Regnyu,I can only speak for myself, so you (I suppose you are speaking on behalf of TFP since your are "community moderate") can of course ignore my personal opinion, as you have ignored the 52% people on steam who only represented their own opinions.
The fact is apparent: before A17, most people are positive to the game, and after A17, most people are negative. This has not happened with A16, or A15. What does the statistical data tell? I think we both know.
I am a software/game developer with about 20 years experience. What I can see from the A17 prototype is that the team is short of both expertise and professionalism to actually finish a product at the moment. (For example, the Mac 18 minutes crash bug which should be the highest priority bug on Mac team's bug list, still remains in B9, which is unbelievable with a professional team.) I am sorry for saying this, if it hurts someone.
The team needs "learning by doing" in game development to eventually become a great team, so instead of leap up to A17, incrementally improving A16 is a practical approach for production.
Everyone can make mistakes, but how to deal with own mistakes distinguish people.
spam jumping button while going up, you will be really fastAlso, Ladder Climb speed. Any thoughts on whether 'sprint' will ever get hooked back up to climb speed?
I have to disagree with a lot of this statement ( I will say this is just my opinion also.)Regnyu,
One very important point to correct here, I definitely am not a employee of TFP, or affiliated with them in any meaningful sense. Like other moderators, I was just a forum member like anyone else, before being asking to help out moderating the forums.
When I speak, I speak only for myself (which, ironically, was the point I was trying to make in my reply to your post).
There's no denying that reviews have ticked downward somewhat on A17, but as Roland as also pointed out, there's also no unanimity in what people are complaining about, and even more importantly, some of the complaints are diametrically opposed to one another, fixing one would necessarily make those on the other side of that issue unhappy.
Pimps can't please 'em all I guess.
My attitude is this (and again, I stress this is my own personal opinion), there's aspects to A17 I don't like, either because they affect my own personal play style or because I consider them backwards steps.
So why aren't I jumping up and down?
Because TFP have delivered 16 prior great Alphas, have done so through a series of experiments (not all of which have worked out), that have ended up with a great game, so in Pimps we trust that they'll look at whats working well, enhancing that, look at what's not working well, modifying or eliminating that, and continue to refine the rest.
I trust 'em to get that right in the end, so I'm less concerned about any little detours along the way.
zombies still drop lootbag sometimes (2%) but loot is rather poor. last time i got 1 canned food. dead birds attack you , if you ride any vehicle or if your health drops below 90% also, when you enter in sleeper bird area.Do the Z's Still drop Loot? I have killed quite a few & haven't gotten diddley squat from them. Buzzards seem to stuck hovering again & not attacking sometimes, anyone else notice.
In a way though, you're kind of proving my point. You've listed a number of things you don't like about A17, a couple of which I agree with, most of which I don't and some of which I'm glad they implemented.I have to disagree with a lot of this statement ( I will say this is just my opinion also.)
First let me address what Roland said about No Unanimity....
You can Never have Unanimity when you completely change every aspect of the game.
That being said lets get at what the real issues are.....IMO
>long post snip<
Get hurt. The flying bastages will attack you then.Do the Z's Still drop Loot? I have killed quite a few & haven't gotten diddley squat from them. Buzzards seem to stuck hovering again & not attacking sometimes, anyone else notice.
That actually makes a lot of sense, I mean they are Buzzards & Z Buzzards none the less. I remember hitting that small Cacti now & it coming out of hover finally.Get hurt. The flying bastages will attack you then.
I fully agree and with over 6400 hours in this game I believe this is the best reply yet. Well said Oz.Regnyu,
One very important point to correct here, I definitely am not a employee of TFP, or affiliated with them in any meaningful sense. Like other moderators, I was just a forum member like anyone else, before being asking to help out moderating the forums.
When I speak, I speak only for myself (which, ironically, was the point I was trying to make in my reply to your post).
There's no denying that reviews have ticked downward somewhat on A17, but as Roland as also pointed out, there's also no unanimity in what people are complaining about, and even more importantly, some of the complaints are diametrically opposed to one another, fixing one would necessarily make those on the other side of that issue unhappy.
