tied to the tools and weapons.

Instead of the actions themselves. (some were, but very little I can only think of 1 really I may be wrong)

Lets take the way weapons and tools work now as they are 1-6 have no bearing except there durability and the amount of mods you can add.

Now lets say that you had the old skill base system done for actions and the crafting skill went up as you crafted (action)...

as it is now this would not throw off the balance of the game because you would still need to find purchase and rank up the ability to make/add the mods.

Instead of having the stone axe just up building as it was it should have been the action you used it for. (can't remember if it was building anyway it was only 1 skill and the flaw will be explained)

Whether you hit a rock a zombie,dug with it etc.. you only upped building (gonna stick with building)

Instead of adding some more skills and tying them to actions...

stone axe using to hit Zombie well that should have upped weapon melee

use it to dig well digging

use it to repair a block repairing

use it to break existing block well they could have had demolition skill

use it for cutting a tree they could stay with demo or add in a forestry skill.

hitting stone or ore mining etc etc.

Sure people have there own style and in that regards I am like you I do not play to gain levels I just play.

But We also see that certain people do like to play certain roles...

and heck if they want to sit in the house and gain levels spam crafting stone axes all day go for it. ..

but you could also limit the experience from doing those actions or give diminishing returns once max level for that skill is reached.

I do not know which is better or worse both? neither?maybe a combination of the 2? but you can see where and what I am talking about.

If a little more time was given to flesh out and expand on 1 idea instead of moving on to some other idea and throwing it out completely.

Maybe a compromise can be reached to satisfy both sides in a small way.

My biggest fear is that this will reach 17.4 or w/e version and all the ideas will be thrown away again for 18.

Sorry went off topic...

 
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