Pimps can't please 'em all I guess.
My attitude is this (and again, I stress this is my own personal opinion), there's aspects to A17 I don't like, either because they affect my own personal play style or because I consider them backwards steps.
So why aren't I jumping up and down?
Because TFP have delivered 16 prior great Alphas, have done so through a series of experiments (not all of which have worked out), that have ended up with a great game, so in Pimps we trust that they'll look at whats working well, enhancing that, look at what's not working well, modifying or eliminating that, and continue to refine the rest.
I trust 'em to get that right in the end, so I'm less concerned about any little detours along the way.
Sure but like I said Unanimity Can not be reached or achieved in any fashion If you completely change the game every time.In a way though, you're kind of proving my point. You've listed a number of things you don't like about A17, a couple of which I agree with, most of which I don't and some of which I'm glad they implemented.
As with the rest of the player base, there is no way for the Pimps to make you and I both perfectly, entirely, happy. If everything you mentioned were fixed in exactly the way you wanted it, some things which I currently like about A17 would be broken.
So, I believe my point stands, there is no unanimity amongst the player base about what changes should or should not be made to A17, and while I acknowledge the launch of A17 has been...a topic of vigorous discussion shall we say, I think it's absolutely wrong for anyone to claim "just fix [x], [y] and [z] and everything will be all ok".
Yes they do. But sometimes the loot is empty.Do the Z's Still drop Loot? I have killed quite a few & haven't gotten diddley squat from them. Buzzards seem to stuck hovering again & not attacking sometimes, anyone else notice.
true very low % of lootbags.... you may never see 1 then again you may see many it is all RNG.zombies still drop lootbag sometimes (2%) but loot is rather poor. last time i got 1 canned food. dead birds attack you , if you ride any vehicle or if your health drops below 90% also, when you enter in sleeper bird area.
I think they are filtering all the reviews since 17 came out, not all time reviews.App ID 251570App Type Game
Name 7 Days to Die
Developer The Fun Pimps
Publisher The Fun Pimps Entertainment LLC
Supported Systems STEAMPLAY
Last Record Update about 6 hours ago (January 21, 2019 – 22:30:20 UTC)
Last Change Number 5702355
Release Date December 13, 2013 (5 years ago)
Steam Store Hub Stats Workshop PCGamingWiki PCGW
�� 78.21%
↑59,576 ↓15,643
11,594
In-Game
SteamDB gives a positive 78.21% rating as of today. I don't know where they got the 48% from, out of a lolly wrapper maybe?
Two points:Sure but like I said Unanimity Can not be reached or achieved in any fashion If you completely change the game every time.Saying there is no unanimity when you change everything is not a valid argument.
What you can say is because we changed everything the unanimity is further and further spread is a valid argument.
I will give you a X Y Z that I think we can all agree on.
>snip<
X Balance
Y Bugs
Z Lag spikes and micro stutters
There has been a lack since alpha 12 when they started removing and changing many aspects of the game.Two points:
1. I'm not arguing that there's a lack of unanimity due to the major overhaul between A16 and A17, I'm saying there's always been a lack of unanimity, and there always will be - there's people who thought A16 was awful. You're not ever going to get unanimity, case in point, is my very next point:
2. (i) I think the game is pretty well balanced now as of A17.1. My issues with it aren't balance.
2. (ii) I've encountered very few bugs (which isn't to say they don't exist to be sure).
2. (iii) I don't get lag spikes or micro stutters (but I do have a beast of a machine).
So, it turns out, we can't even agree on the x, y and z that you thought we could all agree on!
I'm not saying this to be contrarian, just pointing out that the complaints about A17 are many, varied, and often directly at odds with each other, and likely would have been, to a more or less degree, no matter how much, or how little, TFP changed from A16.
There is no single voice by which the player base speaks, nor any single set of changes TFP could make that would please everyone. It just doesn't exist.